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Just two months again, nothing happened about the port for other systems. Well, business as usual here on GOG about treating customers second class or even far more worse. No GNU/Linux, no Mac and instead the only other possible solution to use the DRM-platform Steam instead. Outstanding support, Nightdive Studios. No communication to the users and customers here! *clap*
GOG's not going to do it. I realize how obvious that statement is, but I'm also not quite sure why there was any reason to believe GOG was going to make things happen with this game at all.

Did anyone ever try to contact Night Dive about it though? It's not uncommon for developers to just flat-out ignore the GOG forums for their games (not saying that all of them do, but a good number very clearly do).
Post edited October 26, 2019 by TheMonkofDestiny
Good idea, but possibilities for contact besides proprietary plattforms seems rare. Best way from my point of view would be e-mail, but I have not found something fitting until now, otherwise I would not have post those comments. Do you have more information?

And I've seen developers / contacts within the Steam-community when looking onto the website - not having any account there. So the picture becomes even more poor at all: A game distributed here, but without more than absolute minimum in comparison to others. That's all we've got and I think "Nightdive Studios" have no further interest here for DRM-free distribution - just having a look onto the Humble-Store where most titles are only available in connection with Steam.
avatar
hendrick100: Do you have more information?
Beyond the usual "contact us here" avenues, sadly no.

contact@nightdivestudios.com
I think Stephen Kick's (the studio head/CEO) email is stephen@nightdivestudios.com

They've got the social platforms as well (Twitter, Facebook, Discord, etc.) both as an "official" studio face and individuals (Stephen Kick, etc.). But getting a response through those is probably an even bigger gamble than just outright emailing them.

The primary developer for the Turok remasters (and really, most things worth a damn put out by Night Dive in the last 5+ or so years, honestly), Kaiser (Samuel Villareal) is fairly active on Twitter (@SVKaiser) but given how much they work the man I don't know if piling on more to him is going to yield any result either.
Thanks, tried to contact them throughout email but with no further hope at all. I have no account at other channels, so-called "social media". Besides this it shows already what we could get from this company. When they would have a real interest for distribution their released ports, they should also have a look here. Nevertheless nothing is going to happen, GOG won't get any port from Nightdive besides the Windows-version. So they have no further interest here and the ports for other platforms are only inbound to the internal Steam-DRM! Just cheap marketing and some false promises as always, but I'll wait for a possible answer.

I'm just disappointed because I've bought "Turok 2" with the hope to get the port for GNU/Linux later on as this was also done for "Turok", but until today nothing happened and I don't think this is going to be changed. Same for "Blood" and other upcoming titles so this was the last title I've bought from Nightdive Studios. They can keep their releases and I'll stay with my original versions of "System Shock 1 + 2" and so on. Even though: For "Blood" there is also the "NBlood"-port. So just keep your false promises, Nightdive. Two years and counting? This will be the last time fooling me. Thanks, but no.
Post edited October 31, 2019 by hendrick100
Turok 2 - Next-Gen Update 3.0.1220_1 (November 13, 2025)
• Updated KEX Engine
• High refresh rates and 4k resolutions for platforms that support these features
• Smoother shadows, optimized light scattering, and improved ambient occlusion
• Added subtitles for all cinematics
• Improved localization
• Extended singleplayer weapon models for ultrawide resolutions
• Online cross-platform multiplayer with local split-screen

Changes

• (PC only) Added the option to assign the first controller to the second player
• (PC only) Allow for windowed, borderless window, and fullscreen configurations
3.0.1279 (December 02, 2025)
• Updated KEX engine version for latest support and features.
• Updated rendering defaults.
• Smoother shadows, optimized light scattering, and improved ambient occlusion.
• Extended singleplayer weapon models for ultrawide resolutions.
• Improved localization across the game.
• Added subtitles for all cinematics.
• Cross-play multiplayer is now functional.
3.0.1330 (January 07, 2026)
• Fixed a destructible wall that had a different texture from the rest of the wall in the River of Souls stage.
• (Steam Deck) Fixed an issue where the Chat Message function worked improperly.
• Fixed an issue where a placeholder was displayed in session’s chat instead of the actual username.
• Fixed an issue where improperly displayed team colors were displayed when the player dies in multiplayer matches.
• Fixed an issue where opponent Team Chats could be seen while playing inside a Playfab session in Multiplayer.
• (Nintendo Switch) Fixed an issue where the option menu failed to be displayed under certain circumstances.
• Fixed an issue where players were unable to navigate on scoreboard as long as the scoreboard is open by only one user in splitscreen.
• Fixed an issue where holding 'Display Scoreboard' opens and closes the scoreboard repeatedly.
• (GOG) Fixed an issue where the player was unable to create a Playfab session on multiplayer games.
• Fixed an issue where the weapon in hand can disappear in certain parts of the game.
• Fixed flickering issues in the death spot after respawning and not moving in (PC) City5, (N64) Bullseye, Caverns and Lair of Oblivion maps.
• Fixed flickering issues when players are jumping or standing still in multiplayer matches.
• Fixed issues where string text is displayed on the Scoreboard on Last Turok Standing game mode in Multiplayer.
• (Cross-Platform) Fixed an issue where users are unable to see each other in lobbies when one user is on Steam and the other user is on a console.
• (Nintendo Switch) Fixed an issue where a yellow border was displayed before the opening Iguana Entertainment cutscene begins to play.
• Fixed an issue where corrupted texture was briefly displayed after selecting a difficulty for the first time after launching the game.
• (Nintendo Switch) Fixed an issue where the title resumes even if the user is still in Pause menu when docking/undocking the Nintendo Switch.
• (Nintendo Switch) Fixed an issue where a corrupted texture is briefly displayed after selecting a save for the first time after launching the title.
• Fixed an issue where the weapons are clipping through walls and objects on multiple locations.
• (PC) Fixed an issue where the HUD presents corruption when specific settings are selected.
• Fixed an issue where teams were not shown properly in multiplayer matches.
• (PlayStation 4) Fixed an issue where the game randomly crashed when using the Firestorm Cannon in the Raptor Fest game mode.
• Fixed an issue where the Cerebral Bore fails to automatically switch to the next weapon when the weapon runs out of ammunition in multiplayer.
• Fixed an issue where ping could return negative values in LAN lobbies.
• Fixed an issue where the scoreboard displayed players kill number in ascending order instead of descending order.
• Fixed an issue where flickering shadows are present near the first Warp Portal in Port of Adia: The Village.
• Other graphical and general multiplayer problems have been addressed.
Post edited January 07, 2026 by Berzerk2k2
One reads official announcements like "the game has been updated on all platforms" (Source: https://nightdivestudios.com/turok-2-seeds-of-evil-next-gen-update) but somehow the ********* macOS build on GOG is more than 7 years old at this point. Do the developers even acknowledge that GOG customers exist? Apparently not.

For Steam-users the macOS build of Turok 2 was last updated on November 1, 2025 (https://steamdb.info/depot/405832/). Thank you so very much!

Attachment: Screenshot of the start screen (GOG build), Turok 2 EX 1.5.9 (Version Date: October 21, 2018)
Attachments:
Post edited January 07, 2026 by rainydaygaming