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Whenever I am in some type of Inventory Menu, I cannot seem to be able to move the item cursor left, when for example, selecting something to sell to a vendor.

In the Sewers, ended up in the water with the leeches. Keep taking damage even when not in the water (2 damage every second - Started at 1 damage until I went into a 2nd pool of water with leeches) and nothing seems to cure it. Under Effects and Spells, nothing is listed to explain this damage. Even saving at the spirit that heals you does not stop this damage.

When selecting Follow in Quest Panel for quests, the quest just disappears when I go to a new area and tracks nothing or a different quest.

Looking forward to Controller Support. Wondering if you might replace the "Credits" with something else for the GOG version. Had no idea there were credits until visiting the unepicgame.com wetbsite. Shame to break a wall with nothing there that was supposed to be a challenge.
Nvm about the leech, I guess they end up in your inventory and you have to click them there to get rid of them. But I had a feeling that wasn't a bug but the other issues I brought up seem to be.
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alostsol: Whenever I am in some type of Inventory Menu, I cannot seem to be able to move the item cursor left, when for example, selecting something to sell to a vendor.

In the Sewers, ended up in the water with the leeches. Keep taking damage even when not in the water (2 damage every second - Started at 1 damage until I went into a 2nd pool of water with leeches) and nothing seems to cure it. Under Effects and Spells, nothing is listed to explain this damage. Even saving at the spirit that heals you does not stop this damage.

When selecting Follow in Quest Panel for quests, the quest just disappears when I go to a new area and tracks nothing or a different quest.

Looking forward to Controller Support. Wondering if you might replace the "Credits" with something else for the GOG version. Had no idea there were credits until visiting the unepicgame.com wetbsite. Shame to break a wall with nothing there that was supposed to be a challenge.
The inventory left bug is identified and being fixed by the developer per the bugs and issues thread on the unepic support forum - http://www.unepicgame.com/phpBB3_en/viewtopic.php?f=3&t=1183

The main forum there to report the bugs and issues is http://www.unepicgame.com/phpBB3_en/viewforum.php?f=3
May want to copy your bug reports to a post there, and I don't think you need to register to make a post.
Thank you for the links and info.

Just so I don't forget, there was another bug. 2 rooms below the save point there is a room with a very tall ladder. To the left of the latter is a torch. This torch can be lit and is the last torch in the room to be lit, yet it doesn't give that special sound and flare of the torches when lit. When I leave the room, and come back, it is unlit again. I cannot get the achievement for the first part of the dungeon because of this bugged torch.
The light bug in that room seems to be a just in the Gog release. Hopefully it will be fixed soon.
i have also a bug, the gate to the Harnabank is close, i can't open this gate, so i stucked in there
also a (potentially) game breaking bug... I can open the lock to the mine, without owning the key to the mine! (it doesn't give a sound and a comment what key I lack, it just opens.
Doesn't it rip apart the story flow?
Not really. If you go into the mines without the key all you miss is an NPC which you meat again in the second "Dungeon". He has a minor role giving you a side quest.
The only thing not adding up is that the player says something about meeting him again when you actually didn't because you skipped him.
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alostsol: Nvm about the leech, I guess they end up in your inventory and you have to click them there to get rid of them. But I had a feeling that wasn't a bug but the other issues I brought up seem to be.
And I came here with the same problem, thinking I had a bug. Guess not, thank you!
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alostsol: Nvm about the leech, I guess they end up in your inventory and you have to click them there to get rid of them. But I had a feeling that wasn't a bug but the other issues I brought up seem to be.
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Nesoo: And I came here with the same problem, thinking I had a bug. Guess not, thank you!
Yes those leeches are quite the annoyance, since nothing shows up on the status bar, you just start taking damage. While in the sewers I'm getting paranoid and keep checking my inventory just to make sure I haven't missed any.
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frelor: Not really. If you go into the mines without the key all you miss is an NPC which you meat again in the second "Dungeon". He has a minor role giving you a side quest.
The only thing not adding up is that the player says something about meeting him again when you actually didn't because you skipped him.
Which key? Where is this key to the mines? I don't recall getting one myself. The door opened and I had to run out in the open dodging the falling boulders to get to the mine. Have I missed something?
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frelor: Not really. If you go into the mines without the key all you miss is an NPC which you meat again in the second "Dungeon". He has a minor role giving you a side quest.
The only thing not adding up is that the player says something about meeting him again when you actually didn't because you skipped him.
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korell: Which key? Where is this key to the mines? I don't recall getting one myself. The door opened and I had to run out in the open dodging the falling boulders to get to the mine. Have I missed something?
Yes the door opening without having the key is a bug in the GOG version. You get the key if you go one room to the left from the room with the door to the mines. In that room you have to climb the long ladder in the middle one room up. There you will meet a ghost. If you do his Quest you will get the key to the mines.
Because of the bug you obviously don't need the key but as I said above it is recommended to do his quest. You will meet him again and the dialog is a bit confusing if you haven't spoken to him before
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korell: Which key? Where is this key to the mines? I don't recall getting one myself. The door opened and I had to run out in the open dodging the falling boulders to get to the mine. Have I missed something?
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frelor: Yes the door opening without having the key is a bug in the GOG version. You get the key if you go one room to the left from the room with the door to the mines. In that room you have to climb the long ladder in the middle one room up. There you will meet a ghost. If you do his Quest you will get the key to the mines.
Because of the bug you obviously don't need the key but as I said above it is recommended to do his quest. You will meet him again and the dialog is a bit confusing if you haven't spoken to him before
Ah yes. I had met that ghost but didn't do the quest. Just done it now and got the key, even though I already visited the mines and beat the guardian in there. Ah well, not game breaking.