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While this subforum is very inactive compared to the Steam one I hope topics about feedback don't get ignored here and will be seen at some point.

In version 1.0.6.7 in the upper floor of the museum when one of Iris's help dialogs popped up pointing out that the room below can be seen I did fall down the hole at the same time which caused Iris's help text to be stuck on the screen after the screen transition. Besides the visual effect it did not seem to have any other negative effects and going back up to the original room and triggering the same dialog from Iris again caused the text being stuck to fix.


And in version 1.0.6.8 I did craft/buy/duplicate all non-unique chips to the maximum of 5 to test their effects. One interesting thing here is that it is possble to obtain more than 5 chips of each non-unique type if found e.g. via chests. But once all possible chips are duplicated to the maximum opening the chip selection menu causes a significant performance impact for roughly a second - but also my CPU is pretty old so newer system might not be affected as much. But once somebody goes over and over New Game+ and accumulates even more chips this will also become a problem for newer systems. Besides that such an amount of chips also makes navigating and equipping them very painful.

For those reasons I would propose 2 changes to significantly increase the experience here:

- Unused chips should be merged to mitigate the performance issue and make navigating chips much more easy. For example if I have 7 stamina chips but only 3 of them are equipped instead of showing 4 times unequipped stamina chips and 3 times equipped stamina chips the unequipped ones could be merged into one entry like "Stamina Chip x 4". Since this would cause to limit the maximum amount of chips that can be shown in the menu without limiting the actual amount of chips a player can have it would already heavily mitigate the performance issue and make navigating them not painful.

- Additionally similar to weapons the last used chips should be shown on the top. For example if I equip a stamina chip any used/unused stamina chips should then be moved at the top. This sorting appears to be useful for weapons and it would also make navigating a more complete chip collection a bit easier.