Posted September 09, 2014
Between 640*400, 800*600 and 1024*768, of course I'm usually inclined to choose the latter. But it seems in Unreal Gold with each step towards higer resolutions, the GUI elements, mainly the translator window is shrinking, and I much prefer the font and window size of 640*400 to the tiny writing in higher resolutions. Even the one in 800*600 seems small already.
I noticed there is an option to double the font size, but that seems to refer only to the menu font, not to the in-game translator GUI. Is there a way to have a higher resolution than 640*400 and still keep the original size of translator window and font, or do I have to choose between the two?
I noticed there is an option to double the font size, but that seems to refer only to the menu font, not to the in-game translator GUI. Is there a way to have a higher resolution than 640*400 and still keep the original size of translator window and font, or do I have to choose between the two?
Post edited September 09, 2014 by Leroux
This question / problem has been solved by Aridoom
