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rawmilk905: Could you do a 1280 x 1024? That is a really common resolution for desktops and what I play most games at, so I am pretty sure it would be a popular one. Also, does anyone know if a camera mod exists anywhere to allow closer zooms? Aftermath has one and it improves the game greatly for me, but I think that Aftershock would look even better because the graphics and camera mode are higher quality to begin with.
Added 1280 x 1024 Mod.
Mods Page
Thank you for the 1.30 version! I was hoping to see that. Are there any installation instructions? My screen is still switching to the original resolution after installing this. I just backed up the original exe and dropped your exe and vfs into the directory. I am getting the correct resolution textures but the app is running in the wrong resolution, so the image is cropped with the lower left corner hidden. Does something need changed in a pref file?

Has anyone else had this problem? With the mod dropped into my main game directory I am getting 1280 x 1024 GUI displayed on a 1024 x 768 screen, so everything but the menu screens is cropped. Is there an ini or registry edit required? The game still switches to 1024 x 768 when it starts and the only offerings in the preferences are still 1024 x 768. This is in Windows 7, so I am wondering if there is a duplicate file in an odd place that is being used, instead of the one in the normal directory,
Post edited February 23, 2013 by rawmilk905
I will look into it. I was working on this on another computer while i was away from home, and couldn't actually test it. I'll sit down and take a closer look at this one. Takes me a few days to sift through the binaries so bear with me.
Post edited February 23, 2013 by selkathguy
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rawmilk905: -snip-
Alright I've fixed it and tested it 1280x1024 There some things that cant be fixed without texture mods (like the esc screen background), which I'm not very good at. A few things might initially appear slightly out of place, but most of the geoscape UI is draggable so you can just move stuff wherever youd like, and it works in every place that it matters. Be on the lookout for an offset in clicking during tactical gameplay. I couldn't find anywhere where there was any real offset problem, but the geoscape differences from the other resolution mods make me hesitant to say that they won't exist. Try it out and report any problems regarding screensize/3dview to me and I'll try to fix them. The archive on the website has been updated, please re-download it.

UFO:AS Resolution Fixes

I played through the first mission and the screens all look acceptable from what I checked.
I've got some ideas if it starts breaking.
Post edited February 23, 2013 by selkathguy
Nope, still not working. Am I installing it right? I am just dropping both files into the directory. Do I need to change any settings or restart?

I am using Windows 7, are you in another OS?
Post edited February 23, 2013 by rawmilk905
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rawmilk905: Nope, still not working. Am I installing it right? I am just dropping both files into the directory. Do I need to change any settings or restart?

I am using Windows 7, are you in another OS?
Super weird. I tested all the others on a windows 7, but I'm at work right now so I'm running it in win8 with compatibility for win7 (the two are pretty much exactly the same with regards to how they behave with programs). So you have the 6,004,736-byte UFO.exe and the 492,020-byte screen1280_1024mod.vfs?
Post edited February 23, 2013 by selkathguy
Wait it says it's 6,004,736 bytes, the application.
Post edited February 23, 2013 by rawmilk905
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rawmilk905: No, the exe didn't replace
So is it working now?
No, the game still switches my screen resolution to 1024 x 768 when I start it up. Otherwise it would be fine, because I am getting the 1280 x 1024 UI, but it is in 1024 x 768 so it is badly cropped.
Oddly enough the screen shots I took are in the right resolution.
Would one of the dll files be forcing the resolution change? Are you running the GOG version?

The following dlls are in the directory with UFO.exe: dbghelp.dll, FreeImage.dll, freetype6.dll, goggame.dll, OpenAL32.dll, wrap_oal.dll, zlib1.dll
Post edited February 23, 2013 by rawmilk905
I tested it on a fresh install on a machine that has never ever had the game installed before, and i downloaded and installed it from GOG's website. I then installed the 1.21 patch, then the 1.3 patch, then installed my resolution patch and it seems to be working fine. Make sure your compatibility mode isn't set for that game to use 1024, and that you don't have any other mods installed.

Also all of those DLL files are normal and I have them as well.
OK, thanks. I'll give it another try.
I never installed the 1.21 patch because I believed the GOG version to be the most recent official patch, I just applied the 1.3 patch directly. I will try installing as you suggest.

I reinstalled exactly as you describe and the game still switches to 1024. How do I change the compatibility setting for resolution? All I see under compatibility options are:

Compatibility mode

Run in 256 colors

Run in 640 × 480 screen resolution

Disable visual themes

Disable desktop composition

Disable display scaling on high DPI settings

Run As Administrator

Change settings for all users

The only thing I have set in the compatibility settings is I have UFO.exe running as administrator for all users. System again is Windows 7 Ultimate x64. I should probably note that I am running Windows in my monitor's native resolution of 1280 x 1024, but whenever I start UFO.exe the monitor switches to 1024 x 768 resolution.

I checked the registry, The key GOGUFOAFTERSHOCK has the following notable entries: LAUNCHPARAM: --options multisample=4 anisotropy=8 loadall=FALSE video_caption=TRUE (adding width=1280 height=1240 has no effect either here or in the shortcut I typically run the game from)
MAXIMIZED: max (tried adding width=1280 height=1240 here too, no effect)

According to a forum post a search returned, in the compatibility tab of an exe's properties "There is a special Resolution tab which will enable you to select the resolution in which the application has to be used." I see no such tab, only the option to force 640 x 480.
Post edited March 06, 2013 by rawmilk905
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rawmilk905: According to a forum post a search returned, in the compatibility tab of an exe's properties "There is a special Resolution tab which will enable you to select the resolution in which the application has to be used." I see no such tab, only the option to force 640 x 480.
Yeah there is no such tab in windows. If anything you could force a program to 1280x1024 by using Nvidia control panel, but that wont help you here, because the game makes all of its rendering decisions based on its own configuration, so everything would still be 1024x768, just in the upper left (or it will at least be centered there, even if it draws some stuff on the rest of the screen). You have to get the game mod to work to play it properly at that resolution. I'll try again at some point, but ive already done a fresh install of GOG to 1.21 to 1.3 to my mod. Remember you absolutely must replace your game exe with the one I provide, as that is where the game controls its resolution. The mod vfs file just contains definitions for where to put the UI elements.

It's sounding like your exe isnt getting replaced for some reason.
It was the save game profile. Creating a new profile and copying in the folder of saves from the old profile to the new made it work.
This might be a bit out of place in here, but is the Weapon Rebalance Mod for Aftershock compatible with this resolution mod, and also with the unofficial 1.3 patch?
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Crosmando: This might be a bit out of place in here, but is the Weapon Rebalance Mod for Aftershock compatible with this resolution mod, and also with the unofficial 1.3 patch?
Should be. Weapon Rebalance Mod is how I roll with the vanilla GOG install, and I just play the game in a window myself to avoid all these resolution issues. Only way to know for sure is to try it.