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Hello !

Well i'm a little bit stucked in Ultima 7 :/

I enjoyed the beginning of the game, the investigations in Trinsic. But now, i don't really know what to do ... Maybe I missed something ? I leaved Trinsic, been to Britain to see Lord British, take my equipment back from him ... and now ? I tried to solve the thief in Paws but did not found a clue for it. I have to found this "Crown Jewel" boat, but don't know where to look for it. I also saw Batlin, who told me to pass a test to be a member of The Fellowship.

Did I miss something really important to speak about with a character ? Or do I have just to explore the world and see what happens ?
You don't have to worry about sequence breaking or anything like that. Talking with everyone will give lots of hints for things to do.
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GeistSR: You don't have to worry about sequence breaking or anything like that.
Strictly speaking, there is one thing to avoid. There are well-hidden secret areas filled with key items and other stuff; if you happen to find one, you might break the game. (There is one in Trinsic that allows you to warp straight to the end of the game, for instance.)

Also, you can get away without going into any dungeons for quite a while.
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wlitw: [...]
I tried to solve the thief in Paws but did not found a clue for it. I have to found this "Crown Jewel" boat, but don't know where to look for it. I also saw Batlin, who told me to pass a test to be a member of The Fellowship.
Rushing Black Gate hoping for quick resolution of enigmas will bring frustration and prevent you from fully experiencing the game. I'm not sure what's your previous experience with RPGs, but suffice it to say that the world is pretty open-ended. As you focus on a line of development, with the right mindset this world is pretty immersing and you don't mind the sheer amount of dialogue.

Here is one approach to advance in the game: put quests in two groups - main quests and side quests. Main quests will mostly be about the grand problems affecting Britannia (murders, unreliable magic, and others) and involve multiple towns, while side quests will be confined to one or a couple towns. You are free to pick any of them, to be finished, or postponed and resumed later. Main quests get more complicated as you progress, so make notes on items, people, places you may need to interact with later. The Crown Jewel is an example of this; you don't immediately have everything needed to find this ship or the people aboard. Take more clues from related facts and evidence from people you ask about this - you may find interesting interconnections. While you are on your grand quests, come off your avatar pedestal and talk to the people! Bake bread with them, listen to their gossip and love quarrels, etc. This is key to solve the side quests. Britannia relies on your might and virtue!

A couple practical tips, considering the nature of the Paws enigma and other similar ones:

1) When an NPC gives you new evidence connected to another person, it is likely that a new dialogue tree has emerged from it so you can advance in your inquiry. Armed with new information, go back to talk to the relevant people.

2) The world has a day-night cycle, and people do different activities at different locations within a town. This might be relevant to triggering the right lines of dialogue from an NPC.
Post edited August 12, 2015 by alagner
I'll reiterate what the others have said: take it slowly and work your way through things as you come to them. The story starts with a murder mystery, but there's a lot going on under the surface in Britannia (some of which is more significant than the murder), and you'll develop a much better understanding of the situation by meandering a bit (or a lot).
Post edited August 12, 2015 by Garran
Thanks for all your replies :)
My advise: Just dive into the world, let yourself being absorbed by the wonderful stories the inhabitants tell you and roam around! The main story can be ignored for a looong time. That's what makes U/:BG so absolutely unique for me - it tells dozens of stories and doesn't force you on the main quest. I've never felt such a profound feeling of freedom and a similarly "living" world full of real characters (not just "npcs") like here. And by wandering around freely, discovering secret places and hidden treasures, you'll also find clues of the main story from time to time.