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Changelog for update 2.01 / GOG-17 (Windows) / GOG-7 (Mac) (added 29 December 2015):

- Rewinding demos no longer breaks POV switching.
- Fixed client-side crashes in CTF: Tactics game mode.
- Corrected the list of assets released under Creative Commons Attribution-NoDerivatives license (see license.txt).

- Fixed race condition which was preventing multiple server instances to complete initialization in case they were sharing the same home directory.
- Bugfixes and improved performance for the built-in HTTP server. UI:
- Fixed memory leaks, improved peformance for the server browser with l10n enabled.

- Automatically disable multithreading if Nouveau graphics driver is detected (Linux).
- Automatically use discrete GPU's on laptops with both integrated and discrete GPU's. HUD:
- Updated adem HUD.
- Updated strafe.hud for all HUDs.

Patch 2.0 (added 29 December 2015):

- Switched to Creative Commons license for media assets.
- Added full out-of-the-box gamepad support (XInput on Windows, SDL on Linux and OS X).
- The engine automatically lowers the frame rate to 24 FPS and enables sleep state when the game is minimized.
- Multi-threading improvements for the following; fixed race conditions, reduced latency and the amount of context switches.
- .pk3 files explicitly named as "pure" are now preferred to different .pk3 files.
- Restricted downloads of binary modules and "pure" content to official Warsow web mirror.
- Greatly reduced memory footprint for fonts (especially for CJK).
- Pressing Escape key during the map load or connection set-up will now cancel the process much quicker.
- New high resolution "flat" icon.
- Maximum refresh rate now defaults to 250 fps.
- It is now possible to pause demo playback at the end of a demo file, instead of dropping to main menu (see "demo" command help).
- Added "flipped view" mode, set "cl_flip" to "1" to enable.
- Use HTTPS for secure authentication to matchmaker.

- 30% to 50% overall performance improvement.
- Greatly reduced VRAM footprint for textures.
- Added support for texture arrays, used for lightmaps.
- Added KTX texture format support.
- Enabled binary cache for GLSL programs to speed up startup time by default now.
- Enabled multi-threading to speed up map loading by default now.
- Curved meshes are now optimized to remove excessive polygons.
- Changed rendering order so that the sky is now rendered after world geometry to minimize overdraw.
- Fixed infinite far clipping plane calculations.
- The renderer now queries the operating system for available screen resolutions.
- Shadowmaps now account for normals of geometry they are cast on, making them less prone to be visible through walls and ceilings.
- Added "stencilTest" shader keyword.
- Added per map colour correction support. Toggle-able with cg_colorCorrection 0/1, maps can define colorCorrection key in worldspawn to use color correction profile.
- Removed "vid_mode", "vid_customwidth" and "vid_customheight" console variables in favour of "vid_width" and "vid_height" for video modesetting.
- Dropped support for "noDepthTest" shader keyword.
- Dropped "r_colorbits" console variable (used to set desktop colour depth).

- New Tutorial game mode.
- Added 3 new awards:
- First Frag (awarded to the first fragger);
- Fair Play (say "gg" to your opponents during the post-match using the chat or the vsay);
- Man of the Match (You must score the most + achieve the ""Fair Play" award). See above.
- Added sounds for Lasergun, Electrobolt and Instagun impacts.
- New spawn points selection algorithm: returns the furthest point to which there's less than 4 points on the map; otherwise it returns to a random one, excluding the closest 3 points.
- Ammo packs dropped on a players deaths, now actually contain strong ammo.
- The movement style now defaults to "old movement", set "cg_movementStyle" to "1" for "new movement".
- Incorporated a number of movement fixes from Racesow.
- Ranked servers will now announce a players profile name at alongside the nickname of the players entrance to the server.
- On ranked servers, the "players" command now also prints login names for authenticated players.
- After joining a server, the game menu is now opened automatically.
- On ranked servers, certain votes now require players to be authenticated.
- Votes now ignore AFK players.
- In round-based game modes, in-active players are not removed until the beginning of the next round.
- Added bot navigation files for wda5 and wbomb6.
- Player movement prediction now works properly when riding a moving platform.
- New RL/GL trail effect, cg_rocketTrail & cg_grenaderTrail merged into cg_projectileTrail.
- Bots will now ignore chatting players.
- Reduced respawn sound volume by 35%.
- Added new callvote options "shuffle" and "rebalance".
- Decreased weapon respawn timer to 10 in Duel.
- In bomb, players can now move at crouch speed during the pre-round; upped maximum running speed to 320ups.
- Removed 'Team Domination' game mode.

- New "illuminati" gibs.
- New Instagun & Electrobolt decals.
- New "simple items" sprites.
- New teleportation\spawn effect.
- New EB beam texture for cg_ebbeam_old 1.
- New default EB beam effect.
- New Lasergun beam, added hit model for LG endpoint.
- New bullet hit decal and model.
- Improved rocket launcher projectile texture.
- Added gloss textures for BigVic and Bobot player models.
- Added cg_viewBob, viewport smoothing/bobbing to falling/high jumps.
- Bomb model colour follows the planted state dynamic light color (red when planted, orange normally).
- Disabling gun "bobbing" now also disables fire and idle gun animations.
- New damage hit effect (cg_showBloodTrail).

- Reduced Rocket Launcher pick-up ammo count to 5.
- Reduced Lasergun and Plasmagun pick-up ammo count to 50.
- Increased Lasergun and Plasmagun ammo box count to 100.
- Increased Electrobolt ammo box count to 10.
- Removed custom gravity and friction from Grenade Launcher projectiles.
- Unified knockback of Grenade Launcher and Rocket Launcher to 100.
- Unified minimum knockback of Grenade Launcher and Rocket Launcher to 35.
- Unified splash radius of Grenade Launcher and Rocket Launcher to 125.
- Changed Gunblade full recharge and reload time to 600ms.
- Changed Gunblade projectile damage, splash radius and knockback to 40, 70 and 90 respectively, self-damage ratio increased to 100%.
- Increased Gunblade melee damage to 50 and decreased reload time to 600ms.
- New Riotgun spread pattern based on Fibonacci/sunflower spirals.
- Increased per-pellet knockback for Riotgun to 7 (140 on 100% hit), spread reduced.
- Increased Rocket launcher reload, damage and projectile speed to 950ms, 80 and 1150ups respectively.
- Increased Grenade launcher reload, damage and self-damage ratio to 800ms, 80 and 100% respectively.
- Increased DPS for Lasergun to 140, knockback increased to 14.
- Increased Machinegun bullet damage to 10, reload time increased to 100ms, spread removed.
- Increased knock-back for Electrobolt to 80.
- Increased Plasmagun speed and knockback to 2500ups and 20 respetively.
- New Tutorial map.
- Improved wdm6.
- Improved wdm1 item layout.
- Added colour correction profiles for wdm5, wbomb6, wbomb1.
- Removed wdm3.
- Removed wca2.

- "target_print" entities can now provide overlay help messages/hints to players (use the the "helpmessage" key in Radiant/map editor of choice).
- Added support for "target_kill" and "target_teleporter" entities from Quake3.
- Use "gravity" attribute on the "worlspawn" object to set map gravity. Localizations:
- Added 9 new localizations: Belarusian, Bulgarian, Lithuanian, Portuguese (Brazil), Portuguese (Portugal), Romanian, Swedish, Turkish, Ukrainian.
- Maps can now be localized individually (drop .po files into l10n/maps/).
- Centre-printed messages and map locations are now localizable. Sound:
- Added "s_globalfocus" option: when enabled the game will continue to play its sound and music even if the user switches to another application.
- It is now possible to use .ogv video files as background music tracks.
- Fixed support for remote .ogg music tracks/streams.
- Reduced default sound mixer delay from 200ms to 140ms (snd_qf).
- The background music is now not interrupted at demojumps.

- Added current time to the HUD in the race mode.
- Added text animation for game awards.
- All HUD elements are now resolution-independent.
- Optimized rendering of scoreboard strings.
- Scripting: it's now possible to pass a non-constant math expression to setFontSize.
- New spec HUD, added adem HUD.

- Added voicecomm menu for Team Deathmatch, Bomb, CTF and CTF: Tactics game modes (bound to Left Shift by default).
- Revamped title screen, this incorporates a players profile and stats from
- Added an option for server browser to open a dialogue with suggested game servers after the search is complete.
- Added quit confirmation dialogue.
- Added descriptions for game modes.
- Added pre-load option, enabled by default (set "ui_preload" to "0" to disable).
- Added several new configurable options.
- Added confirmation dialogue for "Move to TV" command.
- Removed IRC chat tab.

- The built-in HTTP server now runs in a separate thread.
- Optimized file transfers from the built-in HTTP server.
- Matchmaker HTTP authentication now respects sv_ip.

- Fixed an issue with the automatic chase-cam, which occasionally goes rampant in round-based game modes.
- Enabled TCP connections support.

- Switched over to SDL2 for video initialization and input. NOTE: versions prior to SDL2 suffer from doubled mouse sensitivity. This is expected to be fixed in SDL 2.0.4.
- ALT+Tab works now.
- Keyboard input doesn't steal the whole system focus.
- The game now respects system keyboard layout.
- Switched over to dynamic linking for support libraries.

- The window can be minimized when the game is running in windowed mode.
- ALT+F4 works again.
- The UI now respects system DPI settings.
- Added support for Japanese and Korean input to the chat.

- Added NetRadiant and Q3Map2 with KTX texture format support, older versions won't load the textures properly.
- Added .map files and models for all stock maps.
- Added source files for textures and models.
- Switched to cmake as the unified build system for C/C++ code.
- Added Dockerfiles for cross-compilation.
- Added debian meta-package to install all engine dependencies.
- Updated to AngelScript 2.29.2.
Changelog for update 2.1 / GOG-18 (Windows) / GOG-8 (Mac) / GOG-3 (Linux) (added 15 April 2016):

- The client will probe the official Warsow mirror for all .pk3 downloads before attempting to download the file from game server.
- Third-party .pk3 downloads are stored in a separate directory to prevent them from overriding basewsw assets or shaders.
- When connected to a pure server, do not fully reload the game assets on map change.
- Changed default console font to monospace Droid Sans.
- Changed help messages for 'callvote map' to contain the title of the map being voted for.
- Added tab-completion of console commands and variables to chat.
- Downloaded third-party add-ons will now go into separate filesystem directory. Use +set fs_usedownloadsdir 0 on the command line to disable such add-ons altogether.
- Improved support for Quake 3/Quake Live maps.

- Offloaded the renderer to a separate thread. r_multithreading 0 reverts to traditional single-threaded mode.
- Added r_maxfps to cap the refresh framerate in multi-threaded mode, changed cg_showFPS 1 and 2 to display refresh and client framerates respectively.
- Increased the number of background loader threads to 4.
- Fixed support for palette-based PNG images with alpha channel.
- Use optimal VRAM storage format for grayscale lightmaps when deluxemapping is disabled.

- Don't render flesh hits for RG and MG pellets as they were often mispredicted.
- In bomb gametype, reset all map entities to their initial state at round start.
- Allow grenades to be shot straight down.
- Disabled the minimum walljump height if jump button is pressed.
- Fixed instagib shots stopping on the first hit player.

- The server will now re-open console log file on SIGUSR1.
- Running multiple servers in the same homedir won't corrupt .pk3 files downloaded via autoupdates.

- Expose "random" entity property to gametype scripts.
- MeansOfDeath (MOD_RIOTGUN_S, MOD_GRENADE_SPLASH_S, etc enums) is now passed as the fourth argument to "kill" score event in gametype scripts.
- Added G_ResetLevel() to gametype scripting API. The function resets all map entities to their initial state, keeping clients intact.
- Added Client::getMMLogin() method to gametype scripting API, which returns the match-maker login for authenticated players.
- Added hasChallengersRoulette, forceTeamHumans, forceTeamBots, disableObituaries gametype properties to scripting API.

- Changed base data, cache and runtime directory paths to conform to XDG specs.
- Fixed MOUSE4 and MOUSE5 mouse buttons support.

- Changed base cache directory path to ~/Library/Cache/.
- Fixed MOUSE4 and MOUSE5 mouse buttons support.

- Added "random" key support to func_timer and target_delay, specifies delay variance. Total delay = delay +/- random seconds.
- Added "delay" key support to "target_delay" for backwards compatibility with Q3 maps.

- Sector reports are now buffered until the end of the race.
- Top command to display records in reverse order.
- More records are now stored (30).
- Added quickmenu with basic commands.
- Picking up a weapon doesn't remove it from the map.
- Associate records with login names when possible.
- Color- and case-insensitive nickname associations for records.
- Weapon information is now saved when saving a position.
- Allow loading prerace-saved positions in prerace.
- Added setting a speed for the saved position (only in practicemode).
- Limited announcer sounds to once per player.
- Simple randmap vote with a pattern to search for.
- The kill command will now make spectators join.
- Nice checkpoint feedback in the console.
- Disabled starting a race while alive after finishing.
- Fixed the respawner after finishing.
- Allow racerestart while not racing.
- Linked kill to racerestart.
- Fixed displaying of the top scores in the hud. They are now shown when you connect.
- Save no more than one time per player to the local highscore file, so the highscores are not populated by one player.
- Print finish and sector times to the console so they can be looked at later.
- Assign saved top times to their owners when they reappear.
- Added practicemode with noclip and position save / load commands.
- Disabled warmup.

- Apply localization to scoreboard strings.
- Expose system mono font to the HUD via con_fontSystemMono.
- Draw crosshair even when out of ammo.
- Updated the "connection interrupted" icon.
- Added drawCleanStatString and drawCleanPlayerName commands for drawing player and team names without color codes and forcing the current color.
- Added TEAM_ALPHA_NAME and TEAM_BETA_NAME constants to draw team names with drawStatString.
- drawPlayerName now ignores the current color and defaults to white, only taking the current alpha into account.

- Fixed demo playback.

- Fixed random crash on vid_restart.
- Color correction profile can now be applied to the "worldview" widget by specifying the "color-correction" RCSS property.
- Improved demo player modal window.