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so, curious if anyone has figured this out, google is turning up nothing.

I've got U9 with some patches working decently (well, as decently as possible) at 1920x1080

only problem is, the user interfaces are drawn too big. i.e. the belt etc is stretched, which isnt a huge problem, but the problem I'm having is that reading a book is drawn too 'tall' so the top of the book is off the screen. which makes it so I can't click the little red bookmark to jump back to the first page of a book.

this is a colossal pain in the neck, so if anyone has any idea if theres an .ini option to scale down the gui, or some hex edit that will do the trick, im all ears

thanks!

edit: also, still amazed that after 13 years, and even on an SSD, opening a book still results in 2 seconds of music stuttering while the book loads, lol
Post edited August 23, 2012 by Eduardo911
I actually think the lag when opening books is created by a fast CPU. You can get rid of the stuttering by increasing StreamDuration in option.ini to something like 10000. Basically this makes the game buffer 10 seconds of music instead of just one second... But it doesn't reduce the lag...
huh thats cool, at least i dont have to listen to skipping music now. shame the book still takes 5 seconds to open, no idea what thats all about. guess its hard coded for some reason haha

now if i could just figure out how to make it not so BIG id be all set. ive tried playing it now without the bookmark and its an absolute nightmare haha
Have you tried running it in glide (using the nglide wrapper)? I tried running the game in DX7 and found that the book takes a few seconds to open. The game runs better with nglide. There's a utility for setting it up (nglide_config.exe) in the install dir.

I set the resolution to 1280x800 which seems to be a decent compromise. I didn't like the really stretched out gui.
yeah it looks like if i use glide/nglide theres no more delay when books open, and i can see the whole thing. but its stuck with either being stretched out or 4:3 on my monitor

in d3d mode i can run native 1920x1080 at the proper aspect ratio so its not stretched and uses the whole monitor, but books take forever to open and you cant see the bookmark at the top

frig, i can't win! (if there was a keyboard shortcut for 'first page' then i could live with it but alas)
I wouldn't recommend trying to play it in widescreen. Books will fill up the screen making it very dificult to fx transfer spells to your toolbelt. And if you set up nglide to run it in 1920x1080 but in 4:3 you get the optimal use of your screen as well as no book lag...
This is one issue that needs to be addressed still. I was just informed that a project has started up which intents to crack into the game files and figure out how to implement UI scaling, but that effort is still in its infancy.
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Eduardo911: if anyone has any idea if theres an .ini option to scale down the gui, or some hex edit that will do the trick, im all ears
Since no one has yet directly responded to this question: the answer is 'no'. There's nothing that can be done to properly scale the gui in widescreen resolutions. Unless, of course, the Forgotten World team or somebody else creates an alternative widescreen gui patch for the game.

So, until that happy day, stick with standard resolutions (for reasons already explained).
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Eduardo911: if anyone has any idea if theres an .ini option to scale down the gui, or some hex edit that will do the trick, im all ears
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MeddlingMonk: Since no one has yet directly responded to this question: the answer is 'no'. There's nothing that can be done to properly scale the gui in widescreen resolutions. Unless, of course, the Forgotten World team or somebody else creates an alternative widescreen gui patch for the game.

So, until that happy day, stick with standard resolutions (for reasons already explained).
Either that or set a widescreen res in the nglide configurator and select 4:3. It's almost the same. But it does allow you to select the native res of your monitor resulting in less distortion due to the screen being stretched to fill the screen.
Yeah, I tried that myself a few days ago. 'Almost' wasn't good enough for me, but I'm very picky about that kind of thing.
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MeddlingMonk: Since no one has yet directly responded to this question: the answer is 'no'. There's nothing that can be done to properly scale the gui in widescreen resolutions. Unless, of course, the Forgotten World team or somebody else creates an alternative widescreen gui patch for the game.

So, until that happy day, stick with standard resolutions (for reasons already explained).
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KajQrd: Either that or set a widescreen res in the nglide configurator and select 4:3. It's almost the same. But it does allow you to select the native res of your monitor resulting in less distortion due to the screen being stretched to fill the screen.
yeah this is basically the solution i've had to stick with, since it a) prevents stretching b) lets me use the bookmarks c) stops books from taking 5 seconds to load and d) lets me drag spells easily

being in 4:3 though I wish there was a way to force it into a window at least. so much wasted monitor! =D
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KajQrd: Either that or set a widescreen res in the nglide configurator and select 4:3. It's almost the same. But it does allow you to select the native res of your monitor resulting in less distortion due to the screen being stretched to fill the screen.
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Eduardo911: yeah this is basically the solution i've had to stick with, since it a) prevents stretching b) lets me use the bookmarks c) stops books from taking 5 seconds to load and d) lets me drag spells easily

being in 4:3 though I wish there was a way to force it into a window at least. so much wasted monitor! =D
Well even if you could get it into a window it would probably still require a change of graphical engine to make things HOR+ (to use wsgf terminology). To me the nGlide solution is pretty ideal... Now if only Beautiful Britania worked in glide mode...