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You know, in the year 2017 there's just no excuse for games with WSAD movement that don't also have built in controller support. Contrary to popular belief, there are millions of us who don't, and WON'T, put with the insanity of trying to move and combat with a keyboard when it is so, so, SO much easier (and more comfortable) with a game pad.

Very disappointing. I tried it, long enough to both 1) realize I would like it and 2) get tired of the insanity of trying to look three places at once and play the game with a keyboard mouse.

Just putting this up for the benefit of others who feel the same.
Post edited September 30, 2017 by OldFatGuy
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OldFatGuy: You know, in the year 2017 there's just no excuse for games with WSAD movement that don't also have built in controller support. Contrary to popular belief, there are millions of us who don't, and WON'T, put with the insanity of trying to move and combat with a keyboard when it is so, so, SO much easier (and more comfortable) with a game pad.

Very disappointing. I tried it, long enough to both 1) realize I would like it and 2) get tired of the insanity of trying to look three places at once and play the game with a keyboard mouse.

Just putting this up for the benefit of others who feel the same.
Thanks for the feedback!

Would you find it okay if one of the sticks moved the cursor around the screen, like mouse? That's how we have it working on Steam via custom controller mapping.
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OldFatGuy: You know, in the year 2017 there's just no excuse for games with WSAD movement that don't also have built in controller support. Contrary to popular belief, there are millions of us who don't, and WON'T, put with the insanity of trying to move and combat with a keyboard when it is so, so, SO much easier (and more comfortable) with a game pad.

Very disappointing. I tried it, long enough to both 1) realize I would like it and 2) get tired of the insanity of trying to look three places at once and play the game with a keyboard mouse.

Just putting this up for the benefit of others who feel the same.
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JaseMourne: Thanks for the feedback!

Would you find it okay if one of the sticks moved the cursor around the screen, like mouse? That's how we have it working on Steam via custom controller mapping.
I used Logitech Profiler to map all of the game keys used to a controller, the only thing I'm unable to do is loosen the camera (Middle Mouse Button) and can only have 2 gadget slots. If those two limitations result in a point in the game where I can't get past then I guess I'll just rage quit.

But I just don't understand why in the 21st century the keyboard is still being treated like king and controllers like second class citizens. It's not going to be too long before keyboards are obsolete and even then some sort of gaming controller/game pad will still have a function.

EDIT: WAIT... are you with the company that made this game? You mean we get direct responses from the company at GoG and ON A WEEKEND.

HOLY COW that's a new high in customer support. THANK YOU VERY VERY VERY MUCH for taking the time to care about GoG customers. That is awesome. Can't say thanks enough.
Post edited September 30, 2017 by OldFatGuy
I'd like gamepad support myself too, though I'm not sure how to do all the menu handling with a gamepad.

A game designed for gamepad is quite different from mapping your gamepad to keyboard controls (e.g. in a gamepad-designed game I'd expect I could just check the wall in front of me with a gamepad button, or use a suitable key without first opening the inventory sceen and dragging the key to the keyhole).

(I honestly don't need "looking around".)

EDIT: WAIT... are you with the company that made this game? You mean we get direct responses from the company at GoG and ON A WEEKEND.

HOLY COW that's a new high in customer support. THANK YOU VERY VERY VERY MUCH for taking the time to care about GoG customers. That is awesome. Can't say thanks enough.
Yes. Thank you! :)

We would love the game to support all kinds of controllers and work on many devices, but the thing is, we're just a 4-man studio with a limited budget. Might seem like a trivial thing to make the game gamepad-ready, but it's not as trivial. It has many quirks that need solving. But we will definitely look into this.

In the meantime, guys on Steam figured out a solid controller scheme. Maybe you can find it helpful. http://steamcommunity.com/app/629690/discussions/0/1519260397782642139/
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RyaReisender: I'd like gamepad support myself too, though I'm not sure how to do all the menu handling with a gamepad.

A game designed for gamepad is quite different from mapping your gamepad to keyboard controls (e.g. in a gamepad-designed game I'd expect I could just check the wall in front of me with a gamepad button, or use a suitable key without first opening the inventory sceen and dragging the key to the keyhole).
Exactly. At the moment, I can't really picture this game working without a cursor. We could, theoretically, snap to & highlight interactive elements in front of you, but then how would you solve the secret buttons? It would be zero challenge to find them. I think what we could do is to add support for gamepads, but the right stick (or whatever) would simply move the cursor around the screen, as if you moved the mouse. I'm just not sure if that's something you guys are used to.
Well other dungeon crawlers with secret doors that are made for gamepad usually handle it so that you need to stand at the right place and face the right direction and then you press the search button.

I mean yeah you could just search every single wall, but usually that's more work than just looking carefully.
Funny how someone with the logo/type font of one the games that's most notoriously associated with mouse & keyboard (actually having mouse support only added as an afterthought) making up his avatar picture is asking for controllers/gamepads to be considered an equal if not the superior control method for games made with the PC (and its standard input devices mouse & keyboard) as the exclusive or leading platform in mind.

Just wanted to point that out.
Carry on.
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Yigdboz: Funny how someone with the logo/type font of one the games that's most notoriously associated with mouse & keyboard (actually having mouse support only added as an afterthought) making up his avatar picture is asking for controllers/gamepads to be considered an equal if not the superior control method for games made with the PC (and its standard input devices mouse & keyboard) as the exclusive or leading platform in mind.

Just wanted to point that out.
Carry on.
Yeah and I just want to point out the history of that game. I bought it having not heard of it but looking at the box it certainly looked like something I would like. And then I tried to play it. Over the next year and a half I must have tried about a dozen times, and would quit after no more than 15 minutes, because playing any WSAD movement based game with a keyboard and mouse is just plain stupid. And then a friend programmed a Logitech controller for all of the necessary keys, I played it, and it was the best game I ever played at that time and remains an all time favorite. And I wonder how many others tried and quit just like me because they didn't provide any controller support? In fact, it may be the most rage quit game ever because not only did it offer no controller support, the controls themselves were.... I'll be nice and say clunky.
In Legend of Grimrock the Combatsystem could not be translated to a gamepad very well(the grid were you could enter your spells for example and that you could change the position of your team).
But Vaporum should work really well with a pad from what i have seen in Gameplayvideos.

The Leftstick could be used for forward, backward left and right and the shoulderbuttons for rotating left and right.
LMB and RMB could be mapped to L2 and R2 and the right stick could be used for pointer movement.
It seems that you never attack specific parts of the enemys(like in Stonekeep) so the pointer is no problem in combat.

There are plenty of buttons left for other interactions so it should work fine.
I have not bought this game yet, but with proper controller support i will buy it. Oh..and when there is controller support, why not bringing it out to consoles? There is only 1 game with VR support which copies Legend of Grimrock a bit on PS4. It is called Crystal Rift, but it isn't...well..very good in my oppinion. So this game would be a rather fine addition to the catalogue(even without VR support).

Looking forward to buy Vaporum :)