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1.30 (April 15, 2024)
• New Endless map "Syntek"
• Spitters no longer leave acid on the ground after death if burnt alive or destroyed with Ion Blaster
• Plasma Gun: Microwave beam has slight increase on its damage chargeup
• Plasma Gun: Increased speed slightly while using the microwave beam
• Twincendiary now does more damage the longer it is fired
• Twincendiary damage slightly increased
• Fixed hands on credits sequence
• Splits can now be staggered
• Splits can now be electrocuted with the Waster alt fire (3x charge only)
• Leapers can now be staggered
• Napalm Blitz, fixed fog volumes for lower graphics quality
• You can now skip the last cinematic in Napalm Blitz
• Fixed Chip respawn bug on Teratek HQ
• Fixed missing geometry in Open Season
• Fixed missing geometry in Terminal Eclipse
• Added a warning to Murder Machine difficulty (are you sure?)
• New loading screen, now works nicely in 4k and on ultra-wide monitors
• Credits sequence bug fixed where it sometimes would not return to the main menu
• Fixed incorrect track name in Endless
• Weapon wheel no longer can be activated while entering cinematics
• Instagibber now saves its supercharge with quicksaves/checkpoints
• Fixed bad Battle Alley geo on platform
• Updated colouring on some parts of the end credits monsters/Johnny
• Fixed credits sometimes not loading into main menu
• You can toggle the main menu hud with Left Shift + X
• Daddy melee damage reduced from 85 to 55
• Blecher no longer insta-kills players with their flamethrower
• RGB sliders for changing the hud tint
1.20b (December 05, 2023)
• Updated credits sequence
• Added Endless leaderboards
• Added additional character portraits
• Added crosshair opacity and scale options
• Added option to remove the compass and compass markers
• Button Smasher only available post game by finding it while replaying Syn
• Added bike recall stations to Exodus
• 12 added music tracks to TurboEd
• 6 extra music tracks added to Endless
• Added 5 Syn skybox towers to TurboEd
• Fixed bug that would set the default graphics settings to be low
• Fixed Telefragger aim bug when you have no ammo
• Fixed bug where X button wouldn't bind while rebinding
• Fixed bug where custom loadouts wouldn't work in custom Endless maps
• Added background to Tech-Chip description in main menu
• Fixed Jacked Junkie rendering white in main menu
• Added option to change menu typeface
• Added vibration tuning options
• Infinite Kite chegg fix
• Lots of Coop bug fixes
• Fixed the Boomer medal
• Fixed bug where sometimes editor launches your map in Endless mode
• Fixed a bug where sometimes maps wouldn't load
• Steam Deck Verified!
• Custom Difficulties added
• Added slider to change how long the Weapon Wheel hold time is
• Save file backups can now be accessed via the Settings menu
• Rebinds for gamepads have returned
• Photomode working with gamepads
• Custom framerate limiter
• Added a new intro scene
• Added more tips to the loading screen
• Added music track to Splice Machine battle
• Added Plasma Hazard to the level editor interactive menu
• You can now change your test difficulty in TurboEd
• Infodex now has larger text so its more easier to read on Steam Deck
• Updated Infodex visuals and made navigation a bit more friendly
• Tidied up Infodex status panel to be less cluttered
• Fixed tiny text in Tutorial prompts
• Added gamepad bindings to leaderboards
Added gamepad icons to most UI elements
• Fixed Final Purge Arcade issues
• Fixed bug with the Telefragger aim (green glowing enemies)
• Fixed Dualshock support
• Fixed end of Teratek Factory bugging out on final encounter
• TurboJuice panel now works on multiply languages and correctly with gamepads
• Fixed loading screen audio transition issues
• Fixed aspect ratio issues with videos in the Codex
• You can no longer headshot enemies with the rocket launcher
• Potential fix for cinematics automatically skipping
• Custom Maps: Fixed corruption zone trigger having two of the same weapon
• Potential fix for Rooftops soft lock door
• Fixed bug where Security Drone's would shoot themselves
• Fixed Boomer level 2 upgrade video not playing
• Fire and Electrocution effects now show up on lower graphical settings
Post edited April 16, 2024 by Berzerk2k2
1.18 (November 1, 2023)
• Arcade Mode added
• Massive level editor overhaul
• Dualshock controller support
• Episode 3 monsters added to Endless
• Graphics settings expanded, added Shader Quality and Lighting Quality
• Games file size reduced by half
• Made world triggers far more reliable
• Photomode now available for all languages
• You can now remix some audio channels in the audio menu
• Riding car hood no longer bugs out when respawning
• Fixed respawn issues on Pressure Point
• Reduced potential softlocks
• Endless: Chainsaw Arms added to the shop for 50,000
• Endless: Most augments from Episode 3 now available
• Fixed potential softlock on Rooftops tower encounter
• Fixed buggy augment descriptions in the shop
• Fixed inverted gamepad option for vehicles
• Fixed Ascension teleport trigger issues
• Fixed Magnum spin animation
• Fixed Sloth's firing upon death
• Fixed Heavy Duty on Maw Abberations
• Telefrag medal now gives 200 points instead of 150
• Instagib medal now gives 250 points per kill instead of 750
• Fixed geo disappearing in Sunset Synthetica
• Fixed Teratek Factory checkpoint bug on final arena
• Episode 3 enemies added to Endless
• Fixed Triple Kill medals
• Added missile description to car tutorial
• Splash damage no longer clips through walls
• Microwave Beam damage on Plasma Gun resets between deaths
• Fixed a hole in Vector-4
• Teddy slam no longer damages players multiple times per single impact
• Fixed Telefragger typo in Open Season
• Fixed fog in Ascension on rooftop
• Fixed Space bar bug making secret levels reset multiple times
• Shells/Rockets will no longer pickup if you are charging the Waster or Rocket Launcher (fixes issue where ammo would go missing)
• Fixed Run the Gauntlet achievement not working as intended
• Fixed Pressure Point killcount in regards to boss arena monsters
• Fixed Toxin Refinery killcount in regards to Slimers
• Fixed several menu typos
• Fixed bug where holding the gamepad jump button would not ascend vehicles
• Fixed Micro-Missile launcher getting stuck when using toggle mode and running into Corruption Zones
• Jacked Junkies and Belchers now only need 2 charges from the Waster shotgun to get electrocuted
• Drone collision volume increased
• Kills added to level time text ingame
1.15
• HDR disabled (this never really worked in the first place D:)
• Fixed explosives not dealing damage correctly
• Fixed hole in Terminal Eclipse geometry
• Fixed hole in Infestation geometry
• Fixed black door in Exodus
• Fixed bike getting stuck in world geometry in Exodus (1st combat arena)
• Potential fix for Magnum's and other weapons equipping at the same time
• Barrel Junkie now has an Infodex image along with Abberation
• Fixed 'Better Things to Do' achievement
• Fixed Plasma Gun projectiles getting stuck when switching to another weapon
• Fixed difficulty achievements
• Viper Den can now be finished
• Added glass plane to Re-Syn to prevent skipping
• Murder Machine and Serve Me Pain has projectile speeds fixed
• Fixed Kill Em All Achievement
• Fixed screen shake settings
• Fixed skip in Viper Den
• Fixed soft lock in final boss fight with 3x tech-chip enabled
• Fixed Magnum's constantly spinning sometimes
• Added 32:10 resolutions
• Fixed hands not rendering correctly in the cars first person view
• Randomizer Tech-Chip now spawns episode 3 monsters
• Fixed bug with Randomizer Tech-Chip and health values on checkpoint reload
• Fixed fog bugs on Rooftops on lower fog settings
• Fixed Exodus collision issues with the bike
• Fixed gate getting stuck in Exodus
• Fixed softlock with Microwave beam + Projectile grabber on death
• Fixed slowmo bug with Microwave beam + Projectile grabber
• Fixed Hoverbike marker appearing after it has crashed in Exodus
• Fixed Toxin Refinery kill counts (sort of)
• Fixed medals only working on one profile
• Fixed Teddy's being able to clip players through walls
• Fixed sequence break in Open Season
• Fixed Pressure Point bug where you would spawn at the level start sometimes
• Fixed Split spawn skip on blue key in Toxin Refinery
• Hud no longer reappears in when using photomode in Refactor
• Fixed door brightness on Napalm Blitz
• Fixed goresack telefrag placement on Pressure Point
• Moved vendors on Exodus to stop players getting stuck in shops
• Infodex data now clears on save clear
• Mech health packs no longer appear on Murder Machine
• Car crosshairs are now white
• Fixed Teratek Showdown techchips
• Fixed Maw's arm deforming on Night Ride cinematic
• Potential fix for chainsaw legs appearing in photomode
• Mouse invert works in vehicles
• Fixed nav mesh bug on Battle Alley
• Fixed Micro Missiles not showing loaded when first picked up
• Fixed ammo display on minigun between levels
• Fixed zoom hud issues on Telefragger when switching weapons
• Ion Tickets now show up in Infodex
• Fixed Launcher cluster bombs not getting grabbed correctly
• Fixed bug where you would get stuck in your car when using it near a button
• Fixed weird geometry showing up when the car is recalled
• Fixed bug with level information not showing up on some resolutions correctly
• Fixed augments not displaying properly in Infodex on some resolutions
• Fixed backtracking holes on Exodus
• Explosive damage on some projectiles on Murder Machine now deal appropriate damage
• Fixed Ripper getting stuck on wallrunning
• Fixed Run The Gauntlet achievement
• Time to respawn decreased
• Coop: Teleport between arenas fixed
• Coop: Augment and weapon loadouts now synced
• Repositioned level time HUD element
• Gamepad D-Pad configured better to support weapon switching
• Difficulty damage applied across everything rather than select projectiles
• Fixed navigation issues in Open Season
• You can no longer lunge with the Chainsaw Arms while sliding
• Fixed Ripper hitbox when she enters Micro Missile mode
• Fixed enemies not taking splash damage when they are unaware of the player
• Removed random train carrage from Artifact-Zero
• Fixed a hole in the boss arena world geo in Artifact-Zero
• Weapons no longer highlight enemies when they are hit with 0 damage
• You can no longer get out of bounds in Infestation when jumping off a certain wall ledge
• Mechs now require to have dash fully charged before it can be activated
• Fixed a graphical glitch on Rooftops when going underwater
• Grapple hook no longer gets stuck when you teleport out of bounds
• Fixed soft lock on Rooftops when it comes to scramblers and the final door
1.13
General

• Fixed difficulty balance errors
• Fixed bug with shootable switches triggering too many times
• Ripper reposed in final cutscene
• Cleaned up end credits sequence
• Grapple points look at the camera now
• Gore Keep now has ammo
• Fixed compass markers showing up in photomode
• Fixed difficulty achievements not triggering
• Teratek Crate added back into Exodus
• Removed slight time delay between equipping the Waster and using the alt-fire
• Added some heavy ammo to the chain room in Rooftops
• Fixed gates getting stuck on Exodus (TEST THIS)
• Potential fix for The Wastes not spawning enemies around Ion Blaster
• Fixed Endless going black when clicking Restart
• Fixed visual bug on Vector-4 central platform
• Fixed a potential skip in Open Season where Syntech Portals would appear beyond forcefield
• You can no longer get 'Free Your Mind' while in noclip mode
• Fixed Telefragger 0 ammo bug in Final Purge
• Fixed visual bug in Rooftops of cars just vibing in the middle of nowhere
• Coop: Fixed transitioning between scenes
• Coop: Streamlined disconnection
• Coop: Rockets now replicate correctly between clients

• Fixed killcounts on Teratek Showdown and Final Purge
• Temporary fix for Teratek Showdown boss cheese (a better fix will come in the future)
• Fixed achievement 'Free Your Mind' unlocking on cinematics
• Fixed loop issue on Teratek Showdown phase 1 fight
• Fixed potential bug where hundreds of enemies would spawn in on Final Purge boss
• Fixed Teratek Showdown boss showing a ♥♥♥♥ ton of target markers sometimes
• Fixed music loop issue on Tertatek Showdown
• Fixed blue screen bug on Teratek Showdown
• Fixed Mortar not taking damage from Heavy Duty augment
• Fixed Plasma Gun doing weird behavior when switching to a weapon while holding projectiles
• Fixed weapons appearing during cinematics and while riding vehicles
• Fixed Sunset Synthetica pool occlusion bugs
• Fixed Pinata augment lagging the game when killing enemies
• Fixed out of bounds bug in Exodus
• Fixed Vector-4 techchip position
• Fixed teleport trigger in Rooftops
• The Teratek Showdown boss (phase 1) can be affected by remote detonated rockets
• Jimmy now eats you every time
• Fixed Teratek Showdown Techchip checkpoint bug
• Fixed syn/sin typo in Infestation
• Fixed Chainsaw Arms giving damage buff for Chainsaw while they're not active
• Increased size of character names and text in the dialogue box
• Fixed Exodus killcount
• Removed level collectable information from Refactor

Co-op Fixes

• Fixed wave 2 breaking
• Players now respawn next to eachother
• Fixed players taking damage at level start
• Fixed item drops not spawning on all clients correctly