Gamerforever: This question is directed towards people with extensive experience in playing space simulators from the early to mid 90s. Apparently this game has a rather substantial cult following despite the lukewarm reception it received from gaming websites and publications at the time. So tell me: should I buy this game, and what do you think of it?
The gameplay sucks, period.
Not just in a "a bit janky" or "aged badly" sense, it's just a confounding concentration of design blunders that were bad even for the time, it feels like an ego trip of a hacky game designer that wanted to do everything "different" even when there was no real reason to.
I have played it the last decade so I have zero nostalgia for it, I liked the plot and cutscenes but even those have weird audio mixing issues and I struggled to understand the dialogues at times.
The first Privateer which I played just the year before is a much better game that I greatly enjoyed even with the technical limitations of the time.
I'm copy-pasting my review/rant I posted on the store page (without a few spelling mistakes):
Let me get this straight, this got two stars from me only because with darkfix (see the GOG forums for more info) is more or less functional and the FMVs are full of great actors (the plot is also nice overall), the problems come when it comes to the basic game design of the thing.
Even the FMVs though full of people like John Hurt, Christopher Walken, Cliwe Owen and BRIAN BLESSED have a weird audio mixing that makes dialogues often really difficult to understand if you aren't a native english speaker (no subtitles of course).
With Darkfix I was also able to use the throttle axis of the stick which is always good for the hotas crowd out there (though you'll need to recalibrate it in the options every time you launch the game).
But the worst part is the game design of the thing, where to start?
From the fact that to move from a waypoint to another you have to kill every hostile ship but often said hostiles keep spawning?
From the obnoxious sound effects and animations in the trade interface (fortunately they can be partly disabled) and how simplistic trade is compared to the first Privateer?
Trading also requires to hire a ship, because you are confined to fighters as your personal ship goes.
You will need to grind money through trading because the missions are often very inbalanced pitting you against insurmountable odds. There are a bunch of randomly triggered sidequests that can be rather amusing at times (they all have their FMVs) but some of them can be rather esoteric (I failed one without noticing). There is also the tendency of the game to send you mission updates during combat halting the game whether you want it or not which is quite disorienting (and also preceded by a grating beep sound).
This is probably the first really bad spacesim I ever tried, not just a case of "not my cup of tea" but a really, really mediocre game, even with the crashes and a bunch of glitches fixed it's not really worth it unless you are fixated on spacesims like I am.