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After playing the first couple of tutorial missions to test if things work, I got an error log of 11k that started with

ERROR: Could not open campaign file: ''
ERROR: Could not open campaign file: ''
ERROR: Could not open campaign file: ''
ERROR: Could not open campaign file: ''
ERROR: Could not open campaign file: ''
ERROR: Could not open campaign file: ''
ERROR: Could not open campaign file: ''

and the rest was made up of these 3 lines, each occurring numerous times:

CHECK FAILED in file '..\..\Sources\ArmageddonGame\AI.cpp', line 1299. LastError: 0
CHECK FAILED in file '..\..\Sources\ArmageddonGame\AI.cpp', line 1299. LastError: 183
CHECK FAILED in file '..\..\Sources\ArmageddonGame\AI.cpp', line 752. LastError: 0

The last part probably explaining why the AI hardly did anything on its turn in the scenarioes.

The game's probably too old for anyone to still know the codebase enough to fix those, but one never knows :-)
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Raven_Munin: After playing the first couple of tutorial missions to test if things work, I got an error log of 11k that started with

ERROR: Could not open campaign file: ''
ERROR: Could not open campaign file: ''
ERROR: Could not open campaign file: ''
ERROR: Could not open campaign file: ''
ERROR: Could not open campaign file: ''
ERROR: Could not open campaign file: ''
ERROR: Could not open campaign file: ''

and the rest was made up of these 3 lines, each occurring numerous times:

CHECK FAILED in file '..\..\Sources\ArmageddonGame\AI.cpp', line 1299. LastError: 0
CHECK FAILED in file '..\..\Sources\ArmageddonGame\AI.cpp', line 1299. LastError: 183
CHECK FAILED in file '..\..\Sources\ArmageddonGame\AI.cpp', line 752. LastError: 0

The last part probably explaining why the AI hardly did anything on its turn in the scenarioes.

The game's probably too old for anyone to still know the codebase enough to fix those, but one never knows :-)
The AI that does nothing it's the normal behaviour, example shooting an enemy unit outside its "spot range" the shooted unit will just stand and will not retreat or actively search for the shooter.