Posted August 10, 2014
Hello,
First off, major credit goes to the developers. I have been eagerly awaiting the release of this game from Fantasy Flight and couldn’t believe my eyes when I got a Beta code to test the online equivalent. I thoroughly enjoyed playing this game all weekend. Below is some feedback for the developers. I understand that this Closed Beta is all about testing, so here are some of my thoughts. Other players, feel free to add your own in replies :)
1: A more fleshed out rules and tutorial section, clearly explaining each aspect of the game. While it was fun figuring out everything on my own or with the help of other players. A better thought out tutorial, that is perhaps interactive with all aspects of the game covered would alleviate a lot of headaches in those first few games.
2: Give players who are not in the hot seat a lot more flexibility in terms of what they can and can’t look at when it’s not their turn. It would be great to be able to go through your own character sheet and look at the cards you have so you can plan your next move. Another handy feature would be to also be able to look at the current players cards. This way you can learn a lot more about the different diversity of other characters.
3: While I enjoy the actual game a great deal, it very much feels like a single player game at the moment. In all the games I played (some 30+ so far), I never felt that I was actually competing against anyone. It was more just a race to the quest goal, which resulted into what felt like a rushed game. I’m not too sure what the developers have planned for the actual final release, but this game is begging for some interaction between players. Varied interaction that ranges from helping a player in battle, trading with them all the way to hindering their progress and slowing down their VP gains. Suggestions are an alternate deck that is purely designed for player interaction.
4: Some Video Options would be great. While this is probably planned for a future release, the ability to play this game in a window mode would be great, as I was frequently browsing the internet on my second monitor, however the game would minimize itself while this was happening.
5: One major bug of note is that when a player completes a Quest, and then has a look at another card or clicks something else before choosing the next quest, they can no longer perform any action, nor choose a Quest, in which the only result is for the player to have to quit the game. I found this to be the most game breaking bug at the moment.
6: It would be great to see an actual lobby system that lists Private Games as well as Public Games. I found the Matchmaking system to be quite slow and sometimes chaotic with frequent drop outs. The ability to password a Private Game would be a handy tool when searching through games to play. Players could chat in a central lobby, while having a list of public and private games viewable on a side menu.
7: I would love to see an actual “Statistics” tab in a later release. Somewhere that tracks all the games you have played, the characters you have used, the games you have won/lost etc. It gives the game a greater sense of achievement.
8: I understand the fact that this is a board game that’s going to be released, however it would be awesome to see some animations for the actual player models moving around the table. Even if that’s just a detailed version of Geralt/Triss/Dandelion or Yarpen standing there. It would be visually pleasing to say the least.
Above all, Point number 3 above is the most crucial at this stage. I really want to buy the physically copy of this game when its released. However with the current Core gameplay feeling very single player orientated, it’s starting to tip the scales in favour of the online release only. Here’s to hoping we see a lot more player interaction in the future!
Keep up the great work developers! I thoroughly love and adore The Witcher world, and can’t wait to see future progress on this title and others!
Regards,
ToRN
First off, major credit goes to the developers. I have been eagerly awaiting the release of this game from Fantasy Flight and couldn’t believe my eyes when I got a Beta code to test the online equivalent. I thoroughly enjoyed playing this game all weekend. Below is some feedback for the developers. I understand that this Closed Beta is all about testing, so here are some of my thoughts. Other players, feel free to add your own in replies :)
1: A more fleshed out rules and tutorial section, clearly explaining each aspect of the game. While it was fun figuring out everything on my own or with the help of other players. A better thought out tutorial, that is perhaps interactive with all aspects of the game covered would alleviate a lot of headaches in those first few games.
2: Give players who are not in the hot seat a lot more flexibility in terms of what they can and can’t look at when it’s not their turn. It would be great to be able to go through your own character sheet and look at the cards you have so you can plan your next move. Another handy feature would be to also be able to look at the current players cards. This way you can learn a lot more about the different diversity of other characters.
3: While I enjoy the actual game a great deal, it very much feels like a single player game at the moment. In all the games I played (some 30+ so far), I never felt that I was actually competing against anyone. It was more just a race to the quest goal, which resulted into what felt like a rushed game. I’m not too sure what the developers have planned for the actual final release, but this game is begging for some interaction between players. Varied interaction that ranges from helping a player in battle, trading with them all the way to hindering their progress and slowing down their VP gains. Suggestions are an alternate deck that is purely designed for player interaction.
4: Some Video Options would be great. While this is probably planned for a future release, the ability to play this game in a window mode would be great, as I was frequently browsing the internet on my second monitor, however the game would minimize itself while this was happening.
5: One major bug of note is that when a player completes a Quest, and then has a look at another card or clicks something else before choosing the next quest, they can no longer perform any action, nor choose a Quest, in which the only result is for the player to have to quit the game. I found this to be the most game breaking bug at the moment.
6: It would be great to see an actual lobby system that lists Private Games as well as Public Games. I found the Matchmaking system to be quite slow and sometimes chaotic with frequent drop outs. The ability to password a Private Game would be a handy tool when searching through games to play. Players could chat in a central lobby, while having a list of public and private games viewable on a side menu.
7: I would love to see an actual “Statistics” tab in a later release. Somewhere that tracks all the games you have played, the characters you have used, the games you have won/lost etc. It gives the game a greater sense of achievement.
8: I understand the fact that this is a board game that’s going to be released, however it would be awesome to see some animations for the actual player models moving around the table. Even if that’s just a detailed version of Geralt/Triss/Dandelion or Yarpen standing there. It would be visually pleasing to say the least.
Above all, Point number 3 above is the most crucial at this stage. I really want to buy the physically copy of this game when its released. However with the current Core gameplay feeling very single player orientated, it’s starting to tip the scales in favour of the online release only. Here’s to hoping we see a lot more player interaction in the future!
Keep up the great work developers! I thoroughly love and adore The Witcher world, and can’t wait to see future progress on this title and others!
Regards,
ToRN
Post edited August 10, 2014 by ToRNeO