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1. Unofficial Patch 1.12 is useless.

The GOG version of Vampire: The Masquerade - Redemption is the official patched version 1.1. There is a fan-made unofficial version, 1.2, which apparently does not actually fix anything. The 1.12 patch also does not include any text document to explains what it fixes exactly. I read that the 1.12 patch is only useful if you wants to install some fan-made mods. So skip it.


2. Do not put any XP into Christoff's faith attribute because he will lose it.

When Christof is still a human, he has a "faith" attribute. Do NOT put any experience point into faith. Obviously Christof will become a vampire soon enough, and as a vampire he will lose the faith attribute along with any XP you put into it.


3. Reload a game also refreshes a store's items.

The game auto-saves whenever you enters a store, (i.e., the weapon smithy or gypsy's magic store.) A store's inventory refreshes every time you reload a game. So, if a store does not sell any item you want, just quickly reload from the auto-save, (which is conveniently the first save slot.)


4. When your character has 90 or higher manipulation, he can buy items cheaper than he can resell them at stores -- i.e., your character can buy and immediately resell at a store for profits.

At first, put all your experience points into raising Christof's manipulation. The manipulation attribute increases Christof's prices for selling items at a shop, and decreases his prices for buying items from a shop. At about 90 manipulation, Christof can buy an item cheaper than he resell it. That means he can buy an item from a shop, and then immediately resell it at a profit.

The higher Christof's manipulation is above 90, the more profit he can earn by buying and reselling at a shop. The more expensive an item is, the more profit he can earn by buying and reselling.

You may either put 90 hard points into Christof's manipulation, or 80 hard points and use two Rings of manipulation on him to reach 90 points. Each ring adds 5 points to the wearer's manipulation attribute.

However, you do NOT want to use your initial gold to buy Rings of Manipulation. You want to spend all you money to buy a full set of blood items at first. Which brings us to the next tips.


5. Wearing blood items significantly increase your character's new bloodpool when he gains a new rank.

At first, you want to use all your gold to buy a complete set of blood Items to outfit one party member, ASAP. A complete set includes a Blood Necklace, two Blood Bracelets, and two Blood Rings. The blood items will significantly increases your character base bloodpool every time he gains a new rank.

For example: let say if Christof starts with a base Bloodpool of 80, and he is not wearing any blood item. When he earns the Neonate rank, he gains 20 additional bloodpool to the base. So his new base bloodpool will be 80 + 20 = 100.

However, let say you let Christof wear every blood item to increase his total bloodpool just before he gained the new rank, (i.e., his base bloodpool = 100, a Blood Necklace adds 25 to bloodpool, two Blood Bracelets add 20 x 2 = 40, two Blood Rings add 10 x 2 = 20.) His total bloodpool will be 80 + 25 + 40 + 20 = 165. When Christof gains the Neonate rank, he earns the 20 additional Bloodpool on top of his total bloodpool. That means his new base bloodpool will be 165 + 20= 185. (With the blood Items on Christof, his new total bloodpool will be 185 + 25 + 40 + 20 = 270 immediately after gaining a rank..)

Initially, you will not have enough gold to buy a full set of Blood items before Christof and his initial party members start to gain new ranks. However, every additional bloodpool point counts. Do not even spend money on buying weapon or armor or any other item. Buy as many blood item as you can afford before Christof or Wilhem gains a rank for the first time. Pass the blood items among your party members when one is about to gain a new rank.

Here is when a character gains a rank, and how much bonus bloodpool and health he earns with each rank:

5,000 XP = Neonate (+20 to bloodpool, +20 to health)
10,000 XP = Ancillae (+20 to bloodpool, +30 to health)
50,000 XP = Elder (+30 to bloodpool, +50 to health)
20,000 XP = Methuselah (+40 to Bloodpool, +100 to health)

When you have a full set of blood items, you can then go ahead and grab a pair of Rings of Manipulation.


6. You can use the Awake discipline to revive a dead enemy -- and kill it for extra XP, again and again.; and you want to keep Awake at level 1.

The Awake discipline can revive a friendly vampire out of a torpor. It can also revive enemy vampires and non-vampire creatures including humans and summoned creatures. When a dead enemy is revived with a level-1 Awaken, it is near death and has little health. Higher levels of Awaken revive a target with more health and bloodpool. That is why you want to keep Awaken at level 1. You do not want to revive an enemy that is harder to kill again.

When you revive a enemy that is near death with little health, you can quickly and easily kill it again, and earn the same amount of experience as killing it for the first time. You can repeat the process again and again to harvest XP. It is possible to earn enough experience to max out every party member, every attribute and every discipline with a just a couple hours of repeating the process.

Early in the game, the two best enemies to exploit with Awake are Elemental (300 XP per kill) and Tremere Lord (500 XP per kill). You will encounter Elementals for the first time inside the Ardan's Chantry; stepping into the ritual circles on the floor have a 50-percent chance of spawning an Elemental. You will encounter a Tremere Lord for the first time in the Teutonic stronghold in Vienna.

I recommend doing this with a Tremere Lord instead of an Elemental, because you cannot feed on an Elemental. However, if you want some quick XP to max-out a discipline sooner, then go for Elementals. A benefit of targeting an Elemental is that an Elemental is slow, so it will not run around too quickly and having your party to chase it down. A Tremere Lord, unless your party corners it, is slippery.

As you repeatedly awake and kill an Elemental or Tremere Lord, do not forget to put blood items on a party member when he is about to gain a rank.


7. Discipline items are more useful than blood items in normal use

Blood items adds fixed numbers to your character's total bloodpool. Discipline items deduct some percentages off the blood cost of a discipline. While blood items are useful for boosting bloodpool when character gains a new rank, discipline items are more useful during normal gameplay. If your character repeatedly uses disciplines without recharging his bloodpool, you will notice that his bloodpool will last longer when he put on a full set of discipline items (over blood items.)

When your character has a full set of discipline items, (i.e., Discipline Necklace, two Discipline Bracelets, two Discipline Rings,) he can use Awake to raise and slaughter the same enemy again and again without having to feed for a long time. He can even just feed on the enemy (i.e., a Tremere Lord) over and over again to fully recharge himself because the blood cost of Awake will be so low with a full set of discipline items.


8. The effects of Cloak of Shadows and Cloak the Gathering stack - but only if you cast Cloak the Gathering before Cloak of Shadows. If you stack the cloaks, then even enemy bosses will not be able to detect your character with their highest-level Heightened Senses.

Cloak of Shadows and Cloak the Gathering grant invisibility to your character or your party. Heightened Senses detect cloak of the same level of below. So a level-5 Heightened Senses can detect up to level-5 Clock of Shadows or Clock the Gathering, (but not both stacked together.)

Cloak of Shadows and Clock the Gathering are not supposed to stack, but they do due to some programming oversight. If your character cast Cloak of Shadows first followed by Cloak the Gathering, the Clock of Shadows will be overridden by the Cloak the Gathering. However, if your character cast Cloak the Gathering first and then Cloak the Shadows, both will be in effect.

Let say if your character cast level-5 Cloak the Gathering followed by level-5 Cloak of Shadows, he will effectively have a "level 10" cloak. A level-5 Heightened Sense, which is the maximum level, cannot detect a level-10 cloak. With the level-10 cloak, you can attack and feed on any enemy - even a boss, and he still cannot detect you as long as both cloaks are active. However, the other party member still have only the level-5 cloak from the Cloak the Gathering. So you want to leave your other party members behind when you exploit the level-10 cloak.
Post edited January 24, 2012 by ktchong
Perhaps I'm doing something wrong, but I find it impossible to earn enough gold for even one blood item before Christof advances to neonate, which is around the end of Monastery 1. If I've been very frugal I might have 3000 gold at this stage. I'll usually have around 6000-7000 gold by the time Christof is ready to become ancillae, which is enough for a pair of blood bracelets. That's assuming I spend every experience point on manipulation, as well. And at this stage I can't see any point in trying to complete a set of blood items rather than just buying a pair of manipulation rings to get manipulation to 90 ASAP, since elder is a long, long way off from ancillae.
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ktchong: 1. Unofficial Patch 1.12 is useless.

The GOG version of Vampire: The Masquerade - Redemption is the official patched version 1.1. There is a fan-made unofficial version, 1.2, which apparently does not actually fix anything. The 1.12 patch also does not include any text document to explains what it fixes exactly. I read that the 1.12 patch is only useful if you wants to install some fan-made mods. So skip it.


2. Do not put any XP into Christoff's faith attribute because he will lose it.

When Christof is still a human, he has a "faith" attribute. Do NOT put any experience point into faith. Obviously Christof will become a vampire soon enough, and as a vampire he will lose the faith attribute along with any XP you put into it.


3. Reload a game also refreshes a store's items.

The game auto-saves whenever you enters a store, (i.e., the weapon smithy or gypsy's magic store.) A store's inventory refreshes every time you reload a game. So, if a store does not sell any item you want, just quickly reload from the auto-save, (which is conveniently the first save slot.)


4. When your character has 90 or higher manipulation, he can buy items cheaper than he can resell them at stores -- i.e., your character can buy and immediately resell at a store for profits.

At first, put all your experience points into raising Christof's manipulation. The manipulation attribute increases Christof's prices for selling items at a shop, and decreases his prices for buying items from a shop. At about 90 manipulation, Christof can buy an item cheaper than he resell it. That means he can buy an item from a shop, and then immediately resell it at a profit.

The higher Christof's manipulation is above 90, the more profit he can earn by buying and reselling at a shop. The more expensive an item is, the more profit he can earn by buying and reselling.

You may either put 90 hard points into Christof's manipulation, or 80 hard points and use two Rings of manipulation on him to reach 90 points. Each ring adds 5 points to the wearer's manipulation attribute.

However, you do NOT want to use your initial gold to buy Rings of Manipulation. You want to spend all you money to buy a full set of blood items at first. Which brings us to the next tips.


5. Wearing blood items significantly increase your character's new bloodpool when he gains a new rank.

At first, you want to use all your gold to buy a complete set of blood Items to outfit one party member, ASAP. A complete set includes a Blood Necklace, two Blood Bracelets, and two Blood Rings. The blood items will significantly increases your character base bloodpool every time he gains a new rank.

For example: let say if Christof starts with a base Bloodpool of 80, and he is not wearing any blood item. When he earns the Neonate rank, he gains 20 additional bloodpool to the base. So his new base bloodpool will be 80 + 20 = 100.

However, let say you let Christof wear every blood item to increase his total bloodpool just before he gained the new rank, (i.e., his base bloodpool = 100, a Blood Necklace adds 25 to bloodpool, two Blood Bracelets add 20 x 2 = 40, two Blood Rings add 10 x 2 = 20.) His total bloodpool will be 80 + 25 + 40 + 20 = 165. When Christof gains the Neonate rank, he earns the 20 additional Bloodpool on top of his total bloodpool. That means his new base bloodpool will be 165 + 20= 185. (With the blood Items on Christof, his new total bloodpool will be 185 + 25 + 40 + 20 = 270 immediately after gaining a rank..)

Initially, you will not have enough gold to buy a full set of Blood items before Christof and his initial party members start to gain new ranks. However, every additional bloodpool point counts. Do not even spend money on buying weapon or armor or any other item. Buy as many blood item as you can afford before Christof or Wilhem gains a rank for the first time. Pass the blood items among your party members when one is about to gain a new rank.

Here is when a character gains a rank, and how much bonus bloodpool and health he earns with each rank:

5,000 XP = Neonate (+20 to bloodpool, +20 to health)
10,000 XP = Ancillae (+20 to bloodpool, +30 to health)
50,000 XP = Elder (+30 to bloodpool, +50 to health)
20,000 XP = Methuselah (+40 to Bloodpool, +100 to health)

When you have a full set of blood items, you can then go ahead and grab a pair of Rings of Manipulation.


6. You can use the Awake discipline to revive a dead enemy -- and kill it for extra XP, again and again.; and you want to keep Awake at level 1.

The Awake discipline can revive a friendly vampire out of a torpor. It can also revive enemy vampires and non-vampire creatures including humans and summoned creatures. When a dead enemy is revived with a level-1 Awaken, it is near death and has little health. Higher levels of Awaken revive a target with more health and bloodpool. That is why you want to keep Awaken at level 1. You do not want to revive an enemy that is harder to kill again.

When you revive a enemy that is near death with little health, you can quickly and easily kill it again, and earn the same amount of experience as killing it for the first time. You can repeat the process again and again to harvest XP. It is possible to earn enough experience to max out every party member, every attribute and every discipline with a just a couple hours of repeating the process.

Early in the game, the two best enemies to exploit with Awake are Elemental (300 XP per kill) and Tremere Lord (500 XP per kill). You will encounter Elementals for the first time inside the Ardan's Chantry; stepping into the ritual circles on the floor have a 50-percent chance of spawning an Elemental. You will encounter a Tremere Lord for the first time in the Teutonic stronghold in Vienna.

I recommend doing this with a Tremere Lord instead of an Elemental, because you cannot feed on an Elemental. However, if you want some quick XP to max-out a discipline sooner, then go for Elementals. A benefit of targeting an Elemental is that an Elemental is slow, so it will not run around too quickly and having your party to chase it down. A Tremere Lord, unless your party corners it, is slippery.

As you repeatedly awake and kill an Elemental or Tremere Lord, do not forget to put blood items on a party member when he is about to gain a rank.


7. Discipline items are more useful than blood items in normal use

Blood items adds fixed numbers to your character's total bloodpool. Discipline items deduct some percentages off the blood cost of a discipline. While blood items are useful for boosting bloodpool when character gains a new rank, discipline items are more useful during normal gameplay. If your character repeatedly uses disciplines without recharging his bloodpool, you will notice that his bloodpool will last longer when he put on a full set of discipline items (over blood items.)

When your character has a full set of discipline items, (i.e., Discipline Necklace, two Discipline Bracelets, two Discipline Rings,) he can use Awake to raise and slaughter the same enemy again and again without having to feed for a long time. He can even just feed on the enemy (i.e., a Tremere Lord) over and over again to fully recharge himself because the blood cost of Awake will be so low with a full set of discipline items.


8. The effects of Cloak of Shadows and Cloak the Gathering stack - but only if you cast Cloak the Gathering before Cloak of Shadows. If you stack the cloaks, then even enemy bosses will not be able to detect your character with their highest-level Heightened Senses.

Cloak of Shadows and Cloak the Gathering grant invisibility to your character or your party. Heightened Senses detect cloak of the same level of below. So a level-5 Heightened Senses can detect up to level-5 Clock of Shadows or Clock the Gathering, (but not both stacked together.)

Cloak of Shadows and Clock the Gathering are not supposed to stack, but they do due to some programming oversight. If your character cast Cloak of Shadows first followed by Cloak the Gathering, the Clock of Shadows will be overridden by the Cloak the Gathering. However, if your character cast Cloak the Gathering first and then Cloak the Shadows, both will be in effect.

Let say if your character cast level-5 Cloak the Gathering followed by level-5 Cloak of Shadows, he will effectively have a "level 10" cloak. A level-5 Heightened Sense, which is the maximum level, cannot detect a level-10 cloak. With the level-10 cloak, you can attack and feed on any enemy - even a boss, and he still cannot detect you as long as both cloaks are active. However, the other party member still have only the level-5 cloak from the Cloak the Gathering. So you want to leave your other party members behind when you exploit the level-10 cloak.
Valuable info and I thank you. However, I have more fun just playing the game then trying to max my points. Also, there is a reason for buying humanity points in the beginning, some sort of large bonus. I'll have to do a little research, though as I haven't played in a while.
Yuck - RPG exploits - no thanks. They may be "legit" because they are not actual cheats, but it's just like rolling up a PnP character and declaring her to have all 18's and all the equipment/gold she can carry.

I prefer to stay away from the munchkin crap and actually "role play". If I roll a 6 DEX, then fine, I'll call it a challenge and have fun with it. Killing the same enemy over and over or reloading saves for that one special item sounds dreadful.

Have fun though.
Please, don't soapbox over something as trivial as someone finding ways to bend the rules in a video game. It hardly affects you how anyone else plays through VTMR's single player, and besides, the extent of your "role play" is very limited in a game like this to begin with - the plot won't change at all depending on whether you do anything outlined in the OP. Most limitations you play under are purely for your own satisfaction, as the game itself doesn't care at all. Of course if the OP had suggested things like slaughtering innocents for experience and profit or committing diablerie to lower your generation, that would be a bit different.
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Grimdango: They may be "legit" because they are not actual cheats, but it's just like rolling up a PnP character and declaring her to have all 18's and all the equipment/gold she can carry.
Video games are absolutely nothing like pen and paper roleplaying, period. In particular because when you play a video game, you don't have a human game master accommodating everything you do, and trying to make sure you have fun regardless of how technically weak your character is. If the developers failed to take bad, ineffective characters into account when they made the game, and the game expects your character to be much stronger than they are at any given point, then you aren't likely to be having much fun with them unless you enjoy quickloading.
Post edited June 10, 2012 by kljadfjhadf
OK, couldn't find the walkthrough but I asked on another forum and got a reply from the master (Javokis, formerly Rainmoon of so many skins/mods for this game):

"Spend 5 levels into Faith (exactly 5). Below 5 and you won't get much exp back. Above 5, and you wont get back what you put into it. You'll get plenty of exp after the embrace for it. ;)"
Tip for battles:

Pump XP into feeding and strength.. Now, whenever you face an adversary that has blood -

don't even bother with weapons, disciplines etc. Just feed on him. His allies will mostly stand by while you kill him, unless they are low on blood, too, and the only thing that could break this nice killling embrace are YOUR allies. So - leave them behind, they gain XP even at a distance.

This does not work on bosses or teutonic knights. However, here you can do almost the same using Theft of Vitae. Even bossmonsters are quite vulnerable when they have no more blood to spend.
Great tips. Especially the awaken one. I was totally ignorant about it, like completely, and i have been playing and replaying this game over since 2000! Imagine that... I have read on a FAQ elsewhere that even certain bosses can be awakened, but never tested it. Time to start a fresh new run, i guess...

Well, you have a big mistake there, boss... Faith. Faith is by FAR anything else BUT useless! If in the short beginning you rely on simply mediocre equipment for your survival, while still human, instead of added stats, and instead invest ALL initial XP into faith (10 points by the stat screen after slaying Azhra), when you are embraced, you are NOT a "Fledgling" rank... But instead, a "Neonate"! You skip an entire rank, thusly beginning your unlife with considerably better healthpool (20 points in the beginning is nothing laughable), but a slightly lower blood pool as a tradeoff.
I know this is an old thread, but I couldn't find any info anywhere online. This guide says to spend your early gold to buy blood rings/amulets/bracelets before party members gain the first rank. I'm already about to rank up and I haven't found anyone that sells blood items. Where do I find them? No website anywhere has any info on if/where they drop, where to buy them anything.

EDIT: Just found out you can find them in unorna's shop. Only prob now is i only have 907 gold and each piece is 4200.
Post edited August 14, 2015 by Shadowborg
Actually, regarding this part of ktchongs Tips and Tricks..
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ktchong: 2. Do not put any XP into Christoff's faith attribute because he will lose it.

When Christof is still a human, he has a "faith" attribute. Do NOT put any experience point into faith. Obviously Christof will become a vampire soon enough, and as a vampire he will lose the faith attribute along with any XP you put into it.
If you put in experience until you hit 55 Faith on his first level up, no more no less, you will get the experience you put in and an extra 75XP once Christof turns into a Vampire.. Almost pushing him into a Neonate Rank or actually starts off as a Neonate Rank Vampire depending on how much XP you got in the Silver Mines, skipping the Fledgling Rank.

However doing this almost negates your chances of getting an early Blood Appearel.. As he stated in his tips, You WANT Blood Appearel, ASAP!

Tested with GOG v1.1 version.

Edit:
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KiNgBrAdLeY7: while still human, instead of added stats, and instead invest ALL initial XP into faith (10 points by the stat screen after slaying Azhra), when you are embraced, you are NOT a "Fledgling" rank... But instead, a "Neonate"! You skip an entire rank, thusly beginning your unlife with considerably better healthpool (20 points in the beginning is nothing laughable), but a slightly lower blood pool as a tradeoff.
Ooopsie.. Seems I totally missed KiNgBrAdLeY7 's post about this topic too..
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Shadowborg: I know this is an old thread, but I couldn't find any info anywhere online. This guide says to spend your early gold to buy blood rings/amulets/bracelets before party members gain the first rank. I'm already about to rank up and I haven't found anyone that sells blood items. Where do I find them? No website anywhere has any info on if/where they drop, where to buy them anything.

EDIT: Just found out you can find them in unorna's shop. Only prob now is i only have 907 gold and each piece is 4200.
Well investing in Manipulation will lower the cost of shop items and lets you sell your items for more. Also use the reload trick to randomize your loot before opening a chest or barrel.. You can get the chance to get an unidentified item and they 90% of the time yield lots of money.

Yes as you said.. Unorna has them.. Also there you can use the reload trick before talking to her to randomize her stock.

I hope this helps a little bit.
Post edited November 24, 2015 by The_Immortal
Old thread but wanted to share as I stumbled up on it.

What I do is put no Points in Faith on Christoph.

Let him die when he turns into a Vampire.

Kill everything with Wilhelm - level his Manipulation.

Let the new Party Members die as well.

Wilhelm gets more exp this way because dead party members don't get exp.

Buy the blood items for everyone.

Use the Awake Trick/Exploit to get everyone except Wilhelm on max blood/Methusalem.

Wilhelm will reset his exp in the new age anyway like the others but Christoph.


There is also a way to max your Health but i don't do it I'm overpowered this way anyway.

(To max your hp you have to farm a ridiculous amount of exp i think it was 999k then the rank resets and you will get all the levelups from Neonate to Methusalem again if you grind the exp)
Agreed on the Manipulation 80 plus 2 Rings. You need good Manipulation to get your blood items so dont bother for Ancillae. Long run Blood Pool never seems as useful to me as full Discipline items. But if you have Manipulation 80+10=90, may as well.

Certain Chests esp in Ardan Chantry 1 and 2 drop pretty great gear. If you want to try it, save before opening a big chest, and some brown/gold ones too. If you farm XP you can save before activating a circle and load until an elemental spawns.

Personally, I like using Awaken on Ardan and the Werewolf in London.

After Manipulation is up and youre happy with what Christof wears, wait for the Tome of Lure of Flames in Vienna. Let him read it and watch him nuke everything away with Firestorm.

Yes it seems counter intuitive, my first run I gave it to Serena since her natural role is Party Wizard, but Christof is the only one who goes to Modern.

Before meeting Vukodlak's box in Vysehrad, ie after killing the impossibly huge Vohzd, go back to town if you can and sell everything. Then buy all the small magical blue trinkets from Unorna. These will be the only things going to Modern era with you. And maybe some magical melee weapons if you please.

With that and firestorm, modern should be a breeze.
Hmm just did a run and found some issues with earlier post

- Christof should have enough XP for Manipulation 80 (with rings 90) aftet getting Reliquary of St George, or latest Ardan Chantry 1 if you patiently wait/reload for all elementals from the arcane circles

- you can't Awaken Ardan as you get ported to University once you kill him. Guess must have been thinking about Tremere Lord, first one is in Teutonic Knights Base 1, complete with a nice side room with 2 closeable doors to lock him into.

- apart from Thaumaturgy Lure of Flames for Fire Storm (minimally 3 for functionality), it is best if Christof also picks up Blood Magic for Theft of Vitae (2 dots suffices if you want it just for some blood input in TeutonicKnightBase, otherwise Nil works) and Blood Rituals for Prisoner of Ice (you can read the Tome then sit on learning it until modern)

- Blood Magic can be found in Ardans Chantry 2, Lure of Flames in Teutonic Knights Base 3, and Blood Rituals in Haus De Hexe Laboratory.

- the Stat Christof needs is Intelligence 70 for Firestorm. Then there's Wits 35 for reading the two other tomes, as mentioned earlier you won't need Theft Of Vitae and Prisoner Of Ice until modern. If you want him in Plate just for fun, Str 55 also

- if you work normally and have saved XP after Manip 80, it should be Firestorm3 right after Teutonic Knight Base, and then 5 after some farming in Haus de Hexe

- Theft of Vitae is more for making the modern Society of Leopold easier. There was something weird i noticed though - killing Teutonic Knights with ToV doesnt seem to grant XP. Not sure if I will have that issue in modern with SOL people
Hmm some notes post Etrius

- sell all your loot and buy the most expensive small blue items from Orvus. Probably you just want the 4000+ value necks, along with 2 sets of Discipline gear and 1 Blood set for the new Rank gains.

- if you wish you may buy Magical and also Exquisite weapons. Apparently they carry over to modern. You can get Heartshield if worried about sudden stakes in SOL. Note that Exquisite Falchions can be simply bought in modern so it isnt necessary

- put it all in your (Christofs) vault. Anything magical in the vault carries to modern, but not magical Vitae bottles

- the Vohzd of Vysehrad is insanely good to farm for XP, esp if Christof has both Awaken1 and Firestorm5 along with full discipline gear. Its probably not hard to get Manipulation 100 lol if you farm, and more if you let Wilhem and Serena go down.

- Tome of Lure of Flames is in Society of Leopold 2 if I recall right. *Please* give it to Lily and *not* Pink

- if you kill Father Allatius you lose humanity, but the other way doesnt lose you humanity. Dont ask me about why killing the SoL people is perfectly ok lol.

- Using Theft of Vitae to kill SoL folks indeed denies you XP. I ended up using Firestorm mostly.
Oh separate note. It is hard to find this configuration on GameFaq, but I just remembered. At command prompt you can key in -nofog
(where the cheats tell you to also type -console), that will help improve the darkness level of the game.