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Don't get me wrong. I think this game has a huge potential, but multiplayer kinda sucks. It's simply boring because of no interactions between players. You can't help other players, you can't kill them... Tbh singleplayer would be much more exciting than multi.
Good point! Right now it feels like four single player games forced into one mutiplayer mode with the only aim to compare the victory points. You cannot influence the others and to be honest: the waiting time bugs hell. Especially when no one is chatting.

I would love to play this in singleplayer mode, also for training purposes and getting into the game. Every time in multiplayer i feel forced to react quickly, don't have time to read and decide calmly.
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laszlowaty: Don't get me wrong. I think this game has a huge potential, but multiplayer kinda sucks. It's simply boring because of no interactions between players. You can't help other players, you can't kill them... Tbh singleplayer would be much more exciting than multi.
After many games I've found the point of multiplayer: pressure of time - and it IS fun.

It's NOT visible at all when all players are at novice levels. But when all players know how to play then the fun begins. You need to decide how to play, where to go, what is the shortest way to the point, plan your way efficiently, ask a question "do I really need these subquests?", observe other players, their EVERY move.

Yes, it's fun.

1 quest game is a common example of this but it is no such fun, because it is so easy to predict for everyone. Tactical thinking begins at 3+ quests multiplayer games.

You don't need direct interactions when you find the way to pressure them by doing all quest as quickly/many as you can. Again, it IS fun to watch your opponents and plan next moves. Simple condition: ALL players must know how to play this game at some ADVANCED level.
Post edited August 09, 2014 by Lexor
To be honest I was hoping for something a'la Talisman where beside completing the goal you could still attack other players or mess with their stuff around when they were turned into frog or something happened to them.

Competing for points is a bit boring in a long run.
What I know the rules for the board game is already set, and when it comes out the players can be more flexible. The electronic version can only follow the rules to the letter.

But if they are willing to update the rules I would love some interactivity between players, for example to help each other in battle (If they are in the same town, that is), for an agreed reward.

The only other thing I can think of is to add voice chat functions, to make it more feel like sitting in the same room with a board in front.

But then again, many board games are competitive only, and some rules are hard to convert to an application. Take Monopoly for example. The rules states that if a player misses to note and ask for rent when another player is on his property, he doesn't get paid. Then we have the computer, who never misses anything, making that rule obsolete.
I have the feeling to have been playing a board game in computer version, that's not cool...

As other fellows have posted, this feels as a four single player games matched into one, in my first games people just leaves because got bored in my turns (as i actually have to read the cards)... I suggest all players got simultaneous turns, so, no boring waiting... you can not influence the other players anyway, other than automatic effects which put monsters or skull tokens on the way...

Other way to get into strategic deep would be made depletable lead tokens, then you force players to investigate and not only to race through the map searching for color leads you need to complete quests.

PD: sorry for my lousy english, it's not my mother lenguage.
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Jurasico: I have the feeling to have been playing a board game in computer version, that's not cool...

As other fellows have posted, this feels as a four single player games matched into one, in my first games people just leaves because got bored in my turns (as i actually have to read the cards)... I suggest all players got simultaneous turns, so, no boring waiting... you can not influence the other players anyway, other than automatic effects which put monsters or skull tokens on the way...

Other way to get into strategic deep would be made depletable lead tokens, then you force players to investigate and not only to race through the map searching for color leads you need to complete quests.

PD: sorry for my lousy english, it's not my mother lenguage.
The fact that people left is disappointing to me, and one of the reasons I originally made my "matchmaking" post in General Discussions because most folks who post there are part of the Gog forum "regulars" who tend to have good relationships with one another. http://www.gog.com/forum/general/the_witcher_adventure_game_beta_players
I cannot speak on behalf of everyone but I doubt most of the folks I regularly chat with from there would drop a game just because someone had to read the cards.

I hope that with expansions and add-ons the ability to affect other players increases. A co-op made of 2v2 might be fun too.
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laszlowaty: Don't get me wrong. I think this game has a huge potential, but multiplayer kinda sucks. It's simply boring because of no interactions between players. You can't help other players, you can't kill them... Tbh singleplayer would be much more exciting than multi.
You'll be able to view yours & opponents' cards as well during their turns in the upcoming release ;)
Post edited August 13, 2014 by Fallen_Zen
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Jurasico: I have the feeling to have been playing a board game in computer version, that's not cool...

As other fellows have posted, this feels as a four single player games matched into one, in my first games people just leaves because got bored in my turns (as i actually have to read the cards)... I suggest all players got simultaneous turns, so, no boring waiting... you can not influence the other players anyway, other than automatic effects which put monsters or skull tokens on the way...

Other way to get into strategic deep would be made depletable lead tokens, then you force players to investigate and not only to race through the map searching for color leads you need to complete quests.

PD: sorry for my lousy english, it's not my mother lenguage.
but this is board game ;), its fun , little too long time to play , i read the cards too , story line is writhe in this cards ;)
game don't have any player interaction and its a shame ;/,

anyway i like this game... a little ;)
sorry for my english , i am from Poland ;)
Player's off-turn (when others are taking turns) needs some interactivity. Else it is simply watching. Yes, it would help if we could actually see the other player's cards etc. But we need something to interact with. Three people who aren't me taking their turns while I wait is boring.
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laszlowaty: Don't get me wrong. I think this game has a huge potential, but multiplayer kinda sucks. It's simply boring because of no interactions between players. You can't help other players, you can't kill them... Tbh singleplayer would be much more exciting than multi.
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Lexor: After many games I've found the point of multiplayer: pressure of time - and it IS fun.

It's NOT visible at all when all players are at novice levels. But when all players know how to play then the fun begins. You need to decide how to play, where to go, what is the shortest way to the point, plan your way efficiently, ask a question "do I really need these subquests?", observe other players, their EVERY move.

Yes, it's fun.

1 quest game is a common example of this but it is no such fun, because it is so easy to predict for everyone. Tactical thinking begins at 3+ quests multiplayer games.

You don't need direct interactions when you find the way to pressure them by doing all quest as quickly/many as you can. Again, it IS fun to watch your opponents and plan next moves. Simple condition: ALL players must know how to play this game at some ADVANCED level.
there are still no interactions . just do the singleplayer quests the fastest
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misteryo: Player's off-turn (when others are taking turns) needs some interactivity. Else it is simply watching. Yes, it would help if we could actually see the other player's cards etc. But we need something to interact with. Three people who aren't me taking their turns while I wait is boring.
I totally agree on that point. There is a lot to like about the game. But at the moment it feels exactly like a regular board game. That's not a bad thing I'd play the heck out of it with my friends. But online the pacing just feels wrong. One spends so much time waiting for the other players without being able to interact with them. If I was playing a real board game with my friends I could spend that time talking to them.
To address ur complaint of the wait time between turns, U can always minimize the game window and do something else whilst others are taking their turn and resume easily when the sound plays to indicate that other player has completed his/her turn--no one is forcing u to stare at the board from beginning to finish and track everything to minute detail. Then, if u are still bored u can use the in-game chat box to initiate conversation to others if u so desire. strike up something like gl and hf or just general pickup line to not let room be suspenseful like a funeral procession where the atmosphere is consumed by utter resounding silence. And if someone is taking too long i'd simply send a friendly reminder and that should do the trick. Get with the program and realize that not everything is handed to u on a silver platter.