Posted January 23, 2012
high rated
1. Unofficial Patch 1.12 is useless.
The GOG version of Vampire: The Masquerade - Redemption is the official patched version 1.1. There is a fan-made unofficial version, 1.2, which apparently does not actually fix anything. The 1.12 patch also does not include any text document to explains what it fixes exactly. I read that the 1.12 patch is only useful if you wants to install some fan-made mods. So skip it.
2. Do not put any XP into Christoff's faith attribute because he will lose it.
When Christof is still a human, he has a "faith" attribute. Do NOT put any experience point into faith. Obviously Christof will become a vampire soon enough, and as a vampire he will lose the faith attribute along with any XP you put into it.
3. Reload a game also refreshes a store's items.
The game auto-saves whenever you enters a store, (i.e., the weapon smithy or gypsy's magic store.) A store's inventory refreshes every time you reload a game. So, if a store does not sell any item you want, just quickly reload from the auto-save, (which is conveniently the first save slot.)
4. When your character has 90 or higher manipulation, he can buy items cheaper than he can resell them at stores -- i.e., your character can buy and immediately resell at a store for profits.
At first, put all your experience points into raising Christof's manipulation. The manipulation attribute increases Christof's prices for selling items at a shop, and decreases his prices for buying items from a shop. At about 90 manipulation, Christof can buy an item cheaper than he resell it. That means he can buy an item from a shop, and then immediately resell it at a profit.
The higher Christof's manipulation is above 90, the more profit he can earn by buying and reselling at a shop. The more expensive an item is, the more profit he can earn by buying and reselling.
You may either put 90 hard points into Christof's manipulation, or 80 hard points and use two Rings of manipulation on him to reach 90 points. Each ring adds 5 points to the wearer's manipulation attribute.
However, you do NOT want to use your initial gold to buy Rings of Manipulation. You want to spend all you money to buy a full set of blood items at first. Which brings us to the next tips.
5. Wearing blood items significantly increase your character's new bloodpool when he gains a new rank.
At first, you want to use all your gold to buy a complete set of blood Items to outfit one party member, ASAP. A complete set includes a Blood Necklace, two Blood Bracelets, and two Blood Rings. The blood items will significantly increases your character base bloodpool every time he gains a new rank.
For example: let say if Christof starts with a base Bloodpool of 80, and he is not wearing any blood item. When he earns the Neonate rank, he gains 20 additional bloodpool to the base. So his new base bloodpool will be 80 + 20 = 100.
However, let say you let Christof wear every blood item to increase his total bloodpool just before he gained the new rank, (i.e., his base bloodpool = 100, a Blood Necklace adds 25 to bloodpool, two Blood Bracelets add 20 x 2 = 40, two Blood Rings add 10 x 2 = 20.) His total bloodpool will be 80 + 25 + 40 + 20 = 165. When Christof gains the Neonate rank, he earns the 20 additional Bloodpool on top of his total bloodpool. That means his new base bloodpool will be 165 + 20= 185. (With the blood Items on Christof, his new total bloodpool will be 185 + 25 + 40 + 20 = 270 immediately after gaining a rank..)
Initially, you will not have enough gold to buy a full set of Blood items before Christof and his initial party members start to gain new ranks. However, every additional bloodpool point counts. Do not even spend money on buying weapon or armor or any other item. Buy as many blood item as you can afford before Christof or Wilhem gains a rank for the first time. Pass the blood items among your party members when one is about to gain a new rank.
Here is when a character gains a rank, and how much bonus bloodpool and health he earns with each rank:
5,000 XP = Neonate (+20 to bloodpool, +20 to health)
10,000 XP = Ancillae (+20 to bloodpool, +30 to health)
50,000 XP = Elder (+30 to bloodpool, +50 to health)
20,000 XP = Methuselah (+40 to Bloodpool, +100 to health)
When you have a full set of blood items, you can then go ahead and grab a pair of Rings of Manipulation.
6. You can use the Awake discipline to revive a dead enemy -- and kill it for extra XP, again and again.; and you want to keep Awake at level 1.
The Awake discipline can revive a friendly vampire out of a torpor. It can also revive enemy vampires and non-vampire creatures including humans and summoned creatures. When a dead enemy is revived with a level-1 Awaken, it is near death and has little health. Higher levels of Awaken revive a target with more health and bloodpool. That is why you want to keep Awaken at level 1. You do not want to revive an enemy that is harder to kill again.
When you revive a enemy that is near death with little health, you can quickly and easily kill it again, and earn the same amount of experience as killing it for the first time. You can repeat the process again and again to harvest XP. It is possible to earn enough experience to max out every party member, every attribute and every discipline with a just a couple hours of repeating the process.
Early in the game, the two best enemies to exploit with Awake are Elemental (300 XP per kill) and Tremere Lord (500 XP per kill). You will encounter Elementals for the first time inside the Ardan's Chantry; stepping into the ritual circles on the floor have a 50-percent chance of spawning an Elemental. You will encounter a Tremere Lord for the first time in the Teutonic stronghold in Vienna.
I recommend doing this with a Tremere Lord instead of an Elemental, because you cannot feed on an Elemental. However, if you want some quick XP to max-out a discipline sooner, then go for Elementals. A benefit of targeting an Elemental is that an Elemental is slow, so it will not run around too quickly and having your party to chase it down. A Tremere Lord, unless your party corners it, is slippery.
As you repeatedly awake and kill an Elemental or Tremere Lord, do not forget to put blood items on a party member when he is about to gain a rank.
7. Discipline items are more useful than blood items in normal use
Blood items adds fixed numbers to your character's total bloodpool. Discipline items deduct some percentages off the blood cost of a discipline. While blood items are useful for boosting bloodpool when character gains a new rank, discipline items are more useful during normal gameplay. If your character repeatedly uses disciplines without recharging his bloodpool, you will notice that his bloodpool will last longer when he put on a full set of discipline items (over blood items.)
When your character has a full set of discipline items, (i.e., Discipline Necklace, two Discipline Bracelets, two Discipline Rings,) he can use Awake to raise and slaughter the same enemy again and again without having to feed for a long time. He can even just feed on the enemy (i.e., a Tremere Lord) over and over again to fully recharge himself because the blood cost of Awake will be so low with a full set of discipline items.
8. The effects of Cloak of Shadows and Cloak the Gathering stack - but only if you cast Cloak the Gathering before Cloak of Shadows. If you stack the cloaks, then even enemy bosses will not be able to detect your character with their highest-level Heightened Senses.
Cloak of Shadows and Cloak the Gathering grant invisibility to your character or your party. Heightened Senses detect cloak of the same level of below. So a level-5 Heightened Senses can detect up to level-5 Clock of Shadows or Clock the Gathering, (but not both stacked together.)
Cloak of Shadows and Clock the Gathering are not supposed to stack, but they do due to some programming oversight. If your character cast Cloak of Shadows first followed by Cloak the Gathering, the Clock of Shadows will be overridden by the Cloak the Gathering. However, if your character cast Cloak the Gathering first and then Cloak the Shadows, both will be in effect.
Let say if your character cast level-5 Cloak the Gathering followed by level-5 Cloak of Shadows, he will effectively have a "level 10" cloak. A level-5 Heightened Sense, which is the maximum level, cannot detect a level-10 cloak. With the level-10 cloak, you can attack and feed on any enemy - even a boss, and he still cannot detect you as long as both cloaks are active. However, the other party member still have only the level-5 cloak from the Cloak the Gathering. So you want to leave your other party members behind when you exploit the level-10 cloak.
The GOG version of Vampire: The Masquerade - Redemption is the official patched version 1.1. There is a fan-made unofficial version, 1.2, which apparently does not actually fix anything. The 1.12 patch also does not include any text document to explains what it fixes exactly. I read that the 1.12 patch is only useful if you wants to install some fan-made mods. So skip it.
2. Do not put any XP into Christoff's faith attribute because he will lose it.
When Christof is still a human, he has a "faith" attribute. Do NOT put any experience point into faith. Obviously Christof will become a vampire soon enough, and as a vampire he will lose the faith attribute along with any XP you put into it.
3. Reload a game also refreshes a store's items.
The game auto-saves whenever you enters a store, (i.e., the weapon smithy or gypsy's magic store.) A store's inventory refreshes every time you reload a game. So, if a store does not sell any item you want, just quickly reload from the auto-save, (which is conveniently the first save slot.)
4. When your character has 90 or higher manipulation, he can buy items cheaper than he can resell them at stores -- i.e., your character can buy and immediately resell at a store for profits.
At first, put all your experience points into raising Christof's manipulation. The manipulation attribute increases Christof's prices for selling items at a shop, and decreases his prices for buying items from a shop. At about 90 manipulation, Christof can buy an item cheaper than he resell it. That means he can buy an item from a shop, and then immediately resell it at a profit.
The higher Christof's manipulation is above 90, the more profit he can earn by buying and reselling at a shop. The more expensive an item is, the more profit he can earn by buying and reselling.
You may either put 90 hard points into Christof's manipulation, or 80 hard points and use two Rings of manipulation on him to reach 90 points. Each ring adds 5 points to the wearer's manipulation attribute.
However, you do NOT want to use your initial gold to buy Rings of Manipulation. You want to spend all you money to buy a full set of blood items at first. Which brings us to the next tips.
5. Wearing blood items significantly increase your character's new bloodpool when he gains a new rank.
At first, you want to use all your gold to buy a complete set of blood Items to outfit one party member, ASAP. A complete set includes a Blood Necklace, two Blood Bracelets, and two Blood Rings. The blood items will significantly increases your character base bloodpool every time he gains a new rank.
For example: let say if Christof starts with a base Bloodpool of 80, and he is not wearing any blood item. When he earns the Neonate rank, he gains 20 additional bloodpool to the base. So his new base bloodpool will be 80 + 20 = 100.
However, let say you let Christof wear every blood item to increase his total bloodpool just before he gained the new rank, (i.e., his base bloodpool = 100, a Blood Necklace adds 25 to bloodpool, two Blood Bracelets add 20 x 2 = 40, two Blood Rings add 10 x 2 = 20.) His total bloodpool will be 80 + 25 + 40 + 20 = 165. When Christof gains the Neonate rank, he earns the 20 additional Bloodpool on top of his total bloodpool. That means his new base bloodpool will be 165 + 20= 185. (With the blood Items on Christof, his new total bloodpool will be 185 + 25 + 40 + 20 = 270 immediately after gaining a rank..)
Initially, you will not have enough gold to buy a full set of Blood items before Christof and his initial party members start to gain new ranks. However, every additional bloodpool point counts. Do not even spend money on buying weapon or armor or any other item. Buy as many blood item as you can afford before Christof or Wilhem gains a rank for the first time. Pass the blood items among your party members when one is about to gain a new rank.
Here is when a character gains a rank, and how much bonus bloodpool and health he earns with each rank:
5,000 XP = Neonate (+20 to bloodpool, +20 to health)
10,000 XP = Ancillae (+20 to bloodpool, +30 to health)
50,000 XP = Elder (+30 to bloodpool, +50 to health)
20,000 XP = Methuselah (+40 to Bloodpool, +100 to health)
When you have a full set of blood items, you can then go ahead and grab a pair of Rings of Manipulation.
6. You can use the Awake discipline to revive a dead enemy -- and kill it for extra XP, again and again.; and you want to keep Awake at level 1.
The Awake discipline can revive a friendly vampire out of a torpor. It can also revive enemy vampires and non-vampire creatures including humans and summoned creatures. When a dead enemy is revived with a level-1 Awaken, it is near death and has little health. Higher levels of Awaken revive a target with more health and bloodpool. That is why you want to keep Awaken at level 1. You do not want to revive an enemy that is harder to kill again.
When you revive a enemy that is near death with little health, you can quickly and easily kill it again, and earn the same amount of experience as killing it for the first time. You can repeat the process again and again to harvest XP. It is possible to earn enough experience to max out every party member, every attribute and every discipline with a just a couple hours of repeating the process.
Early in the game, the two best enemies to exploit with Awake are Elemental (300 XP per kill) and Tremere Lord (500 XP per kill). You will encounter Elementals for the first time inside the Ardan's Chantry; stepping into the ritual circles on the floor have a 50-percent chance of spawning an Elemental. You will encounter a Tremere Lord for the first time in the Teutonic stronghold in Vienna.
I recommend doing this with a Tremere Lord instead of an Elemental, because you cannot feed on an Elemental. However, if you want some quick XP to max-out a discipline sooner, then go for Elementals. A benefit of targeting an Elemental is that an Elemental is slow, so it will not run around too quickly and having your party to chase it down. A Tremere Lord, unless your party corners it, is slippery.
As you repeatedly awake and kill an Elemental or Tremere Lord, do not forget to put blood items on a party member when he is about to gain a rank.
7. Discipline items are more useful than blood items in normal use
Blood items adds fixed numbers to your character's total bloodpool. Discipline items deduct some percentages off the blood cost of a discipline. While blood items are useful for boosting bloodpool when character gains a new rank, discipline items are more useful during normal gameplay. If your character repeatedly uses disciplines without recharging his bloodpool, you will notice that his bloodpool will last longer when he put on a full set of discipline items (over blood items.)
When your character has a full set of discipline items, (i.e., Discipline Necklace, two Discipline Bracelets, two Discipline Rings,) he can use Awake to raise and slaughter the same enemy again and again without having to feed for a long time. He can even just feed on the enemy (i.e., a Tremere Lord) over and over again to fully recharge himself because the blood cost of Awake will be so low with a full set of discipline items.
8. The effects of Cloak of Shadows and Cloak the Gathering stack - but only if you cast Cloak the Gathering before Cloak of Shadows. If you stack the cloaks, then even enemy bosses will not be able to detect your character with their highest-level Heightened Senses.
Cloak of Shadows and Cloak the Gathering grant invisibility to your character or your party. Heightened Senses detect cloak of the same level of below. So a level-5 Heightened Senses can detect up to level-5 Clock of Shadows or Clock the Gathering, (but not both stacked together.)
Cloak of Shadows and Clock the Gathering are not supposed to stack, but they do due to some programming oversight. If your character cast Cloak of Shadows first followed by Cloak the Gathering, the Clock of Shadows will be overridden by the Cloak the Gathering. However, if your character cast Cloak the Gathering first and then Cloak the Shadows, both will be in effect.
Let say if your character cast level-5 Cloak the Gathering followed by level-5 Cloak of Shadows, he will effectively have a "level 10" cloak. A level-5 Heightened Sense, which is the maximum level, cannot detect a level-10 cloak. With the level-10 cloak, you can attack and feed on any enemy - even a boss, and he still cannot detect you as long as both cloaks are active. However, the other party member still have only the level-5 cloak from the Cloak the Gathering. So you want to leave your other party members behind when you exploit the level-10 cloak.
Post edited January 24, 2012 by ktchong