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i just bought privateer hours ago, now that there is 50% off. And it was a big mistake.

Cancelled mission, is that a bug? I went from nav to nav, shooting enemies, costing a lof of repairs, and no credit. What?

Friend or foe? Where can I get myself a radar? And from googling, the cheapest is 60,000? Seriusly? And even then, when I went into a combat - all jet fighter is the same type (Talon), and the same color. What? So I just shoot them all?

What is wrong the the dog fighting, seriously? They created wing commander AND strike commander. but in privateer, it was soo sucky that going in head on with torpedoes is the best thing. anything else is crappy. i once run out of missiles (my bad, didn't know without radar the missiles isn't really locked, despite the word LOCK appears. Or was that the enemy locking on you? Even though armed with the 2500 gun (two), due to the engine, we are both (me and my enemy) keep shooting each other and getting the shield up.

do people actually test this game? how come it get high scores? it is because it's ORIGIN?

Gahhhh....
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fablefox: i just bought privateer hours ago, now that there is 50% off. And it was a big mistake.
[cut]
Did you tried to play "Angry Birds"? It's far more easier... :-/

OK! I'll try to explain to you how it works:
1) read manual and especially short novel story (it's far different than game's intro),
2) you're acting as "privateer", freelancer who doesn't follow military orders - you are your own boss,
3) it means that you don't have military class fighter and your first ship (Tarsus) isn't suited for combat - it's just old and refurbished scout vessel used by small and rather poor "one person companies",
4) gather money for better ship; start with trading in Troy system to avoid fight with stronger opponents (buy at Mine and sell at planet and vice versa; except radioactive goods because Agricultural planet will not buy it),
5) you can/must invest in your first ship to make it "survivable" but it still can't fight with much stronger or many enemies (better armor, engine upgrade, "color" radar, cargo expansion etc.)
6) for the beginning when you don't have "color" radar you still can use simple trick to identify your opponent: target some ship, "lock" radar and use communication ("c" key); it will help you to recognize other ships (BTW white Talons with "red nose" belongs to Retro terrorists),
7) mission will usually fail if you land before success so make sure it is finished; don't take missions if far systems because your ship has only 6 jumps and you can easily fail to reach them all,
8) fast way to make bigger money is to take 3 the same missions in one place, e.g. 3 patrol missions in Troy; but remember that it means more opponents in your way (even in one nav-point).

RTFM and learn how to survive in border sector because Troy system is "a sandbox for flyboys" and other regions are far more hostile... and profitable. :>
You fail to deliver any valid points.
This just sounds like whining to me.
Post edited June 02, 2012 by MarissaKaye
@MarissaKaye

and I thought I already listed my points...

I've been taking mission from the mission computer, and at times I went into dog fight with multiple friend and foe that all looked the same. if Troy is a beginning system, at early of the game, they should have created such scenario, specially if radar is cost 60,000 the cheapest (from google).

and the other point is that the dog fight is, just strange, and he starting laser too. Interestingly, the moment I bougt torpedo launcer (and $15 per torpedo?) suddenly dog fighting is a moot point... anyway I 'm going to retry the game, until better space trading game came to GOG.
*You need a radar that doesn't suck.

*If torpedos make combat "a moot point" don't buy them.
Hi fablefox: a few more tips!
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fablefox: Cancelled mission, is that a bug? I went from nav to nav, shooting enemies, costing a lof of repairs, and no credit. What?
Like TPR says, be sure to only take missions within your current system at the start. Your starting ship doesn't have a jump drive or nav maps equipped, but the missions offered to you can and will include objectives outside of the starting system (the Troy system).

You also have to complete mission objectives before you land again. So, for example, if you have two missions, and only complete one of them before you land on a planet or space station, you will forfeit the other mission.

Finally, be sure to press 'N' to view your Navigation information, then click on the Nav/Mission button. That will show you your current objectives - if an objective is still bright red, it hasn't yet been completed. For Recon and Patrol missions, you have to fly within 1500 meters or so of the nav point to satisfy the objective.
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fablefox: Friend or foe? Where can I get myself a radar? And from googling, the cheapest is 60,000? Seriusly? And even then, when I went into a combat - all jet fighter is the same type (Talon), and the same color. What? So I just shoot them all?
Your ship starts with only the most basic of radar systems. You'll have to use TPR's tips to figure out friend and foe until you can afford a newer system.
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fablefox: (my bad, didn't know without radar the missiles isn't really locked, despite the word LOCK appears. Or was that the enemy locking on you? Even though armed with the 2500 gun (two), due to the engine, we are both (me and my enemy) keep shooting each other and getting the shield up.
Your ship starts with DF or Dumbfire missiles, so they can't home in on enemies. However, you can sell those missiles and purchase more advanced munitions that can home in on your target. Different missiles have different mechanisms - check the manual for more details.

The word 'LOCK' that appears on your radar is actually an enemy with a lock on you.
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fablefox: do people actually test this game? how come it get high scores? it is because it's ORIGIN?
I really encourage you to give the game another go. You're right that not everything is obvious, even in the manual. You'll have to go in expecting a little bit of old-school challenge!
Post edited June 03, 2012 by Alyosha
The information in this
http://www.pixsoriginadventures.co.uk/originbooks/PrivateerPlaytestersGuide.pdf
might help you out.
The games mechanics are quite fine.

This is what you need to do:
1. upgrade the engine => sufficient powerplant for space combat
2. buy 2x Mass drivers => good damage for reasonable power drain
3. buy afterburners => pursue enemy ships

This gives you about an equivalent to a WC1 Scimitar.
Enjoy!
Sell the Dumbfire (DF) missiles and buy Heatseekers (HS). You can tell when HS have locked on as a diamond will overly the target. within the normal targeting box. After you first set of missions install another missile launcher and carry a full load of 20HS, this will help insure that you never end up in a situation where your guns are simply too impotent which is a common problem early on.

With the more potent guns and later fighters you will be able to tear through opponents, but Privateer doesn't work in leveled zones and your initial ship is supposed to be kind of sucky.
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fablefox: i just bought privateer hours ago, now that there is 50% off. And it was a big mistake.

Cancelled mission, is that a bug? I went from nav to nav, shooting enemies, costing a lof of repairs, and no credit. What?

Friend or foe? Where can I get myself a radar? And from googling, the cheapest is 60,000? Seriusly? And even then, when I went into a combat - all jet fighter is the same type (Talon), and the same color. What? So I just shoot them all?

What is wrong the the dog fighting, seriously? They created wing commander AND strike commander. but in privateer, it was soo sucky that going in head on with torpedoes is the best thing. anything else is crappy. i once run out of missiles (my bad, didn't know without radar the missiles isn't really locked, despite the word LOCK appears. Or was that the enemy locking on you? Even though armed with the 2500 gun (two), due to the engine, we are both (me and my enemy) keep shooting each other and getting the shield up.

do people actually test this game? how come it get high scores? it is because it's ORIGIN?

Gahhhh....
Watch the first videos and see how it can be done:

http://www.youtube.com/playlist?list=PLB95B42076CF9693F&feature=plcp

I would prefer to do some trading first, buy two missile launchers (two IR missiles kill a Talon every time, when they hit the same part of the shields) and that accept combat missions. It's IMHO much easier, but it can be done with blasters as well.
Post edited June 05, 2012 by xy2345
I'm rather curious, did he ever figure out how to play the game?
Post edited March 24, 2021 by Brettwmiller
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Brettwmiller: I'm rather curious, did he ever figure out how to play the game?
Probably not. The biggest problem is, contrary to most games of hte type, it does start you off rougher.

If anyone has any trouble ever again and stumbles on this thread and actually reads to this reply, just give yourself an easy start (something i read from wing commander CIC). Go to the ships, click the area between the two holes labled "repair" and click "software." Sell your radar, and replace it with the cheapest radar (bottom right). Now you have enough money to buy some stuff. If you sell the missile launcher you should be able to make do with a Meson or two, especially once you have an engine and some ABs. Just do trading runs (commodities, not missions)

Ideally, if you run into a lot of trouble, IRs are your friend, but you should be able to do some basic trade runs without them. With enough you should be able to start building that Tarsus up and work towards trading it in for something better. If not, still, you'll be better off if you actually try avoiding combat at first, which you're meant to do.

EDIT: Also, missions don't guarantee payment unless they're from a guild. Honestly i think this is more to set the tone than anything else, since a trade run or two will get you into one of the guilds.
Post edited May 13, 2021 by kohlrak
It is kind of funny and sad at the same time, how this hint, originating in Privateer startegy guide, is being repeated and repated over and over again...

Cheapest radar will not give you a missile lock, for example, and since it is not color coded, probability of friendly fire has just risen another notch (or two - and this is not something you want at this point).

Same can be said for missile launcher - proton torpedoes are nice, but unguided and Tarsus is not exactly a dog fighter of choice, when it comes to space combat. ImRecs are good, FoFs are better (better yield, less prone to jamming etc. and if your ship is not nimble enough, well, something in your arsenal has to be), HeatSeekers and DumbFires are waste of money.

In short - ditching this equipment makes the beginning of the game even more difficult, while all it takes are several cargo runs between stations in Troy system - and you are set...

Don't get me wrong... I have literaly "no hard feelings" (to quote everybody's favorite ship dealer)...
however, when I purchased Privateer CD version some 25 years ago, I had no hints and was able to make it through the game without them at all (I had just the manual), granted, sometimes it was a trial and error approach, but for me, this is a part of the game and I can say, that my opening strategy was rather different from the oficially recommended one - and it worked (which is aflter all a common thing in a open world game like Privateer).
Post edited May 14, 2021 by felixed
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felixed: It is kind of funny and sad at the same time, how this hint, originating in Privateer startegy guide, is being repeated and repated over and over again...

Cheapest radar will not give you a missile lock, for example, and since it is not color coded, probability of friendly fire has just risen another notch (or two - and this is not something you want at this point).

Same can be said for missile launcher - proton torpedoes are nice, but unguided and Tarsus is not exactly a dog fighter of choice, when it comes to space combat. ImRecs are good, FoFs are better (better yield, less prone to jamming etc. and if your ship is not nimble enough, well, something in your arsenal has to be), HeatSeekers and DumbFires are waste of money.

In short - ditching this equipment makes the beginning of the game even more difficult, while all it takes are several cargo runs between stations in Troy system - and you are set...

Don't get me wrong... I have literaly "no hard feelings" (to quote everybody's favorite ship dealer)...
however, when I purchased Privateer CD version some 25 years ago, I had no hints and was able to make it through the game without them at all (I had just the manual), granted, sometimes it was a trial and error approach, but for me, this is a part of the game and I can say, that my opening strategy was rather different from the oficially recommended one - and it worked (which is aflter all a common thing in a open world game like Privateer).
The issue i have is the random encounters, usually within 2 or 3 runs i get random enemies on me and they are doing hull damage cutting into my profits before i've even made any, because before i can kill one enemy, i got another one breaking through my shields. Now, of course, you upgrade your shields and engines, but to do that you have to make enough of a profit.

Now, by selling that radar, you can cut the damage amount down by alot by buying some guns that you can use to to kill that first enemy to make it one-on-one which will usually be in your favor. Or you can do it the hard way relying on a single missile launcher and the RNG prices to get you off to a good start before the RNG encounters set you to a guaranteed enemy encounter every single trade run (the fact it doesn't start out that way tells me there's another mechanic at work that I don't understand and isn't documented). Or.... You can usually get that radar back in short order then use it to go up a whole tier if you just take the time to take a technological hit temporarily.

Now, as for friendly fire, do a quick friendly check via the comms. Since, well, your starting radar doesn't give you color codes, anyway, so you need some way of IDing friendlies. Ultimately, you need the middle-radar as quickly as possible to take advantage of missile spamming in Troy. Real pilots have to do something like this all the time, 'cause ROE often requires that you have 2-factor hostile confirmation before firing (at least that is my impression of US pilots). This usually means RAYGUN calls coupled with AWACS or IFF. Or, in other words, you lock them up on RADAR, call out on the daily frequency for the whole forces that you've locked up an unknwon, and see if anyone's responds "Buddy spike." If they don't, you have a bogey, then you use something else like asking AWACS if they're hostile or a bogey. A bogey could be a passenger plane, or a crop duster, so it might not have IFF installed, so you can't just fire on it, or it's comm systems could be down. AWACS can't really confirm something hostile unless it engages friendly forces and they track it from the engagement or it is seen taking off from an enemy airfield: still, the two factor authentication is necessary, 'cause what if it's a friendly that got tangled with a bandit, won, but their comms went down 'cause they somehow got struck but isn't too badly damaged to bail? And now you know why you also have a camera mode: you can not only see what way they're facing, but real pilots often attatch these cameras for bombing runs, CAS, or identifying a target BVR using magnification. Of course, though, people playing Privateer don't know about all this for the most part, but i think starting you off with a gray radar was intentional so you had to learn how this works.

Another interesting thing that i've noticed is that unless it's forward facing, you can't really get a RADAR lock, just like with an IRL plane (unless i'm screwing up the controls or dealing with a bug). However, it can get a sort of lock even when they're no longer in front (presumably this is with the camera, not the RADAR, i'm guessing).

But, I digress. The big picture is you need situational awareness like real pilots, and the tactic of downgrading your RADAR gives you far more survivability by offering you guns to take care of yourself faster than the crappy laser will if you end up with early encounters. The easiest way to identify enemies in an area is to use the camera: a friendly's not going to turn into you and start firing. Moreover, that drayman is not a pirate or retro. You could argue a new player won't know that, but that's why they gave you a manual. Unless you're crazy, you need to focus on surviving those Talon attacks really early on, and usually 1 or 2 runs straight at you will end them if you have dual Mesons, and that's with me using my keyboard controls.

Oddly enough, i decided to see what other people are doing, and they're selling the missile launchers instead. This guy seems to be doing fine selling his missile launcher and laser (not radar) and switching to torpedoes and mesons: https://youtu.be/Ibh5fb_lNF0

EDIT: Oh, in particular, the torp thing is because when you're starting out in troy they do tend to come straight at you except to avoid collision, which means torps are pretty reliable in troy, so long as you have decent aim. Also, i can't remember if it was only the open source port or also the original, but later on in other systems you can use "Did you get your license in Troy?" (or something like that) as an insult over the comms, because in Troy the AI fly completely differently.
Post edited May 15, 2021 by kohlrak
So many words... :-)

There is more than one way to play games like this - and different people tend have different opinions.

I stand corrected, the idea of selling the radar is something newer (and in fact, not recommended in the playtesters guide book as it strongly recommends retaining your original radar and upgrading it as soon as possible) .

Without target lock you need to keep "your eyes on target", which is very impractical, as it makes evasive maneuvers rather difficult - because, you know, with the exception of retros, you don't really have to fight anyone, certainly not pirates and not even kilrathi (unless they are your designated target, of course).
Privateer is really fairly open world game – and you don’t have to fight everyone, who is initially hostile (you can literally talk them out of it) – and for this approach is keeping at least modest radar with target lock is simply a must.

This is my opinion based on 25 years of playing this game, plain and simple. Your opinion may vary and I can respect that – but do please respect mine. That is all.