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In the e-mail containing the closed beta key, CDPR notes that they would like the player not to share gameplay videos or stream any gameplay.
Because I respect the staff and like their services, I won't. But I'm wondering, why make that choice?
Wouldn't it be beneficial to let more people know about the game? I know the game is still in closed beta so people can't just "get in", but still, isn't popularity good?
Or perhaps it is simply a tradition among closed betas? I wouldn't know, I have very little experience about that.
Hopefully someone can clear this up for me.
This question / problem has been solved by istudedinreimage
The game has several problems to iron out before they want people streaming it on twitch or posting early 'reviews' to youtube.
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Flick_Reaper: The game has several problems to iron out before they want people streaming it on twitch or posting early 'reviews' to youtube.
In that case, why not ask that anyone willing to stream the game or upload gameplay adds a disclaimer saying that the gameplay is not representative of the final product (and maybe add the version the game was recorded/is streamed on)?
DrKat,
Yes, traditionally the purpose of a closed beta is to let a small(-ish) number of people in to test the system before details start to go out to the wider community. There are many reasons for this, but the biggest are these:

- The team isn't prepared for community management and PR, yet.
- Placeholder graphics or mechanics may still be in the game, and those placeholders may not be representative of the game the team wants to produce later.
- Copyrights, trademarks, and such are still in process, and publishing widely has been discouraged by the legal department.

Usually, the streaming restriction will be lifted when the game goes into open beta, which is considered a "published" product.
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istudedinre: DrKat,
Yes, traditionally the purpose of a closed beta is to let a small(-ish) number of people in to test the system before details start to go out to the wider community. There are many reasons for this, but the biggest are these:

- The team isn't prepared for community management and PR, yet.
- Placeholder graphics or mechanics may still be in the game, and those placeholders may not be representative of the game the team wants to produce later.
- Copyrights, trademarks, and such are still in process, and publishing widely has been discouraged by the legal department.

Usually, the streaming restriction will be lifted when the game goes into open beta, which is considered a "published" product.
I see, it makes sense now.
Thank you for the detailed answer.