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Made an automap tool for Ultima V. Requires Windows. Meant to be used with the GOG version of the game. Should work with the music patched version as well.

Features:

Shows the map of the current location (world, underworld, town, dungeon). You can play as these areas were already explored or set them as unexplored and to be revealed as you move.

HUD which shows HP, MP, status, experience, class and level, attributes and equipment.

Optional auto level up. When you have enough experience points, your character automatically gains a level and a random attribute point.

Optional (and very experimental) autofight. Knows how to switch weapons if needed but does not use spells. Implemented by sending keypresses to the game window. Read the info in the manual before using.

Debug functions: teleporting, dialogue script viewing, time forwarding.

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Download and a bunch of screenshots here:
http://u5.zorbus.net
This looks amazing! I'm just about to start playing the entire series, I wish this was available for all titles. I'll definitely check it out when I get to UV!

I would settle for a dungeon automapper with fog of war. I don't like mapping dungeons like I did when I was a kid playing these games for the 1st time.
This comes just in time! Been replaying the Ultima series and just arrived at Ultima 5! Thanks so much, works like a charm so far!
Thanks for this!! :)
avatar
joonashgog: Made an automap tool for Ultima V. Requires Windows. Meant to be used with the GOG version of the game. Should work with the music patched version as well.

Features:

Shows the map of the current location (world, underworld, town, dungeon). You can play as these areas were already explored or set them as unexplored and to be revealed as you move.

HUD which shows HP, MP, status, experience, class and level, attributes and equipment.

Optional auto level up. When you have enough experience points, your character automatically gains a level and a random attribute point.

Optional (and very experimental) autofight. Knows how to switch weapons if needed but does not use spells. Implemented by sending keypresses to the game window. Read the info in the manual before using.

Debug functions: teleporting, dialogue script viewing, time forwarding.

---

Download and a bunch of screenshots here:
http://u5.zorbus.net
This is awesome! I guess you need to start working on 4 as well!
I've updated this to release 3.

What's new:
- Spell list. Can be used to mix spells.
- Inventory list. This is just a list. All in one screen.
- Using a gem or a peer spell / scroll sets the current area (or part of the world map) explored.
- HUD shows the amount of gems.

Screenshots of spell list and inventory:
http://u5.zorbus.net/graphics/17.png
http://u5.zorbus.net/graphics/18.png

http://u5.zorbus.net