Posted September 07, 2021
I had one last crack at Ultima 1 and stuck it out this time. I found an overworld map image made up of screenshots from the game and it helped me see that the overworld consists of quarters i.e a grid of four similar-sized continents. Each continent has two castles and approximately the same number of towns and one king will send you on a dungeon mission for a gem, the other will give you an overworld mission for strength points. I realized that, when dungeoning, it's best to use ladder up/down spells and complete the lower level kill quests using hit and run. It's too easy to be blindsided by tough opponents or get lost unless you use a map. Getting killed quickly in the dungeons was always my main problem. Overworld survival is not very hard once you can afford a frigate and can go about killing opponents on land with your cannon and many of them can't fight back. You can dominate even more with the air car. I realized later that the best weapons are in the castles and can't be bought. If you're lucky you can steal a pistol, light sword or blaster from an armoury, but if you're caught chances are you'll be killed by the guards. The king that gives you the toughest dungeon mission, in my case it was to kill a Balron on a dugeon level 9(which may be fixed for every play), as well as giving you a gem, lets you take 9 items from his stores(use (G)et rather than (S)teal).
When I could afford to buy a space shuttle and go into space for the Star Wars, arcade style part of the game, once I got the hang of docking, hyperjumping and using the laser-sight I was soon able to get the required 22 kills and become a "Space Ace". Funny how later in the game you realize that the kings that have been helping you are actually holding their princesses prisoner and to rescue them you have to first kill the jester for the key, then kill a number of guards to get away with the princess(you can kill the king too, though I couldn't kill Lord British no matter how many times I hit him).
The inn-keepers are actually your main guides, by buying drinks you get instructions, which you have to piece together to figure out what your goal is. Frankly it's one of the most nonsensical plots ever. You have to kill enough enemies to reach level 8 or above and become a space ace to suitably impress one of the rescued princesses into telling you where the time machine is, which you use to defeat the evil wizard Mondain. I can say I've beaten the game now, while also saying that overall the game is stupid. This is the DOS version too, which looks and plays better than the original for the Apple II five years prior. I don't believe I could ever have stuck through the slowness of the Apple II game back in '81. I guess it was the first RPG game to have a decent overworld though, most games at the time just consisting of dungeons and 3D, first person dungeon view was new too. Of course Richard Garriot's Akalabeth(aka Ultima 0) was published in some state of completeness as early as 1979 I believe and it did have about the crudest possible overworld one could make as well as the 3D dungeons.
When I could afford to buy a space shuttle and go into space for the Star Wars, arcade style part of the game, once I got the hang of docking, hyperjumping and using the laser-sight I was soon able to get the required 22 kills and become a "Space Ace". Funny how later in the game you realize that the kings that have been helping you are actually holding their princesses prisoner and to rescue them you have to first kill the jester for the key, then kill a number of guards to get away with the princess(you can kill the king too, though I couldn't kill Lord British no matter how many times I hit him).
The inn-keepers are actually your main guides, by buying drinks you get instructions, which you have to piece together to figure out what your goal is. Frankly it's one of the most nonsensical plots ever. You have to kill enough enemies to reach level 8 or above and become a space ace to suitably impress one of the rescued princesses into telling you where the time machine is, which you use to defeat the evil wizard Mondain. I can say I've beaten the game now, while also saying that overall the game is stupid. This is the DOS version too, which looks and plays better than the original for the Apple II five years prior. I don't believe I could ever have stuck through the slowness of the Apple II game back in '81. I guess it was the first RPG game to have a decent overworld though, most games at the time just consisting of dungeons and 3D, first person dungeon view was new too. Of course Richard Garriot's Akalabeth(aka Ultima 0) was published in some state of completeness as early as 1979 I believe and it did have about the crudest possible overworld one could make as well as the 3D dungeons.