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1.6.0 Patch Notes

Gameplay:


Improved the behaviour of AI navies, to make them less likely to engage ports, or groups of fleets, with significantly weaker forces.
Flight altitude calculation on the bridge is more consistent with that in combat view.
Reduced the accuracy of both aircraft weapons and anti-aircraft weapons.
Increased default inaccuracy for long- to extreme-range gunfire.
Ships may be scrapped in ports in exchange for a portion of their war bonds.
Added a toggle to lock ships from automatically firing their guns.
Flights whose carrier has been sunk while they are in the air will transfer to a nearby carrier, if one has available space.
Added a loiter order on the bridge for aircraft flights.
Enemy navies are better at tracking down player carrier fleets, if attacked by their aircraft.
Forces may be placed further apart in custom battles.
The custom battle setup screen shows the point values of each fleet, and allows individual ships to be upgraded.
The aircraft classes carried by each ship may be defined in a custom battle.
The custom battle setup screen shows the stats of each ship class.
Fleets under orders to defend a port will automatically replenish supplies from their target port.
Adjusted the thresholds for crew morale gain and loss.
Aircraft squadrons, apart from fighters scrambling to intercept aircraft, wait for all their flights to launch before proceeding with their order.
If a carrier or airfield can't fully refuel all its flights, fuel will be evenly distributed amongst its aircraft.
Fighters don't cancel defend orders if they've dropped their bombs but not expended their gun ammo.
Fighter squadrons may be ordered to defend other squadrons on the bridge.

Bug Fixes:


Tutorial videos are visible in-game again.
Fixed a bug where ships could "teleport" some distance when entering combat view.
Fixed a bug where a delivery order could sometimes not be given to a convoy that still has supplies.
Fixed a bug where aircraft could get stuck trying to dogfight landed aircraft.
Fixed a bug where aircraft automatically cancel move orders given when distant from their carrier.
Spotter planes won't automatically fly out to distances potentially further than their fuel allows.
Sped up the Northampton-class cruiser to a more accurate speed.
The aircraft altitude slider does not show up when altitude orders will be ignored (e.g. when landing).
The UI detail toggle key functions correctly.
Fixed a bug where the button to select all guns could select those on the wrong ship.

UI:


When swapping flights on a docked ship, the hangar and aircraft construction panels only show the aircraft classes that the ship can carry.
Added a battle log screen to the end of custom battles.
The alert popup may be moved across the screen.
Unit markers are always visible for friendly factions' ships and aircraft.
Speaker mode may be selected on the options screen.
Added an option to disable autosaving.
Added the ability to change prefixes when renaming ships.

Modding:


Aircraft classes may have an additional health multiplier.
Weapons may have a multiplier for critical hit chance, and a multiplier for critical hit damage.
DP guns may deal specified a amount of damage against aircraft.
Projectiles may be given a chance to be dud on hit.
Fixed a bug causing new mods to have the wrong water speed for torpedoes.
Fixed a bug causing modded shipyard capacities and income multipliers to reset after saving and reloading.
Modding the aircraft construction time now affects initial aircraft construction and flight repairs on airfields.


1.6.1 Patch Notes

Gameplay:

Further adjusted the accuracy of anti-air weapons.

Modding:

Fixed a bug where some modded weapon variables weren't being applied correctly.
The AA damage multiplier for DP guns does not need to be a whole number.
Ships without a corresponding ship definition may be added to initial campaign fleets.
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