The ending of Tyranny is kind of like the ME 3 ending, insofar as it feels rushed and a bit unsatisfying since it leaves things on a cliffhanger and with a big confrontation coming up. However, it does take into account your choices in the rest of the game, it has pretty good boss fights (all of which are potentially optional depending on your actions), and well, they have to leave things open for a potential sequel I guess.
So it's really not that bad, as endings go.
The main problem of the combat in Tyranny is that there is very little enemy variation, unlike PoE, so you do the same trash fights over and over, until you get to boss fights which are pretty fun. The NPC AI is also pretty bad, so you have to micromanage them a bit too much. Otherwise, there are about as many options as in PoE, except for spellcasters, but the spell system is still pretty fun.
The 'level up by using' system actually is pretty well done. There are only 3 non-combat skills, one of which is actually the most important skill for mages since it determines the complexity of the spells they can cast. There is no real level scaling, so it doesn't affect how hard enemies are either.
Overall, it didn't feel there was much difference compared to a more traditional skill progression system.