Posted April 17, 2025
Update 1.25 (June 18, 2025)
Tweaks
• Increased Players' max running speed from 4.5 to 6.
• Decreased the rate at which the players' running speed builds from 2 to 1.
• Increased the Players' max bunny-hopping speed from 11.75 to 12 when using "Hold to Bunnyhop."
• Increased the Players' max bunny-hopping speed from 10.5 to 11 when using "Toggle to Bunnyhop."
• Buffed the Bunker Buster's per-pellet damage from 2 to 10.
• Buffed the Bunker Buster's explosive damage per pellet from 23 to 27.
• Buffed the Bunker Buster's point blank damage from 275 to 400.
• Tightened the spread of the Bunker Buster's pellets.
• The Bunker Buster weapon pickup now gives 4 shells instead of 3.
• The Crosshair for the Bunker Buster has been tweaked to reflect its new spread.
• Chapter 1's Sub Hub has received a visual overhaul.
• A scientist has laid some traps for you in "C1L3 - Fragmented Folly."
• Increased the opening speed of the broken elevator doors in "C1L4 - Disposable Danger."
• Altered layout of the crate room in "C1L4 - Disposable Danger" to make the path of progression clearer.
• Reworked some level Geometry in "C1L5 - Slipgate Central's" bridge room to give enemies access to areas they were not formerly able to traverse.
• Added visual highlights and moved pickups around the pink key in "C1L5 - Slipgate Central."
• Added extra ammo pickups in "C2L1 - Eastern Evisceration" to give the player more room to experiment with the Deus Mortis.
• Added missing Ranger axe to "C2L2 - Cthonic Crypt." (oops)
• Made tweaks to the layout of "C2L4 - Ethereal Egress" to make finding the yellow key door easier.
• Added an extra save beacon pickup to "C2L5 - Ceremonial Sacrilege."
• Increased the duration of the timer switch for the Sacrifice puzzle in "C2L5 - Ceremonial Sacrilege."
• Added missing ambient audioscape to "C2L7 - Arche Ascension."
• "C2L7 - Arche Ascension's" opening outdoor and ending archegate sections have received a visual overhaul.
• "C2L7 - Arche Ascension's" laser gate to the Archegate now lowers upon defeating the boss.
• "C2L7 - Arche Ascension" has received one new secret.
• Added missing kill volume to "C3L3 - Virile Vanity."
• Tweaked the visible size of a hole that the player could not pass through in "Finale - In the Maw of Madness."
• Removed some ammo pickups from "C1L5 - Slipgate Central" and "C2L6 - Monorail Massacre."
• Added subtle guiding lights in "C1L4 - Disposable Danger," "C1L5 - Slipgate Central," "C2L5 - Ceremonial Sacrilege," "C2L7 - Arche Ascension," and "C3L1 - Theopathic Thoroughfare."
• Rebalanced the health pools of several enemy types to account for the changes made to the Bunker Buster. (I don't remember which)
• Invisible enemies have had their stun mechanics reverted to their state prior to the former patch.
• Added a warning beep to the Assassin's Holograms before they explode.
• Updated the Arachnospud's sprites.
• Tweaked the windup to the Willow Bairns' shockwave attack.
• Tweaked the movement speed scaling across all difficulties of the Shambler.
• Nerfed the radius of the Shambler's area of effect attack.
• Nerfed the aim on the "C1L4 - Disposable Danger" Bosses' full auto hitscan attack.
• Tweaked the movement speed scaling across all difficulties in "Finale - In the Maw of Madness's" boss fight.
• Tweaked the attack damage, projectile speed, aim tightness, and various other features of the attacks of the "Finale - In the Maw of Madness" boss fight across all difficulties.
• Added some extra logic that helps to dictate whether the game should put you in the hub or show the player a cutscene upon loading a profile.
• Improved interaction with Sacrifices to make it easier/more consistent feeling.
• Changed default gamepad aim assist setting to on.
• Changed default gamepad sensitivity.
• Changed default FPS cap from 144 to 120.
Fixes
• Fixed the Edlritch Walker Powerup not causing enemies to shoot at the player whilst the player has fired a shot if the enemy has never seen the player prior to the powerup being acquired.
• Fixed Melee Charge Indicator staying on screen when melee has been temporarily disabled
• Fixed a window in "C1L3 - Fragmented Folly" which had no collision.
• Fixed a bug where an enemy trigger would cause enemies and their corpses to emit alert sounds in "C1L3 - Fragmented Folly."
• Fixed see-through geometry in "C1L4 - Disposable Danger's" Gun Godz secret.
• Fixed "C1L4 - Disposable Danger's" Boss calling out the incorrect attack type if stunned.
• Fixed the first Watcher in "C1L6 - Wayward Watchers" refusing to pursue the player if the player leaves its line of sight before its spawn animation completes.
• Fixed a secret shoot switch being collisionless in "C2L1 - Eastern Evisceration."
• Fixed invisible wall collision in "C2L3 - Boggy Besiege."
• Fixed some ambient audio not playing in "C2L4 - Ethereal Egress."
• Fixed bars with backface-culling in "C2L4 - Ethereal Egress."
• Fixed Switch in "C2L6 - Monorail Massacre."
• Fixed the Boss of "C2L7 - Arche Ascension" vanishing right upon exiting the level.
• Fixed the placement of skullies in the library present within "C3L2 - Blighted Babylon."
• Fixed the Flame Traps in "C3L3 - Virile Vanity" and possibly other damaging surfaces, hurting the player when the player is not colliding with said surfaces.
• Fixed the final encounter's door, permitting the player to exit the level before the designated enemies are killed in "C3L3 - Virile Vanity."
• Fixed some secrets not triggering in "C3L5 - Damnable Descent."
• Fixed the floor-hatch in the Tree/Shambler fight closing upon loading a save in "C3L6 - Compulsory Contrition."
• Fixed the game not pistol starting the player in "Finale - In the Maw of Madness."
• Fixed Caroline's bust on hud not displaying the right animation after picking up a weapon when the player was on low health and in the level "Finale - In the Maw of Madness."
• Fixed an issue that allowed you to save during the boss fight of "Finale - In the Maw of Madness."
• Fixed the player being able to shoot during the ending sequence of "Finale - In the Maw of Madness."
• Fixed the player's camera constantly shaking during the ending sequence of "Finale - In the Maw of Madness."
• Fixed a typo in the game's End Credits.
• Fixed controller custom preset/rebinding not working properly across all levels.
• Fixed rare occurrences where autosaves would fail to trigger if replaying levels through the hub under certain conditions.
• Fixed the game autosaving at checkpoints even when the player has died.
• Fixed a bug that allowed the player to carry gameplay modifiers and cheats into a new, yet unplayed chapter.
• Fixed NC-17 Modifier not displaying inside the level select's modifier interface.
• Fixed the player retaining the rail gun when the Instagib Modifier is not active. (thanks Hbomberguy)
• Fixed logic for the "Ryse Son of Rome" achievement that should make unlocking it more consistent.
• Fixed "A.W.O.L." achievement.
• Improved consistency of streaming audio. (This should help to fix the music and ambient audio cutting out)
Update 1.2 (April 30, 2025) • Increased Players' max running speed from 4.5 to 6.
• Decreased the rate at which the players' running speed builds from 2 to 1.
• Increased the Players' max bunny-hopping speed from 11.75 to 12 when using "Hold to Bunnyhop."
• Increased the Players' max bunny-hopping speed from 10.5 to 11 when using "Toggle to Bunnyhop."
• Buffed the Bunker Buster's per-pellet damage from 2 to 10.
• Buffed the Bunker Buster's explosive damage per pellet from 23 to 27.
• Buffed the Bunker Buster's point blank damage from 275 to 400.
• Tightened the spread of the Bunker Buster's pellets.
• The Bunker Buster weapon pickup now gives 4 shells instead of 3.
• The Crosshair for the Bunker Buster has been tweaked to reflect its new spread.
• Chapter 1's Sub Hub has received a visual overhaul.
• A scientist has laid some traps for you in "C1L3 - Fragmented Folly."
• Increased the opening speed of the broken elevator doors in "C1L4 - Disposable Danger."
• Altered layout of the crate room in "C1L4 - Disposable Danger" to make the path of progression clearer.
• Reworked some level Geometry in "C1L5 - Slipgate Central's" bridge room to give enemies access to areas they were not formerly able to traverse.
• Added visual highlights and moved pickups around the pink key in "C1L5 - Slipgate Central."
• Added extra ammo pickups in "C2L1 - Eastern Evisceration" to give the player more room to experiment with the Deus Mortis.
• Added missing Ranger axe to "C2L2 - Cthonic Crypt." (oops)
• Made tweaks to the layout of "C2L4 - Ethereal Egress" to make finding the yellow key door easier.
• Added an extra save beacon pickup to "C2L5 - Ceremonial Sacrilege."
• Increased the duration of the timer switch for the Sacrifice puzzle in "C2L5 - Ceremonial Sacrilege."
• Added missing ambient audioscape to "C2L7 - Arche Ascension."
• "C2L7 - Arche Ascension's" opening outdoor and ending archegate sections have received a visual overhaul.
• "C2L7 - Arche Ascension's" laser gate to the Archegate now lowers upon defeating the boss.
• "C2L7 - Arche Ascension" has received one new secret.
• Added missing kill volume to "C3L3 - Virile Vanity."
• Tweaked the visible size of a hole that the player could not pass through in "Finale - In the Maw of Madness."
• Removed some ammo pickups from "C1L5 - Slipgate Central" and "C2L6 - Monorail Massacre."
• Added subtle guiding lights in "C1L4 - Disposable Danger," "C1L5 - Slipgate Central," "C2L5 - Ceremonial Sacrilege," "C2L7 - Arche Ascension," and "C3L1 - Theopathic Thoroughfare."
• Rebalanced the health pools of several enemy types to account for the changes made to the Bunker Buster. (I don't remember which)
• Invisible enemies have had their stun mechanics reverted to their state prior to the former patch.
• Added a warning beep to the Assassin's Holograms before they explode.
• Updated the Arachnospud's sprites.
• Tweaked the windup to the Willow Bairns' shockwave attack.
• Tweaked the movement speed scaling across all difficulties of the Shambler.
• Nerfed the radius of the Shambler's area of effect attack.
• Nerfed the aim on the "C1L4 - Disposable Danger" Bosses' full auto hitscan attack.
• Tweaked the movement speed scaling across all difficulties in "Finale - In the Maw of Madness's" boss fight.
• Tweaked the attack damage, projectile speed, aim tightness, and various other features of the attacks of the "Finale - In the Maw of Madness" boss fight across all difficulties.
• Added some extra logic that helps to dictate whether the game should put you in the hub or show the player a cutscene upon loading a profile.
• Improved interaction with Sacrifices to make it easier/more consistent feeling.
• Changed default gamepad aim assist setting to on.
• Changed default gamepad sensitivity.
• Changed default FPS cap from 144 to 120.
Fixes
• Fixed the Edlritch Walker Powerup not causing enemies to shoot at the player whilst the player has fired a shot if the enemy has never seen the player prior to the powerup being acquired.
• Fixed Melee Charge Indicator staying on screen when melee has been temporarily disabled
• Fixed a window in "C1L3 - Fragmented Folly" which had no collision.
• Fixed a bug where an enemy trigger would cause enemies and their corpses to emit alert sounds in "C1L3 - Fragmented Folly."
• Fixed see-through geometry in "C1L4 - Disposable Danger's" Gun Godz secret.
• Fixed "C1L4 - Disposable Danger's" Boss calling out the incorrect attack type if stunned.
• Fixed the first Watcher in "C1L6 - Wayward Watchers" refusing to pursue the player if the player leaves its line of sight before its spawn animation completes.
• Fixed a secret shoot switch being collisionless in "C2L1 - Eastern Evisceration."
• Fixed invisible wall collision in "C2L3 - Boggy Besiege."
• Fixed some ambient audio not playing in "C2L4 - Ethereal Egress."
• Fixed bars with backface-culling in "C2L4 - Ethereal Egress."
• Fixed Switch in "C2L6 - Monorail Massacre."
• Fixed the Boss of "C2L7 - Arche Ascension" vanishing right upon exiting the level.
• Fixed the placement of skullies in the library present within "C3L2 - Blighted Babylon."
• Fixed the Flame Traps in "C3L3 - Virile Vanity" and possibly other damaging surfaces, hurting the player when the player is not colliding with said surfaces.
• Fixed the final encounter's door, permitting the player to exit the level before the designated enemies are killed in "C3L3 - Virile Vanity."
• Fixed some secrets not triggering in "C3L5 - Damnable Descent."
• Fixed the floor-hatch in the Tree/Shambler fight closing upon loading a save in "C3L6 - Compulsory Contrition."
• Fixed the game not pistol starting the player in "Finale - In the Maw of Madness."
• Fixed Caroline's bust on hud not displaying the right animation after picking up a weapon when the player was on low health and in the level "Finale - In the Maw of Madness."
• Fixed an issue that allowed you to save during the boss fight of "Finale - In the Maw of Madness."
• Fixed the player being able to shoot during the ending sequence of "Finale - In the Maw of Madness."
• Fixed the player's camera constantly shaking during the ending sequence of "Finale - In the Maw of Madness."
• Fixed a typo in the game's End Credits.
• Fixed controller custom preset/rebinding not working properly across all levels.
• Fixed rare occurrences where autosaves would fail to trigger if replaying levels through the hub under certain conditions.
• Fixed the game autosaving at checkpoints even when the player has died.
• Fixed a bug that allowed the player to carry gameplay modifiers and cheats into a new, yet unplayed chapter.
• Fixed NC-17 Modifier not displaying inside the level select's modifier interface.
• Fixed the player retaining the rail gun when the Instagib Modifier is not active. (thanks Hbomberguy)
• Fixed logic for the "Ryse Son of Rome" achievement that should make unlocking it more consistent.
• Fixed "A.W.O.L." achievement.
• Improved consistency of streaming audio. (This should help to fix the music and ambient audio cutting out)
Tweaks
• Added Music for "C3L1 - Theopathic Thoroughfare" "C3L2 - Blighted Babylon" "C3L3 - Virile Vanity" "C3L4 - Nihilistic Necromancy" "C3L5 - Damnable Descent" and the Chapter 3 Score screen. (Note: This music may be subject to future tweaks and updates as our composer becomes available again)
• Re-rendered Cinematics to reduce file size and help them run better on lower-end PC's.
• Shredders Damage nerfed from 22 to 20.
• Shredders Firing Rate Buffed from 0.75 to 0.575
• Increased the radius of the Bunker Busters detection for point-blank shots to increase the consistency of its use.
• Increased the Ammo given by fuel canister pickups from 25 to 30.
• Increased the player's max ammo pool for the BBQ Belter from 250 to 300.
• Warhound Canister's detonation time nerfed from 2 to 1.25
• Reduced all Explosive Barrels' player damage radius.
• Increased the pickup radius of Ammo Pickups.
• Added extra ammo to "Prelude - Intruder Inbound".
• Added Save Beacon to "C1L4 - Disposable Danger"
• Added missing Point Light to Switch in "C1L7 - Evanescent Evacuation."
• Removed several Cell ammo pickups in "C2L3 - Boggy Besiege" "C2L4 - Ethereal Egress" and "C2L6 - Monorail Massacre."
• Replaced Blood Fury Spawn in "C2L3 - Boggy Besiege" with Plague Rifle and Plague Rifle Ammo.
• Nerfed the Health Pool of the Boss in "C2l4 - Ethereal Egress" from 37500 to 35000.
• Moved Crates in "C3L1 - Theopathic Thoroughfare" to make a more straightforward path for progression.
• Locked doors until the green key is obtained in "C3L1 - Theopathic Thoroughfare" to make a more straightforward path for progression.
• Added the missing Somniavits to "C3L1 - Theopathic Thoroughfare."
• Added extra ammo to "C3L2 - Blighted Babylon."
• Rebalanced a combat Encounter in "C3L6 - Compulsory Contrition" on Narcolepsy Mode, Medium, and Hard.
• Added respawning ammo pickups to "C3L6 - Compulsory Contrition"s' final fight.
• Tweaked the Crusher speed in the boss arena of "C3L7 - Alter Alvus."
• Added safety catchers to early level crushers in "C3L7 - Alter Alvus."
• Most enemies have received tweaks to their resistance and or weakness toward Melee damage.
• S.O.S Assassins and Adopted Void Drifters can now be stunned out of an attack by any weapon.
• Increased Watchers' attack radius slightly.
• Tweaked Nomad Brides difficulty scaling to make her easier to deal with on the lower difficulties.
• Added Invisibility shimmer to the Adopted Void Drifter and Banshee Husk enemy types.
• Interdimensional Shambler LOS damage nerfed across all difficulties.
• Reduced the intensity of the boss damage flash.
• Tweaked several of "C1L7 - Evanescent Evacuation"s' Bosses' Windup animations.
• Buffed speed of "C2L7 - Arche Ascension"s' Boss fight across lower difficulties.
• Reworked art assets for the Stun Barrels used in "C2L7 - Arche Ascension"s' Boss fight to increase visibility.
• Tweaked hitbox for the Stun Barrels used in "C2L7 - Arche Ascension"s' Boss fight.
• Reduced respawn timer from 20 seconds to 12.5 seconds for the Stun Barrels used in "C2L7 - Arche Ascension"s' Boss fight.
• Added Cooldown to the Final Boss's Melee Attack to prevent cheesing.
• The Assist options tab in the game settings menu has been color-coded to blue to reflect the similar coloring used for Narcolepsy Mode.
• Added weapon tutorials to the help menu.
• Added help sub-menu to the death screen that now contains most tutorials as well as the assist options.
• Localized more of the game's content.
Fixes
• Fixed navmesh issues in most levels.
• Fixed inconsistent difficulty stats used by the troopers in"Prelude - Intruder Inbound"s' shield tutorial.
• Fixed a door not fully opening in "C1L5 - Slipgate Central."
• Fixed clipping switches in the "Heuristic Halls" "C1L1 - Containment Carnage" "C1L3 - Fragmented Folly" and "C1L5 - Slipgate Central"
• Fixed crushers in "C1L6 - Wayward Watchers" not crushing the player.
• Fixed the Stalkers spawned by the Yellow Key pickup in "C1L7 - Evanescent Evacuation" prematurely triggering pursuit.
• Fixed false doors opening pink key door in "C1L7 - Evanescent Evacuation."
• Fixed invisible wall trapping player in "C2L3 - Boggy Besiege."
• Fixed several secrets double counting in "C2L3 - Boggy Besiege."
• Fixed interacting with push plug in "C2L3 - Boggy Besiege" retriggering objectives.
• Fixed Green Key vanishing if you save/loaded after killing Velkor but before picking up the key in "C2L3 - Boggy Besiege."
• Fixed some Velkor subtitles not appearing in "C2L3 - Boggy Besiege."
• Fixed softlock with getting pinned between objects in "C1L4 - Disposable Danger" and "C2L3 - Boggy Besiege."
• Fixed bug with the shoot target in the elevator in "C2l4 - Ethereal Egress" not working properly if you punch the target before it's raised while the elevator is moving up. (Previously, to undo this, you would have to hit the second elevator button after the shoot target broke.)
• Fixed broken collision on Windows in "C2l4 - Ethereal Egress."
• Fixed secret count in "C2L5 - Ceremonial Sacrilege."
• Fixed pickups clipping through shelves in "C2L7 - Arche Ascension."
• Fixed the name of "C2L7 - Arche Ascension"s' Boss.
• Fixed a potential softlock in "C2L7 - Arche Ascension."
• Fixed some false doors emitting incorrect sounds across all levels in "Chapter 3 - Blasphemous Butchery."
• Fixed softlock involving the green key door in "C3L4 - Nihilistic Necromancy."
• Fixed broken Rayman secret failing to trigger in "C3L5 - Damnable Descent."
• Fixed C3L5 spawn sequences not working if loading saves around or after certain trigger points.
• Fixed broken bush secret in "C3L7 - Alter Alvus."
• Fixed "C3L7 - Alter Alvus" Pre-Boss autosave not triggering.
• Fixed random splash sound affect playing during the boss intro in "C3L7 - Alter Alvus."
• Fixed Clipping *redacted* in the "Heuristic Halls."
• Fixed the entrance to "Nuts.Blend" in the "Heuristic Halls."
• Fixed invisibility distortion effects not disappearing properly after an enemy dies.
• Added invisibility distortion to the randomizer enemy, the Banshee Husk.
• Fixed Maledict Bug's DOT Damage not scaling across difficulties.
• Fixed Maledict doing additional explosion damage on top of the hive's impact damage on all difficulties.
• Fixed the Adopted Night Gaunt's vision offset.
• Fixed the Shambler's first two orbs in his burst attack, doing no damage.
• Fixed the projectile speed of the Shambler's orbs in his burst attack, not scaling properly across all difficulties.
• Fixed consistency for enemies' elevation to the ground.
• Fixed Eldritch Walker powerup preventing you from shooting in some levels.
• Fixed several sounds playing when they should not upon exiting various levels.
• Fixed several levels not working properly upon loading your level-start autosave more than twice.
• Fixed explosions piercing through floors and ceilings.
• Fixed a possible crash on some machines due to D3D11 error.
• Fixed Stifled Strike achievement.
• Fixed Deathwish achievement.
• Fixed Not so "Nice" achievement only triggering during an incredibly context-specific event.
• Fixed several memory-related issues.
Update 1.15 (April 17, 2025) • Added Music for "C3L1 - Theopathic Thoroughfare" "C3L2 - Blighted Babylon" "C3L3 - Virile Vanity" "C3L4 - Nihilistic Necromancy" "C3L5 - Damnable Descent" and the Chapter 3 Score screen. (Note: This music may be subject to future tweaks and updates as our composer becomes available again)
• Re-rendered Cinematics to reduce file size and help them run better on lower-end PC's.
• Shredders Damage nerfed from 22 to 20.
• Shredders Firing Rate Buffed from 0.75 to 0.575
• Increased the radius of the Bunker Busters detection for point-blank shots to increase the consistency of its use.
• Increased the Ammo given by fuel canister pickups from 25 to 30.
• Increased the player's max ammo pool for the BBQ Belter from 250 to 300.
• Warhound Canister's detonation time nerfed from 2 to 1.25
• Reduced all Explosive Barrels' player damage radius.
• Increased the pickup radius of Ammo Pickups.
• Added extra ammo to "Prelude - Intruder Inbound".
• Added Save Beacon to "C1L4 - Disposable Danger"
• Added missing Point Light to Switch in "C1L7 - Evanescent Evacuation."
• Removed several Cell ammo pickups in "C2L3 - Boggy Besiege" "C2L4 - Ethereal Egress" and "C2L6 - Monorail Massacre."
• Replaced Blood Fury Spawn in "C2L3 - Boggy Besiege" with Plague Rifle and Plague Rifle Ammo.
• Nerfed the Health Pool of the Boss in "C2l4 - Ethereal Egress" from 37500 to 35000.
• Moved Crates in "C3L1 - Theopathic Thoroughfare" to make a more straightforward path for progression.
• Locked doors until the green key is obtained in "C3L1 - Theopathic Thoroughfare" to make a more straightforward path for progression.
• Added the missing Somniavits to "C3L1 - Theopathic Thoroughfare."
• Added extra ammo to "C3L2 - Blighted Babylon."
• Rebalanced a combat Encounter in "C3L6 - Compulsory Contrition" on Narcolepsy Mode, Medium, and Hard.
• Added respawning ammo pickups to "C3L6 - Compulsory Contrition"s' final fight.
• Tweaked the Crusher speed in the boss arena of "C3L7 - Alter Alvus."
• Added safety catchers to early level crushers in "C3L7 - Alter Alvus."
• Most enemies have received tweaks to their resistance and or weakness toward Melee damage.
• S.O.S Assassins and Adopted Void Drifters can now be stunned out of an attack by any weapon.
• Increased Watchers' attack radius slightly.
• Tweaked Nomad Brides difficulty scaling to make her easier to deal with on the lower difficulties.
• Added Invisibility shimmer to the Adopted Void Drifter and Banshee Husk enemy types.
• Interdimensional Shambler LOS damage nerfed across all difficulties.
• Reduced the intensity of the boss damage flash.
• Tweaked several of "C1L7 - Evanescent Evacuation"s' Bosses' Windup animations.
• Buffed speed of "C2L7 - Arche Ascension"s' Boss fight across lower difficulties.
• Reworked art assets for the Stun Barrels used in "C2L7 - Arche Ascension"s' Boss fight to increase visibility.
• Tweaked hitbox for the Stun Barrels used in "C2L7 - Arche Ascension"s' Boss fight.
• Reduced respawn timer from 20 seconds to 12.5 seconds for the Stun Barrels used in "C2L7 - Arche Ascension"s' Boss fight.
• Added Cooldown to the Final Boss's Melee Attack to prevent cheesing.
• The Assist options tab in the game settings menu has been color-coded to blue to reflect the similar coloring used for Narcolepsy Mode.
• Added weapon tutorials to the help menu.
• Added help sub-menu to the death screen that now contains most tutorials as well as the assist options.
• Localized more of the game's content.
Fixes
• Fixed navmesh issues in most levels.
• Fixed inconsistent difficulty stats used by the troopers in"Prelude - Intruder Inbound"s' shield tutorial.
• Fixed a door not fully opening in "C1L5 - Slipgate Central."
• Fixed clipping switches in the "Heuristic Halls" "C1L1 - Containment Carnage" "C1L3 - Fragmented Folly" and "C1L5 - Slipgate Central"
• Fixed crushers in "C1L6 - Wayward Watchers" not crushing the player.
• Fixed the Stalkers spawned by the Yellow Key pickup in "C1L7 - Evanescent Evacuation" prematurely triggering pursuit.
• Fixed false doors opening pink key door in "C1L7 - Evanescent Evacuation."
• Fixed invisible wall trapping player in "C2L3 - Boggy Besiege."
• Fixed several secrets double counting in "C2L3 - Boggy Besiege."
• Fixed interacting with push plug in "C2L3 - Boggy Besiege" retriggering objectives.
• Fixed Green Key vanishing if you save/loaded after killing Velkor but before picking up the key in "C2L3 - Boggy Besiege."
• Fixed some Velkor subtitles not appearing in "C2L3 - Boggy Besiege."
• Fixed softlock with getting pinned between objects in "C1L4 - Disposable Danger" and "C2L3 - Boggy Besiege."
• Fixed bug with the shoot target in the elevator in "C2l4 - Ethereal Egress" not working properly if you punch the target before it's raised while the elevator is moving up. (Previously, to undo this, you would have to hit the second elevator button after the shoot target broke.)
• Fixed broken collision on Windows in "C2l4 - Ethereal Egress."
• Fixed secret count in "C2L5 - Ceremonial Sacrilege."
• Fixed pickups clipping through shelves in "C2L7 - Arche Ascension."
• Fixed the name of "C2L7 - Arche Ascension"s' Boss.
• Fixed a potential softlock in "C2L7 - Arche Ascension."
• Fixed some false doors emitting incorrect sounds across all levels in "Chapter 3 - Blasphemous Butchery."
• Fixed softlock involving the green key door in "C3L4 - Nihilistic Necromancy."
• Fixed broken Rayman secret failing to trigger in "C3L5 - Damnable Descent."
• Fixed C3L5 spawn sequences not working if loading saves around or after certain trigger points.
• Fixed broken bush secret in "C3L7 - Alter Alvus."
• Fixed "C3L7 - Alter Alvus" Pre-Boss autosave not triggering.
• Fixed random splash sound affect playing during the boss intro in "C3L7 - Alter Alvus."
• Fixed Clipping *redacted* in the "Heuristic Halls."
• Fixed the entrance to "Nuts.Blend" in the "Heuristic Halls."
• Fixed invisibility distortion effects not disappearing properly after an enemy dies.
• Added invisibility distortion to the randomizer enemy, the Banshee Husk.
• Fixed Maledict Bug's DOT Damage not scaling across difficulties.
• Fixed Maledict doing additional explosion damage on top of the hive's impact damage on all difficulties.
• Fixed the Adopted Night Gaunt's vision offset.
• Fixed the Shambler's first two orbs in his burst attack, doing no damage.
• Fixed the projectile speed of the Shambler's orbs in his burst attack, not scaling properly across all difficulties.
• Fixed consistency for enemies' elevation to the ground.
• Fixed Eldritch Walker powerup preventing you from shooting in some levels.
• Fixed several sounds playing when they should not upon exiting various levels.
• Fixed several levels not working properly upon loading your level-start autosave more than twice.
• Fixed explosions piercing through floors and ceilings.
• Fixed a possible crash on some machines due to D3D11 error.
• Fixed Stifled Strike achievement.
• Fixed Deathwish achievement.
• Fixed Not so "Nice" achievement only triggering during an incredibly context-specific event.
• Fixed several memory-related issues.
Tweaks
• Buffed Shredder damage from 20 to 22.
• Dash can now be used even when you're standing still.
• Reduced cooldown between Punches from 0.1 to 0.08.
• Rebalanced Melee Damage to Corpses.
• S.O.S. Assassins and Adopted Void Drifters now have a distortion effect when going invisible.
• Tweaked Pathfinding of the S.O.S. Assassin, Watcher, and Adopted Void Drifter Enemy Types.
• Tweaked S.O.S. Assassin Hologram visuals.
• Tweaked Armor quantity dropped from U.S.C. Drones.
• Nerfed Watcher Damaging Frequency.
• Nerfed Watcher Damage Range.
• Tweaked Pathfinding of the "C1L4 - Disposable Danger" Boss.
• Nerfed the Health Pool of the "C1L7 - Evanescent Evacuation" Boss.
• Added Crusher Warning Light sounds during the Boss Fight in "C1L7 - Evanescent Evacuation."
• Added Extra Ammo to "C2L1 - Eastern Evisceration" on Narcolepsy Mode.
• Added Respawning Cell Ammo in "C2L2 - Cthonic Crypt."
• Made killing balcony U.S.C. Grenadier non mandatory for progress in "C2L2 - Cthonic Crypt."
• Tweaked the Position of the "C2L4 - Ethereal Egress" Boss Autosave.
• Nerfed the Health Pool of the "C2L4 - Ethereal Egress" Boss.
• Nerfed the speed of the "C2L7 - Arche Ascension" Boss's homing projectiles.
• Tweaked lighting in "The Heuristic Halls."
• Increased Health Drop despawn times from 5 - 7.5 seconds.
Fixes
• Fixed issues with lock-on.
• Fixed backing out of the help menu when accessing it from the pause menu.
• Fixed looping melee charge sound.
• Fixed "press any key" prompt being inaccurate in the main menu.
• Fixed "The Heuristic Halls" locations being incorrect when going between profiles during the same session.
• Fixed "C1L4 - Disposable Danger" elevator softlock.
• Fixed elevator buttons in "C2L7 - Arche Ascension" not being reactivated when they should.
• Fixed softlock with Chapter 3 Rotating Puzzle Pillars.
• Fixed "C3L7 - Alter Alvus" boss fight autosave.
• Fixed an issue when trying to unbind an input.
• Enemies should now jitter up and down less, and should no longer randomly play the first frame of their walking animations for one frame while they're standing still.
• Fixed Drone armor not despawning.
• Fixed "Rough and Tumble" achievement.
• Fixed the scaling of the Yellow Key in "C1L2 - Stifled Storage.
• Fixed Switches clipping through floor in "C1L1 - Containment Carnage" and "C1l3 - Fragmented Folly."
Known Issues
• Some menus in 'ultrawide' aspect ratios are cut off/ugly. With the changes to how backing out of the pause menu works, these shouldn't lock you into a menu anymore, but better-looking menus will be coming in a later patch.
• There's a bug that occasionally causes Ambient Audio/Music to be inaudible.
Update 1.1 (April 17, 2025) • Buffed Shredder damage from 20 to 22.
• Dash can now be used even when you're standing still.
• Reduced cooldown between Punches from 0.1 to 0.08.
• Rebalanced Melee Damage to Corpses.
• S.O.S. Assassins and Adopted Void Drifters now have a distortion effect when going invisible.
• Tweaked Pathfinding of the S.O.S. Assassin, Watcher, and Adopted Void Drifter Enemy Types.
• Tweaked S.O.S. Assassin Hologram visuals.
• Tweaked Armor quantity dropped from U.S.C. Drones.
• Nerfed Watcher Damaging Frequency.
• Nerfed Watcher Damage Range.
• Tweaked Pathfinding of the "C1L4 - Disposable Danger" Boss.
• Nerfed the Health Pool of the "C1L7 - Evanescent Evacuation" Boss.
• Added Crusher Warning Light sounds during the Boss Fight in "C1L7 - Evanescent Evacuation."
• Added Extra Ammo to "C2L1 - Eastern Evisceration" on Narcolepsy Mode.
• Added Respawning Cell Ammo in "C2L2 - Cthonic Crypt."
• Made killing balcony U.S.C. Grenadier non mandatory for progress in "C2L2 - Cthonic Crypt."
• Tweaked the Position of the "C2L4 - Ethereal Egress" Boss Autosave.
• Nerfed the Health Pool of the "C2L4 - Ethereal Egress" Boss.
• Nerfed the speed of the "C2L7 - Arche Ascension" Boss's homing projectiles.
• Tweaked lighting in "The Heuristic Halls."
• Increased Health Drop despawn times from 5 - 7.5 seconds.
Fixes
• Fixed issues with lock-on.
• Fixed backing out of the help menu when accessing it from the pause menu.
• Fixed looping melee charge sound.
• Fixed "press any key" prompt being inaccurate in the main menu.
• Fixed "The Heuristic Halls" locations being incorrect when going between profiles during the same session.
• Fixed "C1L4 - Disposable Danger" elevator softlock.
• Fixed elevator buttons in "C2L7 - Arche Ascension" not being reactivated when they should.
• Fixed softlock with Chapter 3 Rotating Puzzle Pillars.
• Fixed "C3L7 - Alter Alvus" boss fight autosave.
• Fixed an issue when trying to unbind an input.
• Enemies should now jitter up and down less, and should no longer randomly play the first frame of their walking animations for one frame while they're standing still.
• Fixed Drone armor not despawning.
• Fixed "Rough and Tumble" achievement.
• Fixed the scaling of the Yellow Key in "C1L2 - Stifled Storage.
• Fixed Switches clipping through floor in "C1L1 - Containment Carnage" and "C1l3 - Fragmented Folly."
Known Issues
• Some menus in 'ultrawide' aspect ratios are cut off/ugly. With the changes to how backing out of the pause menu works, these shouldn't lock you into a menu anymore, but better-looking menus will be coming in a later patch.
• There's a bug that occasionally causes Ambient Audio/Music to be inaudible.
Tweaks
• Enemy Damage Values have been nerfed on all difficulties below Nightmare.
• Enemy Projectile Speeds have been nerfed on all difficulties below Nightmare.
• The Hellbirds health pool has been nerfed from 450 to 300.
• Added a guiding light to "Prelude - Intruder Inbound."
• Changed the Elder Banshee introduction and how the autosave works, making it much easier to get back into the fight than before.
• Tweaked the timing and speeds of the shifting pillars in "C2L4 - Ethereal Egress" during the boss fight.
• Shortened the Melee Uppercuts Windup from 0.8 seconds to 0.48 seconds.
• UI navigation with a keyboard now respects the spacebar as a confirm key and not just "enter."
• Controller aim assist no longer adjusts your pitch when you're close to an enemy.
• Controller aim assist is disabled on the Carcosa's Wrath and Pung Cannon due to these weapons usually wanting to be shot off-center of an enemy. (Further weapon-specific tweaks to aim assist may be made in the future)
• Pressing the pause button in the pause menu no longer quits straight to the game, and instead returns you to the previous menu.
• When the bunnyhop option is set to toggle, the input buffer is no longer used since it's redundant in this mode, and makes toggling the jump off feel not as responsive.
Fixes
• Fixed bad collision on door in C2L7 allowing you to exit the map.
• Fixed oneliners not playing correctly.
• Fixed idle singing not playing at all.
• Fixed "I need a key" lines playing over the top of other Caroline VO.
• Fixed hub tutorial not going away after the intro intermission.
• Fixed the back button in the help screen soft-locking the game.
• Fixed explosive damage against the player being inconsistent.
• Fixed names of certain keybinds being inconsistent depending on the state of the game.
• Fixed shop for non-16:9 resolutions.
• Fixed back button sounds not playing when on controller.
• Fixed a keyboard UI navigation bug caused by a movement key being bound to the mouse.
• Enemy Projectile graphic scaling across all difficulties have been fixed.
• Fixed bathroom shower doors clipping into the floor above in C1L5.
• Fixed a broken enemy spawn in "C1L2 - Stifled Storage" on Brutal Difficulty
• Fixed a broken secret line of dialogue in C1L4
• Enemy Damage Values have been nerfed on all difficulties below Nightmare.
• Enemy Projectile Speeds have been nerfed on all difficulties below Nightmare.
• The Hellbirds health pool has been nerfed from 450 to 300.
• Added a guiding light to "Prelude - Intruder Inbound."
• Changed the Elder Banshee introduction and how the autosave works, making it much easier to get back into the fight than before.
• Tweaked the timing and speeds of the shifting pillars in "C2L4 - Ethereal Egress" during the boss fight.
• Shortened the Melee Uppercuts Windup from 0.8 seconds to 0.48 seconds.
• UI navigation with a keyboard now respects the spacebar as a confirm key and not just "enter."
• Controller aim assist no longer adjusts your pitch when you're close to an enemy.
• Controller aim assist is disabled on the Carcosa's Wrath and Pung Cannon due to these weapons usually wanting to be shot off-center of an enemy. (Further weapon-specific tweaks to aim assist may be made in the future)
• Pressing the pause button in the pause menu no longer quits straight to the game, and instead returns you to the previous menu.
• When the bunnyhop option is set to toggle, the input buffer is no longer used since it's redundant in this mode, and makes toggling the jump off feel not as responsive.
Fixes
• Fixed bad collision on door in C2L7 allowing you to exit the map.
• Fixed oneliners not playing correctly.
• Fixed idle singing not playing at all.
• Fixed "I need a key" lines playing over the top of other Caroline VO.
• Fixed hub tutorial not going away after the intro intermission.
• Fixed the back button in the help screen soft-locking the game.
• Fixed explosive damage against the player being inconsistent.
• Fixed names of certain keybinds being inconsistent depending on the state of the game.
• Fixed shop for non-16:9 resolutions.
• Fixed back button sounds not playing when on controller.
• Fixed a keyboard UI navigation bug caused by a movement key being bound to the mouse.
• Enemy Projectile graphic scaling across all difficulties have been fixed.
• Fixed bathroom shower doors clipping into the floor above in C1L5.
• Fixed a broken enemy spawn in "C1L2 - Stifled Storage" on Brutal Difficulty
• Fixed a broken secret line of dialogue in C1L4
Post edited June 18, 2025 by Berzerk2k2