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I've tried at least twice to start in Ultima 4, but I don't know any of the controls. Usually GOG is good about providing reference materials and I love them for that, but the Ultima Series seems a bit newbie-unfriendly and not having a reference card for Quest of The Avatar really doesn't help.

Can you guys help me fill that void? I really want to get into this series, it seems awesome!
This question / problem has been solved by DCTimage
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ZionBlanco: I've tried at least twice to start in Ultima 4, but I don't know any of the controls. Usually GOG is good about providing reference materials and I love them for that, but the Ultima Series seems a bit newbie-unfriendly and not having a reference card for Quest of The Avatar really doesn't help.

Can you guys help me fill that void? I really want to get into this series, it seems awesome!
You can find the manual here, the spellbook here, the map here, and the clue book here. Have fun becoming the Avatar!
here's the controls, with a few exceptions here and there like descend is no longer needed in Ultima 5 instead you just use K for climb to go up and down and so on but for the most part these are mostly the same in Ultima's 1-5

A attack with readied weapon (must indicate direction of the attack)
B board vessel (or mount a horse)
C cast a magical spell (must be followed by the number of the player who wishes to cast it -- not needed in combat or in dungeon rooms -- and then the first letter of the desired spell)
D descend ladder to next level of dungeon or building
E enter villages, towns, castles, dungeons and shrines
F fire a ship's cannons after boarding (must indicate direction of attack)
G get chest (open and disarm, if trapped; must be followed by the number of the player who wishes to open the chest except during combat and in dungeon rooms)
H hole up and camp, recover from wounds
I ignite torch for illumination in dungeons (requires a special item)
J jimmy lock (use magical key to unlock a sealed door; must be followed by the direction of the door you wish to unlock)
K climb ladder to the next level of a building or dungeon
L locate position (requires a special item)
M mix reagents
N new order (exchanges the position of two players indicated within the party except for player #l)
O open door (must indicate direction)
P peer at gem (requires a special item)
Q quit and save
R equip player with weapon of choice (if owned)
S search current location for unusual items
T talk (allows player to converse with merchants or townsfolk in the direction indicated)
U use item
V volume (toggles sound effects on/off)
W wear armor
X exit current form of transportation, continue on foot
Y yell "giddyup" or "whoa" to speed up or slow down horse
Z ztats (displays status and attributes of a selected player; if 0 is pressed instead of a player number, displays lists of weapons, armor, items, reagents and mixtures)
Post edited June 25, 2012 by DCT
Thanks, guys! Hopefully I can get into this series now.