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If you have a 1080p monitor, please compare your screen against the following (default gog settings)

https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=777dd3bc-0d63-11ea-b9b8-0edaf8f81e27
The white bar in the middle can be moved in order to compare.

Does it look like the left side or the right side ?
(and which one do you prefer ?)

And very important which videocard do you have ?
Post edited November 22, 2019 by Qbix
Because I changed the renderer to opengl it looks closer to the image at the left. with the overlay renderer the image is closer to the right one but much more pixelated and with the fonts slightly deformed due to my res 1366x768, probably non integer.

If the image in my monitor was like the image at the right side I´d prefer that.

Greetings

EDIT: but I fear that my monitor is not 1080, :)
Post edited November 22, 2019 by Gudadantza
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Gudadantza: Because I changed the renderer to opengl it looks closer to the image at the left. with the overlay renderer the image is closer to the right one but much more pixelated and with the fonts slightly deformed due to my res 1366x768, probably non integer.

If the image in my monitor was like the image at the right side I´d prefer that.

Greetings

EDIT: but I fear that my monitor is not 1080, :)
Thank you for your answer,
For you, I made another one, with opengl and 1366x768
https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=6df4fe0e-0ddd-11ea-b9b8-0edaf8f81e27

Can you see which one is closer to how it looks on your PC and which one your prefer ?
(it's a bit more subtle this time)

Thanks!
avatar
Gudadantza: Because I changed the renderer to opengl it looks closer to the image at the left. with the overlay renderer the image is closer to the right one but much more pixelated and with the fonts slightly deformed due to my res 1366x768, probably non integer.

If the image in my monitor was like the image at the right side I´d prefer that.

Greetings

EDIT: but I fear that my monitor is not 1080, :)
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Qbix: Thank you for your answer,
For you, I made another one, with opengl and 1366x768
https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=6df4fe0e-0ddd-11ea-b9b8-0edaf8f81e27

Can you see which one is closer to how it looks on your PC and which one your prefer ?
(it's a bit more subtle this time)

Thanks!
In fact in my screen the image is very close to the left image, nearly he same. Personally I prefer the right one, the fonts are slightly pixellated but looks regular and all appears more crispy

Greetings
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Qbix: Thank you for your answer,
For you, I made another one, with opengl and 1366x768
https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=6df4fe0e-0ddd-11ea-b9b8-0edaf8f81e27

Can you see which one is closer to how it looks on your PC and which one your prefer ?
(it's a bit more subtle this time)

Thanks!
avatar
Gudadantza: In fact in my screen the image is very close to the left image, nearly he same. Personally I prefer the right one, the fonts are slightly pixellated but looks regular and all appears more crispy

Greetings
Thank you for giving it a compare.
I can give you the settings that created screenshot on the right.
It could be interesting. I am obsessed about configuration of sound and image rendering in dosbox :)
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Gudadantza: It could be interesting. I am obsessed about configuration of sound and image rendering in dosbox :)
I have posted them in the chat.
Please let me know if it turns your image into the one of the right after that.
I tried the settings and I can say that the game looks more crispy with them. Personally I prefer this look.
I have even tried them in other titles and the majority of them benefits from a very good image quality, slightly less bilinear and more clean and crispy.

Of course is my opinion and my specific monitor, results may change for others :)
For me it looks like the right side, which I do prefer (I don't like "blurry", I like to see pixels and sharpness :)).
Strangely I find that the grass on your image is a bit more "green" than in my game (where it is more "brown"). And I've got the feeling that on my screen pixels are even more "sharp" than on your image.

I made a test and tried to change the render/output to "openglnb", like I'm often doing with my dosbox games. Here things are more like right side, with a grass more green (like in your example). And this is my prefered render.
And if I use "opengl", it looks like on the left.

I'm using a 1920x1080 screen, and I have a NVIDIA GeForce GT 440.

Hope this helps :) (and feel free to ask me questions/details !)

(Btw, I have the feeling that the mouse is moving faster horizontally than vertically. But I don't know if it's to you that I must say it. And maybe it's only a feeling XD)
Post edited November 24, 2019 by Splatsch
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Splatsch: For me it looks like the right side, which I do prefer (I don't like "blurry", I like to see pixels and sharpness :)).
Strangely I find that the grass on your image is a bit more "green" than in my game (where it is more "brown"). And I've got the feeling that on my screen pixels are even more "sharp" than on your image.

I made a test and tried to change the render/output to "openglnb", like I'm often doing with my dosbox games. Here things are more like right side, with a grass more green (like in your example). And this is my prefered render.
And if I use "opengl", it looks like on the left.

I'm using a 1920x1080 screen, and I have a NVIDIA GeForce GT 440.

Hope this helps :) (and feel free to ask me questions/details !)

(Btw, I have the feeling that the mouse is moving faster horizontally than vertically. But I don't know if it's to you that I must say it. And maybe it's only a feeling XD)
Thank you for your observations. Much appreciated.

Could you confirm:
with gog default settings (overlay), you get a more brown grass and sharper pixel image compared to my right side picture of the first post ?

Could you tell me your dpi setting ? (display settings and then scale (100 or 125 or maybe 150))

The mouse thing, I guess that I am the most suitable person to tell it to :) However, I do have to ask, do you feel like this movement difference between horizontal and vertical is a bug ? (in other words, do you remember this being different from a real PC ?)
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Splatsch: For me it looks like the right side, which I do prefer (I don't like "blurry", I like to see pixels and sharpness :)).
Strangely I find that the grass on your image is a bit more "green" than in my game (where it is more "brown"). And I've got the feeling that on my screen pixels are even more "sharp" than on your image.

I made a test and tried to change the render/output to "openglnb", like I'm often doing with my dosbox games. Here things are more like right side, with a grass more green (like in your example). And this is my prefered render.
And if I use "opengl", it looks like on the left.

I'm using a 1920x1080 screen, and I have a NVIDIA GeForce GT 440.

Hope this helps :) (and feel free to ask me questions/details !)

(Btw, I have the feeling that the mouse is moving faster horizontally than vertically. But I don't know if it's to you that I must say it. And maybe it's only a feeling XD)
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Qbix: Thank you for your observations. Much appreciated.

Could you confirm:
with gog default settings (overlay), you get a more brown grass and sharper pixel image compared to my right side picture of the first post ?

Could you tell me your dpi setting ? (display settings and then scale (100 or 125 or maybe 150))

The mouse thing, I guess that I am the most suitable person to tell it to :) However, I do have to ask, do you feel like this movement difference between horizontal and vertical is a bug ? (in other words, do you remember this being different from a real PC ?)
You're very welcome :)

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Qbix: with gog default settings (overlay), you get a more brown grass and sharper pixel image compared to my right side picture of the first post
Yes absolutely !
I attached a screenshot in png, hopefully you'll be able to see a bit what I see.

My display zoom is at 100%. I'm not sure for DPI, I think it's 96 (first time I'm looking for this info). In short, everything concerning this should be set by default, but I made a screenshot to show you where I got the info (sorry, french words in it ;))

Well, I never played the original game...(it's first time I'm playing it)
But I feel sometimes this kind of mouse behavior with some dosbox games. But maybe it's only a feeling. Maybe it's the emulation. Maybe a bug. Or maybe it's simply the games that were like that ! I really don't know (sorry for not being able to precise more).

Oh, and another note, which is only a suggestion, maybe you should reduce the cycles to 20000 instead of 30000. Some people have lagging music (like me) with this high cycles. But it's really only a suggestion :) (mainly in the last page of the release thread)
Attachments:
dpi.jpg (54 Kb)
Post edited November 25, 2019 by Splatsch
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Qbix: with gog default settings (overlay), you get a more brown grass and sharper pixel image compared to my right side picture of the first post
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Splatsch: Yes absolutely !
I attached a screenshot in png, hopefully you'll be able to see a bit what I see.
Thanks! The screenshot was very helpful.
So your overlay (unlike mine) does a nearest neighbour upscale (mine does bilinear filtering).
Nearest Neighbour is what openglnb does as well.
As to why the overlay is brown and openglnb is green in your case, that is just a matter of which pixel it (the graphics driver/ coordinates that dosbox provides) decides to start doubling. As the original pattern is a mix of green and brown.

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Splatsch: But I feel sometimes this kind of mouse behavior with some dosbox games. But maybe it's only a feeling. Maybe it's the emulation. Maybe a bug. Or maybe it's simply the games that were like that ! I really don't know (sorry for not being able to precise more).
It is real possibility that the default ratio between horizontal and vertical is "off" for specific games. However, it can be a game bug as well. That is why in the upcoming version of dosbox, you can specify the sensitivity for both horizontal and vertical direction (including negative values!). So you could correct it then. Having said that, if it is really wrong in DOSBox currently, than it is worth fixing/investigating.
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Splatsch: Oh, and another note, which is only a suggestion, maybe you should reduce the cycles to 20000 instead of 30000. Some people have lagging music (like me) with this high cycles. But it's really only a suggestion :) (mainly in the last page of the release thread)
I don't have anything to do with making the GOG packages. I "only" make dosbox itself (with others).
So I haven't picked the 30000 that is a problem for you.
You might want to try:
cycles = max limit 30000
instead to see if that behaves better for you.
Post edited November 25, 2019 by Qbix
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Qbix: Thanks! The screenshot was very helpful.
So your overlay (unlike mine) does a nearest neighbour upscale (mine does bilinear filtering).
Nearest Neighbour is what openglnb does as well.
As to why the overlay is brown and openglnb is green in your case, that is just a matter of which pixel it (the graphics driver/ coordinates that dosbox provides) decides to start doubling. As the original pattern is a mix of green and brown.
That's interesting (even if I'm not very "techy"). I was wondering if my colors with overlay were "logical".
And very happy if I can help so you're welcome :)

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Qbix: It is real possibility that the default ratio between horizontal and vertical is "off" for specific games. However, it can be a game bug as well. That is why in the upcoming version of dosbox, you can specify the sensitivity for both horizontal and vertical direction (including negative values!). So you could correct it then. Having said that, if it is really wrong in DOSBox currently, than it is worth fixing/investigating.
This will be a very good option to be able to determinate sensitivity for horizontal and vertical direction !
That reminds me this thread where there was a real problem on the game "Constructor" (maybe you should take a look) : https://www.gog.com/forum/constructor_series/mouse_problems
Well... It's not "too bad" (that's why I'm talking about having the feeling of), and I don't want to annoy people :)

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Qbix: I don't have anything to do with making the GOG packages. I "only" make dosbox itself (with others).
So I haven't picked the 30000 that is a problem for you.
You might want to try:
cycles = max limit 30000
instead to see if that behaves better for you.
Oh, you're part of Dosbox team ! Thank you so much for your work & this project who enables us to play so many good old games !! :D
I tried yesterday "cycles = max limit 30000" , and there are now only few occasional music lags, thanks :)
Post edited November 27, 2019 by Splatsch
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Qbix: Thanks! The screenshot was very helpful.
So your overlay (unlike mine) does a nearest neighbour upscale (mine does bilinear filtering).
Nearest Neighbour is what openglnb does as well.
As to why the overlay is brown and openglnb is green in your case, that is just a matter of which pixel it (the graphics driver/ coordinates that dosbox provides) decides to start doubling. As the original pattern is a mix of green and brown.
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Splatsch: That's interesting (even if I'm not very "techy"). I was wondering if my colors with overlay were "logical".
The colours are explainable, but in this specific game + video card behaviour, the end result is a bit off. The right side of the comparison shot (of the first post) is closer to how the game "should" look (colour wise) (compared to your overlay shot). So switching to openglnb, as you did, gives you a better result.
There are several more ways to influence it. You might notice that my right side shot is not identical to your openglnb shot, but at this level it is a matter of personal preference on which looks better.

All in all this game interesting due to the pattern used for the overworld. It shows the different ways of configuring dosbox and the differences between video card drivers very well.


Thank you for the link to constructor and you could also try 25000 or even 20000 as limit for the cycles, if that feels better
(so max limit 25000).
Hi,

It looks like the left side of the screenshot (slightly blurry) on my machine. But I would definitely prefer how it looks on the right side (sharper pixels) of the screenshot.

I have a GeForce 1080Ti videocard. Oh, and my monitor is not 1080p but 1440p.

Hope it helps.