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VTM:R isn't a particularly bad game, but it doesn't stand out as particularly memorable either. The combination of medieval and contemporary settings is a novel idea, but the game takes a long time to get going leaving the medieval section mostly forgettable. Running into some of the characters from the medieval period again in the contemporary setting adds a nice twist. Also, despite the addition of various firearms in the contemporary part of the game, I found myself mostly relying on melee because it needs less micro-managing.
The gameplay itself is completely linear and the city / town environments between quests are very small leaving let sense of exploration. The quests themselves are run of the mill kill your way through a dungeon until you reach the end and the plot moves forward. The game has three endings, but nothing you do until the very end makes any difference as to which ending you get, so it's just a case of saving before the final battle and then reloading to see all the endings. The graphics show their age, but actually aren't that bad once you get use to them.
If you are really into vampires, or are a big fan of RPGs, you'll probably enjoy the game. If you're more of a casual fan of RPGs (or not a fan at all), you could probably skip it.
Just to disagree on one minor point: I believe the amount of humanity your character has allows different decisions at the end. I seem to recall not being able to get the good guy ending when I had low humanity. Meanwhile, a good guy can go evil at any time.
There is some motivation to have low humanity also -- some of the weapons and armors in the game have a humanity maximum rating.
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hort_wort: Just to disagree on one minor point: I believe the amount of humanity your character has allows different decisions at the end. I seem to recall not being able to get the good guy ending when I had low humanity. Meanwhile, a good guy can go evil at any time.
There is some motivation to have low humanity also -- some of the weapons and armors in the game have a humanity maximum rating.

Having high humanity also disallows choosing responses in the final conversation. In that case you always get good ending, and can't get the other two.
At the time this game came out it was awesome, especially for the late 90s and all but I can see how people just playing this now for the first time might not like it. The Sequel is probably alot better for most people to play who dont have fuzzy lovey memories for this game from playing it the first time around.
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LordRikerQ: At the time this game came out it was awesome, especially for the late 90s and all but I can see how people just playing this now for the first time might not like it. The Sequel is probably alot better for most people to play who dont have fuzzy lovey memories for this game from playing it the first time around.

I'd have to agree with this, for the time it was made, the game is good. But returning to it now, you've got to have a more open mind. I enjoyed the game years ago but now am finding it incredibly frustrating at times (managing health/blood against hordes of enemies who run away when you near kill them, not to mention frenzy). Its an interesting game, but I don't think its for everyone, Bloodlines is much more modern and an easier play imo.
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Ragnaroker: I enjoyed the game years ago but now am finding it incredibly frustrating at times (managing health/blood against hordes of enemies who run away when you near kill them, not to mention frenzy).
Either I've gotten rusty, or games have gotten more casual these days, because I am having a whole lot of problems playing V:tM as well. I was about 13 when it came out and I remember completing it at least twice, as well as having a blast on multiplayer servers, but now I seem to suck (no pun intended) really really hard at this game. D:
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LordRikerQ: At the time this game came out it was awesome, especially for the late 90s and all but I can see how people just playing this now for the first time might not like it. The Sequel is probably alot better for most people to play who dont have fuzzy lovey memories for this game from playing it the first time around.
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Ragnaroker: I'd have to agree with this, for the time it was made, the game is good. But returning to it now, you've got to have a more open mind. I enjoyed the game years ago but now am finding it incredibly frustrating at times (managing health/blood against hordes of enemies who run away when you near kill them, not to mention frenzy). Its an interesting game, but I don't think its for everyone, Bloodlines is much more modern and an easier play imo.
Well, the problem I had with the game is not necessarily linked to it's difficulty or any frustrating elements -- I didn't find it particularly difficult at all after finding out how easily 'Awe' could be exploited to pull enemies away from each other and then suck them dry one by one, most of the time avoiding the whole health/blood balancing act -- but it just got very boring to me...

It's an extremely linear game, with little to no exploration to speak of. Your party members are completely one-dimensional and party controls are horrible, which is something I don't understand for a game that was released in a time where the Baldur's Gate series and Planescape Torment were HUGE. And the story isn't all that captivating/motivating either. I just kinda stopped caring at a certain point. So, although it has some great ideas, and an RPG system and setting that have a LOT of potential, the execution of the game felt very lackluster and flawed.
Post edited October 09, 2010 by Lorfean
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hort_wort: Just to disagree on one minor point: I believe the amount of humanity your character has allows different decisions at the end. I seem to recall not being able to get the good guy ending when I had low humanity. Meanwhile, a good guy can go evil at any time.

There is some motivation to have low humanity also -- some of the weapons and armors in the game have a humanity maximum rating.
Correct; also some of the disciplines need low humanity.

I couldn't play through more then twice except to try mods - it (as was said) is very linear. However, that isn't true with MP and the story teller system and is a big reason why game veterans are STILL playing it online (with remote LANs). I was truly disappointed when I found out that the only available I-net connection I can have, satellite, has too long of a delay and has strict and low bandwidth usage limits preventing me from playing MP.
Post edited October 09, 2010 by lordhoff