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The Game was in development in 1995 and had its quakeish beta in 1996-early 1997

Brute (Unreal Gold) vs Bigman (Early Name of the Brute - Unreal 1995 Demo)

Brutes
- Brutes are smaller then the Bigman
- They still shoot Rockets
- Have a little less Health than the Bigman (I Think)
- Debuted in Unreal Special Edition (3DFX Demo) (v200)

Bigman

- Bigmans are larger then the Brutes
- They either shoot shotguns or Rockets
- Have more health like 300 Somthing Health than the Brute
- Had an Bug Eyed (Early) Version of the Bigman since the 1995 Demo
- Bug Eyed Bigman debuted in 1995 Demo of UNREAL and the Bigman (One with Red Eyes) debuted in Unreal 1996 Beta and Unreal 1997 Alpha

Skaarj

Skaarj (Retail Version)

-The Skin is greenish since mid-1997
-Same attacks as the Beta Version of the Skaarj
-Early Names were Skaarj Hunter and Skaarj Barbarian
-Debut since 1997 Beta (I Think)

Skaarj Hunter/Barbarian

-The Skin is Gothic Grayish since 1996 Beta
-Same attacks as the Beta
-Debut since 1996 Beta

Thats it for Today for more questions keep watching this thread
Interesting thread, I like to see the development of almost any game and the process and decisions it took to shape it's finished form, keep 'em coming!
Unreal Gold is re-released on GOG already.I would love to see re-release of Unreal 1 because this year is 20th anniversary of Unreal 1(1998) and Half-Life(1998).