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Allright this is gonna sound whiny as hell, but i just want to went it off someway. Know that i adore this game, but theres one thing.

For fraks sake these things make me want to stop playing. Sting->teleport to invisibility->repeat after two turns.
Whoever thought this was a good way to implement steathy enemy - please fire yourself and stay away from gamedesign.
There is no cooldown for these things to do their tricks, they require so much time its completely ruins the flow of the game.
Flares work only when you know where to look for, googles does nothing (even +56% detection still require you to stay for a long time waiting for that silouette appear.
So far i found only one reliable method of detecting it and of course it would be patched instead of the buggy bugs: if you are choosing a location for force field the sector with something ivisible will be shown as unavailable to cast showing you where the bastards are.
"But you can place traps and then start a fight"
"but you can use googles and flares"
"but you can use molotovs and that flaming spell"
"but you can lure them with sounds"

NO! This enemy is just broken. I enjoy overcoming difficulties and getting metagame experience finding my own approach to a various enemies Underrail has, but these things just here to stop you from playing because you just know that if theres more than two of them, its gonna take much more time than it feel right to take. They annoyed me so much i gathered a lot of supplies and went to their lair in the southern sector cave, killed the black stalker and went on to ->SPOILERS BELOW!<-


In DC you get to powestation and its a brilliant place gamedesign wise: the most safest places you know become hostile too, even deadly, it really makes you act fast because you dont have the same options anymore. You evade/take fights with what opposes you and advance from one puzzle piece to another until third map makes you excpect coil spiders BUT NO. ITS THE SAME FREAKING BUGS.
The mix of dissapointment and aknowledgment of how much time ill have to waste on them made me close the game not wanting to get back to it. First time in 50 or so hours.
I think you should post it on offorum (underrail.com/forums/index.php?board=1.0)
Better chance to get constructive response from devs.
Also, there's no need to metaplay to solve tactical situations here. But it requires careful approach, heavily influenced by your build. Without it, it hard to recommend smth.

Советую запостить это на оффоруме, там больше шансов получить ответ от разработчика.
Хотя оба вопроса уже сто раз обсуждались. С DC есть проблема - сложность этого участка после первого прохждения сильно падает, когда знаешь где и что делать.
По поводу сталкеров и прочей падали, без указания твоего билда что-то посоветовать сложно.
Да и метаигровые методы тут не нужны, разведка и подготовка наше все
Post edited December 24, 2018 by Sten_MkIIs
avatar
Sten_MkIIs: I think you should post it on offorum (underrail.com/forums/index.php?board=1.0)
Better chance to get constructive response from devs.
Also, there's no need to metaplay to solve tactical situations here. But it requires careful approach, heavily influenced by your build. Without it, it hard to recommend smth.

Советую запостить это на оффоруме, там больше шансов получить ответ от разработчика.
Хотя оба вопроса уже сто раз обсуждались. С DC есть проблема - сложность этого участка после первого прохждения сильно падает, когда знаешь где и что делать.
По поводу сталкеров и прочей падали, без указания твоего билда что-то посоветовать сложно.
Да и метаигровые методы тут не нужны, разведка и подготовка наше все
Thanks for the reply, так и поступлю.

Это был просто крик души, мне осталось пройти буквально пару заданий до финала, потом буду собирать мысли и отправлюсь на форум в раздел предложений. Я бы очень хотел чтобы игра жила и развивалась, давно я не был так сильно увлечен.