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Speeder: Wasteland 2 is one of the first games I ended disliking and deleting, and being unhappy about it. (usually when I dislike a game a lot, I just dislike it, Wasteland 2 I am unhappy I disliked it).

Basically the game has some major issues:

First, the RPG system it uses has some major issues, like descriptions detached from what things actually do (example, Charisma DOES NOT affect conversations, and despite being mentioned in the description about sneaking on enemies, you cannot sneak on enemies anyway), and there are a obvious optimal manner of creating the characters (ie: remove luck, stuff it all on intelligence, or whatever your character need)

You cannot go by with "average" characters, or more or less realistic characters, you have to minmax.

Related to my last phrase, the second problem is the game difficulty is... weird. I decided to play on the "seasoned" difficulty (not the easiest one), and had the following problem: some encounters are absurdly easy, others are absurdly hard, and there are no "medium" encounters, the random encounters don't help either (example: I started a new game, left the base, and before I reached the radio tower I got attacked by a pack of wolves and toads and promptly destroyed my party).

And finally, it is a hell buggy, and ugly game... the character models are horrible (ever tried to create a black dude? the game just paints the character black, his facial features are still obviously of an US person, with lots of sharp angles and whatnot, worse, tried to make a cute chick, you can't, all female heads look scary or weird), the models are buggy (example: one time when I was recreating my party for the third or fourth time after the previous one having failed for non-optimal minmaxing and skill choice, all models turned black, I had to quit the game and start again), the game crashes a lot for no good reason, it has terrible performance (spinning the map is the worst offender, and just to test I held the map spin button, and my computer started to sound like a airplane trying to take off) among other things.

Still, the game has shown promise, it has brilliant writing, creative (if in excess) artwork, interesting (if horribly broken) gameplay, and I wish I had liked it...

Maybe who knows with future patches it will become a better game (please devs, if you are reading this, allow more party flexibility, I noticed it is mandatory to have a medic and a surgeon in your party, because there is no other way to heal in the game, at least on the start...)
Is ok do not like a game, about all the mechanics which I think provoke that "weird" difficult to you. Though, I begin to play at Ranger difficult without taking Angela and without not minmax ( all my characters were with average to good stats only) I had to rely on NPC for getting a good combo of skills and attacks. Nasty begin, good resistance at mid level, a little hell last part of the game.

Charisma and skills for conversation seem to affect some conversations, but not all of them (or better say, a minority)m by example hookers will accept your character or not based on charisma. But the skills for dialogues, even perception, are more important for the dialogues. So, yes, the manual generate some confusion here.

Similar with the Sneaky part, with enough Awareness you can see enemies before they see you, and if your NPC moves when they aren't looking you can get close, however once they turn and see you the fight begin (and you don't get any special bonuses for be sneaking. The animal whisper skills let you to avoid many animals fights if you learn how to "sneak" on this game, but is not beautiful or easy.

With the released of the game, I didn't got bugs, but many people did it (about all other S.O. than Windows). Even worse if we consider the problems Gog had with the first patch.


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Coelocanth: Maybe it's just me misinterpreting what's going on, but I found that higher Leadership skill seems to help a lot to reduce the amount of times NPCs go Rogue. The aura bonus is a nice perk as well.
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Sufyan: It does indeed reduce the chance for NPCs to go rogue. It does this well enough that you do not need to invest heavily into the skill. The leadership aura however is not important as it is only 1% per skill level (not even 2% as in the description). 3-5 levels to keep NPCs in line is about as much use you're going to get out of it.
Extra +10% to critical strikes is always good.
Post edited October 08, 2014 by Belsirk
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Sufyan: Barter and Leadership may be duds
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Coelocanth: Maybe it's just me misinterpreting what's going on, but I found that higher Leadership skill seems to help a lot to reduce the amount of times NPCs go Rogue. The aura bonus is a nice perk as well.
Yes. It does. It gives better performance to the team and reduces 'going rogue' percentage. It's something you should definitely have, especially with Angela on your team. She used to go rogue every second turn before I invested some points into leadership.

Anyway, seven Rangers, two Goats and The Night Terror walk into a bar...candy! :)
Post edited October 08, 2014 by revanbh
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Coelocanth: Maybe it's just me misinterpreting what's going on, but I found that higher Leadership skill seems to help a lot to reduce the amount of times NPCs go Rogue. The aura bonus is a nice perk as well.
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revanbh: Yes. It does. It gives better performance to the team and reduces 'going rogue' percentage. It's something you should definitely have, especially with Angela on your team. She used to go rogue every second turn before I invested some points into leadership.

Anyway, seven Rangers, two Goats and The Night Terror walk into a bar...candy! :)
I'm not saying don't bother with Leadership, I'm saying that maxing it out does not make much of a difference. If you're fighting without taking a lot of damage, Angela will be cool with only level 3 leadership. Compared to most other skills, the usefulness of Leadership does not scale with the cost of investment.

Barter is complete garbage. At level 10 the effect is nice but there is just no way you can argue that investing that many skill points is worth it.
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Sufyan: I'm not saying don't bother with Leadership, I'm saying that maxing it out does not make much of a difference. If you're fighting without taking a lot of damage, Angela will be cool with only level 3 leadership. Compared to most other skills, the usefulness of Leadership does not scale with the cost of investment.

Barter is complete garbage. At level 10 the effect is nice but there is just no way you can argue that investing that many skill points is worth it.
I realized that Leadership at three, or four with an item boost, is quiet sufficient to quell any desire to go AWOL in my party. I believe I have Barter at three as well. Waste of points. Better to take Outdoorsman and spare yourself constant random encounters.