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Your attack and weapon skills have a much greater effect than your dex ever will. Try making a character with 0 in both skills and as much dex as you want. Watch all your weapons break against the enemies' skin.

There is an objective best in this context because some skills are simply more effective and useful than others. The druid (and the paladin in UW2) are able to begin play with a more useful skillset than any other class.
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GeistSR: Your attack and weapon skills have a much greater effect than your dex ever will. Try making a character with 0 in both skills and as much dex as you want. Watch all your weapons break against the enemies' skin.
This has been my experience as well. IMO, the required skills are Attack, [Melee weapon of choice], Defense, and a few points each in Acrobatics and Swimming. After that, Lore is exceptional, and Casting + Mana can be very useful.

Strength for higher carrying capacity has always been my stat priority. Other things make up for the other stats (Attack + Weapon for damage and to-hit, Mana for int, good armor and healing and mitigation spells for keeping hp up), but that weight limit is set from the start.

I've never tried to play through with ranged weapons (or magic) as my primary killing method; I've never been convinced its a good idea. Anything that doesn't get in your face to try and kill you will generally own your face if left at a distance (mages, gazers, fire elementals). All other hostiles like to charge right up where you can't use ranged weapons or several spells. And a wand of magic arrow is usually enough to convince escapees (like lurkers) to turn back around and die in melee combat.
That is how things have worked for me too. High or low dex never felt different to me while playing the game. High or low str makes a lot of difference.
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GeistSR: He said if you want to carry your stuff. There aren't that many essential items to hang onto and going to fetch one when you need it is a pain. Better to just get a few more points of strength. Dexterity is pretty useless in both games anyway
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Firebrand9: And wear heavy armor he also said. Both wrong on the condition he stated. Psh! The game has you running all over the place anyways, so I don't see how an extra trip now and then is a big deal. Then again, I can handle a little extra work. This is assuming you want to keep everything you come across anyways which is tantamount to hording behavior in a game. Note I stated to be selective about what you carry. A few extra points of strength maybe nets you the ability to carry an extra sword or two and do a tiny bit of extra damage. Whoop de doo!

Dex directly affects the chance at which you hit. It's definitely not useless.

More to the original point, there is no absolute objective best in the game. There's different factors that affect your preferred play style. This is the very thing that makes Underworld compelling. There's no one-size-fits-all approach. Merely considerations.
has been a while since I played UW, but your point is only valid, IF your stuff doesn't disappear when you stash it, like I in Ultima VII Black Gate Serpent Isle where no cache(except maybe in special areas a pain) If you can store anywhere in UW Abyss then your point is valid. I haven't played in so long as to remember if you can just dump stuff around and it stays around after being in your pack.
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Firebrand9: And wear heavy armor he also said. Both wrong on the condition he stated. Psh! The game has you running all over the place anyways, so I don't see how an extra trip now and then is a big deal. Then again, I can handle a little extra work. This is assuming you want to keep everything you come across anyways which is tantamount to hording behavior in a game. Note I stated to be selective about what you carry. A few extra points of strength maybe nets you the ability to carry an extra sword or two and do a tiny bit of extra damage. Whoop de doo!

Dex directly affects the chance at which you hit. It's definitely not useless.

More to the original point, there is no absolute objective best in the game. There's different factors that affect your preferred play style. This is the very thing that makes Underworld compelling. There's no one-size-fits-all approach. Merely considerations.
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neosapian: has been a while since I played UW, but your point is only valid, IF your stuff doesn't disappear when you stash it, like I in Ultima VII Black Gate Serpent Isle where no cache(except maybe in special areas a pain) If you can store anywhere in UW Abyss then your point is valid. I haven't played in so long as to remember if you can just dump stuff around and it stays around after being in your pack.
Generally speaking, stuff stays where ever you put it. Drop it in water and it is gone, drop it in lava and it will probably be destroyed.
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Bookwyrm627: Generally speaking, stuff stays where ever you put it. Drop it in water and it is gone, drop it in lava and it will probably be destroyed.
A funny note on that. One time I was watching one of my friends who had beaten the game about 10+ times speedrun it. He was about 3-5 hours in, hadn't bothered to save, and had acquired the picture of Tom to give to Judy. As he was running in to give it to her, she happened to move forward slightly, causing him to bump her into the lava, nearly immediately killing her and rendering the game unbeatable. I've never seen my friend so pissed in all my life.
Post edited March 09, 2015 by Firebrand9
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Bookwyrm627: Generally speaking, stuff stays where ever you put it. Drop it in water and it is gone, drop it in lava and it will probably be destroyed.
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Firebrand9: A funny note on that. One time I was watching one of my friends who had beaten the game about 10+ times speedrun it. He was about 3-5 hours in, hadn't bothered to save, and had acquired the picture of Tom to give to Judy. As he was running in to give it to her, she happened to move forward slightly, causing him to bump her into the lava, nearly immediately killing her and rendering the game unbeatable. I've never seen my friend so pissed in all my life.
That's golden!
I bet Judy's ended more playthroughs than any other creature in the Abyss.
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Firebrand9: And wear heavy armor he also said. Both wrong on the condition he stated. Psh! The game has you running all over the place anyways, so I don't see how an extra trip now and then is a big deal. Then again, I can handle a little extra work. This is assuming you want to keep everything you come across anyways which is tantamount to hording behavior in a game. Note I stated to be selective about what you carry. A few extra points of strength maybe nets you the ability to carry an extra sword or two and do a tiny bit of extra damage. Whoop de doo!

Dex directly affects the chance at which you hit. It's definitely not useless.

More to the original point, there is no absolute objective best in the game. There's different factors that affect your preferred play style. This is the very thing that makes Underworld compelling. There's no one-size-fits-all approach. Merely considerations.
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neosapian: has been a while since I played UW, but your point is only valid, IF your stuff doesn't disappear when you stash it, like I in Ultima VII Black Gate Serpent Isle where no cache(except maybe in special areas a pain) If you can store anywhere in UW Abyss then your point is valid. I haven't played in so long as to remember if you can just dump stuff around and it stays around after being in your pack.
Stuff stays, where you drop it (as long as you drop it on solid ground).

But the rest is not true, in my opinion. UW can be beaten in many different ways, that's true. But some ways are much easier and more convenient that others. So there is an optimal way. Playing as a druid with a high strength and substituting a lot of secondary skills with magic comes pretty close to it, because it makes for efficient game play that minimizes backtracking and saves time. You are trying to save a princess and later Britannia after all, so you might wanna get to it asap.
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neosapian: has been a while since I played UW, but your point is only valid, IF your stuff doesn't disappear when you stash it, like I in Ultima VII Black Gate Serpent Isle where no cache(except maybe in special areas a pain) If you can store anywhere in UW Abyss then your point is valid. I haven't played in so long as to remember if you can just dump stuff around and it stays around after being in your pack.
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stryx: Stuff stays, where you drop it (as long as you drop it on solid ground).

But the rest is not true, in my opinion. UW can be beaten in many different ways, that's true. But some ways are much easier and more convenient that others. So there is an optimal way. Playing as a druid with a high strength and substituting a lot of secondary skills with magic comes pretty close to it, because it makes for efficient game play that minimizes backtracking and saves time. You are trying to save a princess and later Britannia after all, so you might wanna get to it asap.
Eh, what's the rush? The villain isn't going anywhere. :D
Yes, but that's video game logic. The Avatar doesn't know that he's the protagonist in a video game. ;)
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stryx: The Avatar doesn't know that he's the protagonist in a video game. ;)
He might. He's been shown to have an Ultima 5 poster in his home, and he booted up Ultima 7 on his PC once.
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neosapian: has been a while since I played UW, but your point is only valid, IF your stuff doesn't disappear when you stash it, like I in Ultima VII Black Gate Serpent Isle where no cache(except maybe in special areas a pain) If you can store anywhere in UW Abyss then your point is valid. I haven't played in so long as to remember if you can just dump stuff around and it stays around after being in your pack.
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stryx: Stuff stays, where you drop it (as long as you drop it on solid ground).

But the rest is not true, in my opinion. UW can be beaten in many different ways, that's true. But some ways are much easier and more convenient that others. So there is an optimal way. Playing as a druid with a high strength and substituting a lot of secondary skills with magic comes pretty close to it, because it makes for efficient game play that minimizes backtracking and saves time. You are trying to save a princess and later Britannia after all, so you might wanna get to it asap.
Bookwyrm627 is right, what's the rush. Tybal is like Mondain, a coward, he hangs around waiting for you to come and get him. ;) this is medeval, I don't need to save anyone in a New York minute here, I am not playing an action film. The Baron's daughter, She can wait. I don't like being dragged into a dungeon by her father so I have ill feelings about the affair, in a RP sense. Anyway I am playing as a fighter simply because you can still get mana at shrines and you can not in anyway up your strength. in a RP way, a fighter is a paladin since you can use shrines to up mana. as for practical skills the only one I use is swimming.
Post edited March 11, 2015 by neosapian
I think the Avatar would still try his best to rescue a maiden, even if he dislikes her father.

A fighter is a good choice. But if you're after str, you can get a str of 27 quite easily with a druid as well. Plus he's a better spell caster.
Time was on Mondain's side. After the gem is finished, the stranger can't kill him. Mondain would have literally forever to accomplish his goals.

Tyball is mostly pre-occupied. He's got larger fish to fry than the random dude that just showed up in the girl's room right before he bailed.