Posted January 14, 2019
A lot of folks speak about the resurgance of Isometreic RPGs and how it was short lived, but honestly, I think developers are reading the market wrong. When Isometreic legends like baulder gate were released, they were trying to do a narrative breakthrough in games, the (isometreic rpg) part was just a boat for the awesome narrative.
Now, years later, Bioware did two series of games that follow their narrative tredition, but plays more like a modern game then previous titles. THAT is what caused the resurgance, yes, if people famous for narrative make an isometric RPG, I will buy it, but I don't have any strong feelings about the fighting.
But I enjoyed ME3 far more, because between the narratives, I played a half baked 3rd person shooter, which even on half baked is still more engaging than fully baked tactical turn based play.
Obsidion, to me, are a company of which I will always buy every game, they earned that, but honestly, I want them to sell more, so they can make more, and to do that, they need to forget about the "resurgance" of isometreic rpgs, and focus on the resurgance of "companieons that are awesome with seriously thought out back stories, worlds that are never done giving you mystries, and dialog trees, lots and lots of dialog trees."
Now, years later, Bioware did two series of games that follow their narrative tredition, but plays more like a modern game then previous titles. THAT is what caused the resurgance, yes, if people famous for narrative make an isometric RPG, I will buy it, but I don't have any strong feelings about the fighting.
But I enjoyed ME3 far more, because between the narratives, I played a half baked 3rd person shooter, which even on half baked is still more engaging than fully baked tactical turn based play.
Obsidion, to me, are a company of which I will always buy every game, they earned that, but honestly, I want them to sell more, so they can make more, and to do that, they need to forget about the "resurgance" of isometreic rpgs, and focus on the resurgance of "companieons that are awesome with seriously thought out back stories, worlds that are never done giving you mystries, and dialog trees, lots and lots of dialog trees."