Posted June 07, 2018
Third Party Program Notes
I already have the Cosmic Forge editor with all its Wiz6 & Wiz7 patches applied.
Wiz8Fast & Wiz8FastAnim are active. Wiz8+ includes 1.26 and its own fixes.
Main Party as of 6 21 18
Our newest group is:
Thondre: Male Dwarf Priest >> Eventually Lord
Ryala: Female Felpurr Priest >> Eventually Valkyrie
Aura: Female Fairy Bard >> Eventually Ninja
Hesed: Male Fairy Priest >> Eventually Monk
Wooshy: Female Mook Mage >> Eventually Samurai
Lunara: Female Elf Mage >> Eventually Ranger
The intent was to maximize benefits for our group short- and long-term. (We're new at Wizardry 6.)
However, since our group is meant to play through Wiz6-8, what party setup do you advise having at the end of Wiz6 for the start of Wiz7?
Thankee!
Main Party as of 6 19 18
After reconsideration, this is our Wiz6 setup. We've barely played and have fought 0 lifetime Wiz6 battles yet:
Wiz6
Thondre: Male Dwarf Priest >> Eventually Lord
Ryala: Female Elf Priest >> Eventually Valkyrie
Hesed: Male Fairy Mage >> Eventually Monk
Aura: Female Fairy Bard >> Eventually Ninja
Lunara: Female Hobbit Mage >> Eventually Ranger
Wooshy: Female Mook Mage >> Eventually Samurai
The intent is to multiclass before the end of Wiz6 then play at least most of Wiz7 with this party setup. At a convenient place in Wiz7 near the end, the some in group change class again. (Remember, we're playing the mod Wiz8+ AKA Wizardry 8 Enhanced*. This is our proposal:
Fairy Monk >> Bishop.
Hobbit Ranger >> Something spiffy for its transfer abilities. (Going Gadgeteer ASAP after reaching Wiz8.)
Elf Valkyrie >> Bard? Bishop? Specialty caster?
Dwarf Lord (tank) >> Dwarf Monk? My playing partner suggested this in part due to 'Donk/Dunk' jokes like 'Get Dunked on!' but how viable it this as a tank?
Mook Samurai >> Fighter? The Mook exists for access to the Giant Sword. Perhaps keep him as Sam for most of Wiz8 then dual to Fighter later for Stamina regen and +KO chance on hit.
I was concerned that with so many front-liners, the front would be overcrowded.
*Wiz8 Enhanced Link with Change Log: http://www.rpgcodex.net/forums/index.php?threads/wizardry-8-enhancements-a-call-to-arms.79581/
END EDIT
Greetings, all!
A friend and I recently returned to the world of Wizardry 8 after having not played any Wizardry game for about a decade. I have never or barely played Wizardry games aside from 8, despite getting the Ultimate Wizardry Archive (games 1-7) about 20 years ago. I had already finished Might and Magic games 2-5 (and probably also Swords of Xeen but never M&M1), various Final Fantasy games, and other games by the time I got Wiz1-7 and generally wasn't in the mood to learn another complicated set of mechanics with underwhelming graphics.
Here we are again, many years later, and I have also with the same main character beaten Baldur's Gate 1 & 2 and Throne of Bhaal (but not Siege of Dragonspear since it wasn't released yet). Now I'm curious as to what the seemingly best games in the Wizardry series were like - Wiz6, Wiz7, and Wiz8 - when played with the same group for plot and mechanical continuity.
[Forenotes]
PLEASE MINIMIZE SPOILERS!
These are for plot and mechanical reasons. This is effectively my first impression of these games in action. I don't want to wait another decade or more to unspoil these things from my mind!
I won't be using the Steam versions of these games since I don't have them and don't want to get them. I have legal copies of these games from another source (Wizardry Archive and GOG.com).
[Point 1: Mods, Patches, and Versions]
1-1: For Wizardry 6, which mods and patches should I get, where, and how to install them?
1-2: Which version of Wizardry 7 (Wizardry 7 DOS or Wizardry 7 Gold) should I use? Which mods and patches should I get, where, and how to install them?
1-3: I already have Wizardry 8 installed on this machine with all the relevant mods and patches I want (Wizardry 8 Enhanced also known as Wiz8+).
[Point 2: Party Construction with Minimal Spoilers!]
2-1: What party composition of 4 to 6 members do you advise (for race, sex, class/multiclassing, etc.) considering this group is meant to handle a game trilogy?
Naively, in terms of classes, I intended a 6 member party as such based on my understanding of Wiz8:
-Bard (spiffy instruments in 8)
-Fighter (KILLKILLKILLKILL!)
-Rogue (Locks, Traps, and Skullduggery)
-Fairy Bishop (spiffy 'Archmage' in 8)
-Fairy Ninja (Cane of Corpus in 8)
-Priest?
2-2: How does grinding for skills/EXP work in Wiz6/7?
2-3: In Wiz6/7, of what other mechanics should we be aware from the games' start?
2-4: What else should we discuss at present?
[Finally]
Thankee for your aid on this topic and in previous topics of Wiz8 party composition!
I already have the Cosmic Forge editor with all its Wiz6 & Wiz7 patches applied.
Wiz8Fast & Wiz8FastAnim are active. Wiz8+ includes 1.26 and its own fixes.
Main Party as of 6 21 18
Our newest group is:
Thondre: Male Dwarf Priest >> Eventually Lord
Ryala: Female Felpurr Priest >> Eventually Valkyrie
Aura: Female Fairy Bard >> Eventually Ninja
Hesed: Male Fairy Priest >> Eventually Monk
Wooshy: Female Mook Mage >> Eventually Samurai
Lunara: Female Elf Mage >> Eventually Ranger
The intent was to maximize benefits for our group short- and long-term. (We're new at Wizardry 6.)
However, since our group is meant to play through Wiz6-8, what party setup do you advise having at the end of Wiz6 for the start of Wiz7?
Thankee!
Main Party as of 6 19 18
After reconsideration, this is our Wiz6 setup. We've barely played and have fought 0 lifetime Wiz6 battles yet:
Wiz6
Thondre: Male Dwarf Priest >> Eventually Lord
Ryala: Female Elf Priest >> Eventually Valkyrie
Hesed: Male Fairy Mage >> Eventually Monk
Aura: Female Fairy Bard >> Eventually Ninja
Lunara: Female Hobbit Mage >> Eventually Ranger
Wooshy: Female Mook Mage >> Eventually Samurai
The intent is to multiclass before the end of Wiz6 then play at least most of Wiz7 with this party setup. At a convenient place in Wiz7 near the end, the some in group change class again. (Remember, we're playing the mod Wiz8+ AKA Wizardry 8 Enhanced*. This is our proposal:
Fairy Monk >> Bishop.
Hobbit Ranger >> Something spiffy for its transfer abilities. (Going Gadgeteer ASAP after reaching Wiz8.)
Elf Valkyrie >> Bard? Bishop? Specialty caster?
Dwarf Lord (tank) >> Dwarf Monk? My playing partner suggested this in part due to 'Donk/Dunk' jokes like 'Get Dunked on!' but how viable it this as a tank?
Mook Samurai >> Fighter? The Mook exists for access to the Giant Sword. Perhaps keep him as Sam for most of Wiz8 then dual to Fighter later for Stamina regen and +KO chance on hit.
I was concerned that with so many front-liners, the front would be overcrowded.
*Wiz8 Enhanced Link with Change Log: http://www.rpgcodex.net/forums/index.php?threads/wizardry-8-enhancements-a-call-to-arms.79581/
END EDIT
Greetings, all!
A friend and I recently returned to the world of Wizardry 8 after having not played any Wizardry game for about a decade. I have never or barely played Wizardry games aside from 8, despite getting the Ultimate Wizardry Archive (games 1-7) about 20 years ago. I had already finished Might and Magic games 2-5 (and probably also Swords of Xeen but never M&M1), various Final Fantasy games, and other games by the time I got Wiz1-7 and generally wasn't in the mood to learn another complicated set of mechanics with underwhelming graphics.
Here we are again, many years later, and I have also with the same main character beaten Baldur's Gate 1 & 2 and Throne of Bhaal (but not Siege of Dragonspear since it wasn't released yet). Now I'm curious as to what the seemingly best games in the Wizardry series were like - Wiz6, Wiz7, and Wiz8 - when played with the same group for plot and mechanical continuity.
[Forenotes]
PLEASE MINIMIZE SPOILERS!
These are for plot and mechanical reasons. This is effectively my first impression of these games in action. I don't want to wait another decade or more to unspoil these things from my mind!
I won't be using the Steam versions of these games since I don't have them and don't want to get them. I have legal copies of these games from another source (Wizardry Archive and GOG.com).
[Point 1: Mods, Patches, and Versions]
1-1: For Wizardry 6, which mods and patches should I get, where, and how to install them?
1-2: Which version of Wizardry 7 (Wizardry 7 DOS or Wizardry 7 Gold) should I use? Which mods and patches should I get, where, and how to install them?
1-3: I already have Wizardry 8 installed on this machine with all the relevant mods and patches I want (Wizardry 8 Enhanced also known as Wiz8+).
[Point 2: Party Construction with Minimal Spoilers!]
2-1: What party composition of 4 to 6 members do you advise (for race, sex, class/multiclassing, etc.) considering this group is meant to handle a game trilogy?
Naively, in terms of classes, I intended a 6 member party as such based on my understanding of Wiz8:
-Bard (spiffy instruments in 8)
-Fighter (KILLKILLKILLKILL!)
-Rogue (Locks, Traps, and Skullduggery)
-Fairy Bishop (spiffy 'Archmage' in 8)
-Fairy Ninja (Cane of Corpus in 8)
-Priest?
2-2: How does grinding for skills/EXP work in Wiz6/7?
2-3: In Wiz6/7, of what other mechanics should we be aware from the games' start?
2-4: What else should we discuss at present?
[Finally]
Thankee for your aid on this topic and in previous topics of Wiz8 party composition!
Post edited June 23, 2018 by Endarire
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