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The Final Episode: Part 1 Update 0.782 (June 8, 2023)
Headline

• Beginnings of a Codex added! Containing lore, monster killcounts and tutorials. Some descriptions are still a work in progress
• Exodus 2.0, motorbike replaced with a hover bike. Map completely revamped and extended.
• Vastly improved gamepad support (no support for the built in level editor however)
• You can now rebind gamepad buttons
• Option to toggle micro missile launcher
• Augments now have letters displaying which slot they belong to (in the Splice shop)
• More polish on Jazz and Ripper boss fights
• Fixed custom maps, players no longer fall through the floor on start
• Car now fires rockets

Endless

• Highlight added to last remaining enemies in a wave
• Armor now shows up in all difficulties
• Option to have enemies drop health and ammo on death added to options
• Slider to set the monster starting wave offset
• Fixed map collision issues
• Prompt added to let players know their Zhen intake is multiplied
• Endless: Items will respawn at the end of waves
• Fixed ammo placement in regards to Hazard Zones

Custom Maps

• Fixed navigation issues where TurboScape geometry was not generating navigation meshes

Boss Fights

• Ripper fight: She now fires Micro Missiles
• Ripper fight: Improved Jetpack effects
• Ripper fight: Sound effects pass
• Ripper fight: Larger hitbox on Ripper
• Ripper fight: Improved decoy spawn effects
• Ripper fight: Fixed bug where Ripper decoys could be targetted past their death
• Ripper fight: Telefragger now fires 3 shots, and they are devastating!
• Ripper fight: Ripper now only spawns health and ammo when she enters the Jetpack state
• Ripper fight: Ripper shotgun blast is super effective up close, but will only trigger when the player gets too close
• Jazz fight: You can now electrocute Jazz
• Jazz fight: Health increased from 4000 to 9000
• Jazz fight: He will no longer activate Turbo-Time if he is on fire
• Jazz fight: Made hitbox larger (he more thicc)
• Jazz fight: Added environmental traps that will cause Jazz to flinch
• Jazz fight: The frequency of time Jazz taunts the player is reduced by half
• Jazz fight: Reduced spread and increased damage of uzi shots

Balance

• Rockets reduced from 28 to 18
• Changing difficulty will now reload the last checkpoint and will reconfigure the level to spawn items correctly
• You can no longer change difficulty to one higher than what you have selected ingame (prevents level breaking)
• Virgin Blood balancing: Damage reduced to 0.3 from 0.55
• Virgin Blood balancing: Projectile Speed values reduced to 0.5 from 0.75
• Enemies now run 2x faster on the difficulty 'Serve Me Pain'
• The Teddy's slam attack has been completely refactored, now makes a ring of damage around his position, rather than a tracking attack
• Removed Teddy shockwave warning, since the attack has been refactored
• Belcher grenade explodes with the pink explosion if its been grabbed (far more effective)
• Belcher grenade aligns correctly when released from Plasma Gun projectile grab
• Slightly slowed down Sloth rocket speed after Projectile Grabber grab
• Drastically increased enemy readability through spotlights
• Flamethrower spread speed increased from 30 to 38, giving it more range and making it faster
• You can telefrag the Technopede's severed head
• Instagibber on Magnum's now consume 5 bullets per shot when in Instagib mode
• Heavy Grizzler now takes chainsaw damage (this was breaking Chainsaw only runs)
• Slightly slowed down Meatballs
• Armor now provides more damage reduction
• Projectile Grabber can no longer grab Thug or Turret projectiles, since they always got in the way of more powerful projectiles
• Reworked the Plasma Gun projectile grabber ammo consumption
• Telefragger now consumes 3 cells per shot

Bug Fixes

• Collision improvements to the cars projectiles (had to slow them down a little too)
• AI Navigation radius tweaks to make sure they don't run into walls as often
• Fixed Meatballs going through world geometry (mostly)
• Fixed bug on Rooftops where vehicles would not work correctly on respawn
• Fixed bug on Rooftops where the car tutorial would stop the UI and interactions working
• Fixed a bug where secret levels were saving/accessing save data
• Fixed a hole in the ceiling in the acid arena in The Wastes (by Ion Cannon spawn)
• Fixed killcount on The Wastes
• Rammer can now die when lit on fire
• Fixed Rammer flame effects
• Fixed kill count in Toxin Refinery
• Damage numbers doubling up fixed
• 3x Enemies Tech Chip will respawn enemies correctly on loading
• Car will correctly load from save data, even if you have left it somewhere else on the map
• Telefragger aiming issues regarding frame rates resolved
• Fixed a bug where projectiles grabbed by the Plasma Gun would sometimes remain in the air
• Fixed a bug where if you play the game after playing the demo, shops will fail to close
• Fixed a bug where the Projectile Grabber will corrupt Sloth rockets, making them always self destruct
• Fixed a bug where the confirmation box would sometimes not appear when using a gamepad
• Grapple Hook no longer works when locked in a lift sequence
• Barges in Syn now go forward instead of sideways
• Tutorial prompts are a lot more consistent between playthroughs and will only pop up once
• Change Profile button now works with the gamepad
• Accolades screen now works with the gamepad
• The gamepad cursor will now be invisible while interacting with confirmation boxes
• Reduced the chances that an enemy will push players through world geometry

Map Tweaks

• Added some monsters on the bridge before the lift in Pressure Point
• Pressure Point skybox improvements
• Added a skybox and more neon elements to Outskirts
• Added a skybox to The Wastes and fixed a lightmapping error
• Added more neon elements to Paradise Lost
• Added a skybox to The Wastes, showing the powerplant in the distance
• Emergence: Pathing improved, also added some more lights around doors
• Battle Alley: Extended wall running section, improved pathing

Controls

• Improved auto-aim features for controllers
• Add hood riding tutorial to the Codex

Visuals/Audio

• New will pop up on items that are newly added to stores
• Increased item visibility
• Spread Reduction is less green when equipped
• Reverted to single colored Augment buttons, but now there is text displaying which augment slot the augment belongs to
• Fixed footstep audio having a clipping sound
• Lowered voice overs by 2db
• Increased default music volume slightly
• Rain fx no longer render on ceiling
• Brightened up some doors
• Switches are now a lot more obvious
• Telefragger now has a X display on what cannot be teleported into

Turbo-ed

• Fixed menu UI bugs not displaying some elements
Post edited June 10, 2023 by Berzerk2k2
Episode 2 Update 0.33 (February 01, 2023)
Headline features

• Endless mode added

Balancing

• Paradise Lost: Reduced ammo drop count
• Toxin Refinery: Reduced ammo drop count
• Teratek Factory: Slightly reduced ammo drop count
• Outskirts: Added a wall to stop secret breaking
• Outskirts: Reduced ammo drop count
• The Wastes: Raised Vista arena armor more in the air, requires more skill to acquire.
• The Wastes: Reduced ammo drop count
• Pressure Point: Reduced ammo drop count

• Light Bullets now grant 8 bullets on pickup instead of 15
• Reduced Ion Blaster alt fire charge time from 8 seconds to 5
• Decreased Ion Blaster ticket usage to 15
• Ion Blaster max ammo increased from 40 to 45
• Ion Blaster no longer can fire multiple alt-fires, thus wasting ammo
• Ion Blaster gives back ammo if player changes weapon before using it
• Ion Blaster consumes ammo slightly slower on its primary fire mode
• Boomer shotgun slightly flies you into the air if you are airborne and shoot downwards
• Chainsaw leg now correctly captures all enemies inside damage radius, making it much more effective
• Rebalanced health in Jazz fight
• Reduced the amount of bullets Jazz fires

Map Changes

• Syn: Fixed acid pool hurting players when they slide along it
• Syn: Added objective marker to help new players chainsaw slide
• Syn: Added correct teleport triggers
• Emergence: EXEC voiceover tweaks
• Battle Alley: Added wallrun platforms to assist players in where to go
• Battle Alley: Added more objective markers
• Open Season: Fixed enemies in intro cinematic not firing on the car
• Rooftops: Added a Vehicle Recall station to the first tunnel
• Napalm Blitz: Fixed Maw navigation mesh issues
• Napalm Blitz: Maw Boss fight, added a checkpoint between phase 2 and 3
• Napalm Blitz: Can now 100% kills on this level

Quality of Life

• If on fire, an enemies flinch threshold is greatly reduced
• Fixed interactives so they only work if you are looking at them
• Projectiles despawn on cinematics
• Meatballs show up on telefragger scope
• Added I-frames after you take damage, reducing the chance of having health reduced by a barrage of bullets
• If you already have the augment from a Teratek crate, it will be inactive when you load the level
• 'giveall' console command in console really gives you everything
• Fixed a lot of Profile selection inconsistencies
• Cleaned up how First-Person/Third-Person vehicle camera perspectives are handled (in the options menu)
• 1360x768 resolution added
• Fixed a bug where Ripper would sometimes get stuck on the ceiling
• Added a tutorial explaining how the Weapon Wheel works
• Added a tutorial explaining how Quicksave/Quickload works
• Difficulty displayed on end screen
• In no-clip you can hold down shift to speed up
• You can now kill Security Drones with the chainsaw leg
• Added option to disable grapple hook crosshair

Bugfix

• Crosshair information now displays when using the dot or cross crosshair options
• Fixed bug where a progress bar would get stuck on the players UI
• I-frames added after respawn/shop usage
• Telefragging enemies will no longer break wave progression
• Fixed Waster error where it would be invisible sometimes when going from Level 2 to Level 1 upgrades
• Rain now renders on Open Season
• Teddy no longer spins while he is dead
• Toxin Refinery: Fixed red key skip
• Fixed shop screens breaking in secret levels
• Fixed explosive damage making players float when they're locked in a lift
• The car UI no longer renders through the car when in third-person
• Improvements to how grapple target is rendered
• Fixed water FX switching on and off on lower framerates
• You will no longer float in the air if you use a shop while jumping
• Disabled problematic projectiles from being grabbed

Audio/Video

• Anti-Aliasing added to options menu (graphics)
• Made wood more shiny
Episode 2 Update 0.32 (November 22, 2022)
Additions

• Added all enemies to the bestiary
• More bestiary camera controls (zoom with other arrow keys)
• Added difficulty selection to secret levels
• Rebind for weapon switch (projectile/microwave)
• An objective marker has been added to Rooftops to help new players

Bugfix

• Turbo-Time ammo now gives you plasma ammo
• Fixed Ripper fight roof collision
• Fixed exploit where plasmagun could be used to climb walls
• Fixed Artifact-Zero collision in boss arena
• Rebaked Viper Den occlusion
• Fixed an out of bounds bug on Emergence
• Disabled mouse rotation when opening console
• Corruption warning no longer shows up in pause/photomode
• Respawn point on Toxin Refinery near start has fixed respawn position, preventing falling into acid
• Fixed a hole in world geometry in Toxin Refinery
• Exodus, can softlock if rocketlauncher hits switch in sewer onfoot section
• Subtitles toggle in options menu now works
• Tracers no longer stop mid-flight when selecting the Micro-Missile Launcher
• Fixed buggy wallrunning platform on secret level 'Collapse'
• Fixed unlimited ammo bug in secret level 'Viper Den'
• Fixed floating lamp in 'Paradise Lost'
• Fixed jittery Ion Blaster aiming
• You can no longer use a shop while you are dead
• When using the No Drops techchip, Kites will now self-destruct on death as intended
• Player zoom target gets reset upon death
• Console can no longer be toggled in pause menu
• Fixed overlapping UI widgets when erasing profiles
• UI menu buttons no longer bleed into the 'Return' button (was happening on some menus)
• Turbo-Time now drops health/ammo on levels that don't use Zhen (mostly secret level stuff)
• You can now pickup Cassette tapes on the bike
• Fixed faulty collision on flamethrower fire

Quality of Life

• "Exit and apply settings" in main menu
• Changed Instagibber on Magnums sound effects to be less high pitched
• Fixed Instagibber on Magnums to be linked to sound mixer
• Added plasma ammo and tickets to vending machines
• Shrunk skip cutscene prompt size
• Skip cutscene prompt now has a half a second delay before appearing
• You can now change difficulty mid level
• Virgin Blood is slightly easier
• Ability to add an onscreen timer
• Ghost Techchips and Cassette Tapes now appear if you've already collected it
• If you die a lot in a quick amount of time, you will be given the option to chug some Turbo Juice
• Multiple weapons can now be assigned to the same key via the Weapon Group system
• You can now trash keybindings by pressing Backspace or Delete while hovering over a control
• Improvements made to key rebindings, you are now prompted if you want to override another key
• Teratek Factory softlock fixed with grapple area
• Surgeon augment now works with bike health pickups
• You can now rebind the scroll wheel to select specific weapons
Episode 2 Update 0.30 (November 03, 2022)
• EIGHT new campaign levels
• The new grappling hook
• New weapons like the Plasma Gun, Ion Blaster and Telefragger sniper rifle
• Upgrades for both new and old weapons
• The introduction of Turbo Time, an ability that allows you to move and shoot faster than enemies
• New music
• New characters
• New voice acting featuring veteran talent Patricia Summersett (The Legend of Zelda: Breath of the Wild), Jon St. John (the Duke himself), Tay Zonday (“Chocolate Rain”), Gianni Matragrano (Genshin Impact, ULTRAKILL, SMITE) and DB Cooper (Monster Train, Bless Online)
• THE CHAINSAW BIKE
Post edited June 10, 2023 by Berzerk2k2
Content Update #1 0.20 (August 17, 2022)
Main Features

• Rocket Launcher Level 2 Upgrade
• Level Editor added
• Custom Mods menu added
• Bestiary added
• 5 new Photomode poses
• Improved mouse sensitivity options
• Razor Chroma Support

Bug Fixes

• Fixed doors not restoring their saved positions correctly
• Fixed triggers on Rings secret map while driving
• Fixed bug with last cinematic not being skipped correctly
• Secret level 'Rocket Jump Arena' no longer keeps the Agile augment on after death
• Fixed a bug on Artifact-Zero where audio channels weren't hooked up correctly to doors and movers
• Photomode won't activate while in car, revealing broken rigs

Quality of Life

• Secret levels now instantly start, removed the intro screen
• Level progress is now displayed in the loading screen
• Added warning marker for when Artifact-Zero will unleash the green wall of death
• Added option to disable low health sound effects
• Crosshair hit marker UI
• Vehicle FOV slider
Patch 0.16 (July 31, 2022)
New Features

• Artifact-Zero REMIXED: Completely refactored the last level to be a lot more exciting and clear on where to go

Quality of Life Changes

• Reduced fog in Ascension
• Reduced camera shake on the Uzis
• Subtle improvements made to explosion thrust physics
• If you get stuck from chainsaw sliding into a small gap, you will teleport to the position you were before chainsaw sliding (instead of dying)

Balance

• Magnum tracer damage increased from 30 to 34
• Waster tracer damage increased from 21 to 25
• Uzi tracer damage increased from 15 to 23
• Twincendiary tracer damage increased from 18 to 23

Visual/Audio

• When equipping the Uzi's alt-fire, you will physically throw the Uzi (more combat related mechanics coming for this in future updates)

Bug fixes

• Low health effects are restored on quickload
• Fixed death walls in Artifact-Zero
• Fixed 100% enemies killed, when its not actually 100%
• Fixed frame-rate dependant explosion jumping
• Fixed crate in Syn where the player can get stuck (after the dash jump)
• You can no longer enter water while driving your car
• Fixed Rooftops checkpoint near the start to prevent players from constantly falling
• Coins no longer disappear on cinematics
• Quicksave related: When buying the flamethrower and dying before saving, the gun will return to its previous state
• Bit of a band aid until the collection system is refactored, but collecting a Tech-Chip or Cassette will save your progress
• Fixed a bug where the Twincendiary would fire inconsistently on lower framerates
Patch 0.15 (July 4, 2022)
New Features

• Quicksave/Quickload system added
• Completely refactored save and trigger systems to make it far more reliable
• Checkpoints are far more frequent
• AI flinching added, heavier enemies will flinch if they sustain a large amount of damage really fast. Uzi's are really effective at this

Bug Fixes

• You can continue progress on Syn if you haven't finished the first level
• Fixed bug where one cassette will always unlock on end of level
• Fixed juttering effect when entering/exiting car, feels a lot more polished now
• Fixed Teratek crate key icon not showing up in inventory
• Exiting the car in water will no longer get you stuck in a permanent swimming state
• You can no longer jump on a Techno-Junkie head and have it miss its melee attack
• Fixed enemy kill counts in the stats screen
• Fixed shop item preview saying 'You can't afford this' even if you have enough money
• Enemies now consistently respawn after reloading a checkpoint (sometimes they wouldn't, breaking triggers and a bunch of other stuff)
• You can no longer die/finish a level with with shop UI open
• UI prompt now appears when collecting collectables inside a car
• Can no longer climb out of train-crash section
• When dying right after finishing off Artifact-Zero, he no longer respawns in the middle of a cutscene

Visual & Audio Tweaks

• Fixed spelling mistake on Further Grace augment
• Fixed animation export issues on weapon hud models
• New forcefield shader
• Low health breathing sound volume reduced
• Correct name set to Twincendiary in shop
• Slightly reduced fog amount on Ascension
• Added message prompt warning players of scrapping Checkpoint data
Patch 0.14 (June 6, 2022)
Accessibility

• Wallrunning has option to disable screen roll
• Outline options added for enemies
• Option to show outline around enemies when they are shot

Bug Fixes

• Enemy projectiles no longer go through walls
• Fixed bug where you got stuck in your car when entering near a shop
• Fixed bug where Ascension jumppad shortcut wouldn't activate
• Made audio fade in/out correctly between loading checkpoints/levels
• Fixed consistentcy of Teratek Crates between saves
• Fixed one of the Leapers not spawning after the green key arena in Battle Alley (post death)
• Fixed a bug on Artifact-Zero where the Syn Mech would appear before the crate is lifted
• You can no longer switch weapons while the game is paused
• You can no longer activate your chainsaw in the car (or when you enter the car)
• Fixed rendering bug where 3D UI elements would render incorrectly against particles and transparent objects
• Cooldown added preventing micro-missile selection spam, thus locking all your other weapons
• Fixed street server in Emergence not having collision
• Chainsaw grace is no longer affected by explosive barrels
• Fixed bug where when jumping on a ladder while tracers are animating, they will no longer get stuck midair
• Fixed a bug where enemies would lose their target if the player enters a shop
• Can no longer change weapons while in the shop
• Fixed a bug where the Waster shotgun would get jammed sometimes
• Fixed inconsistency in the Secret Level select menu
• Fixed a bug where the flamethrower cone wouldn't always disappear
• Fixed a bug where the Magnums alt-fire would get stuck on sometimes
• Fixed bug where the car can drive through forcefields on Rooftops
• Fixed collision on boats in Battle Alley so players don't get stuck under the lip
• Fixed Magnum alt fire zoom bug
• Rain settings are now maintained between loading levels
• Fixed jumping off projectiles while using the Agile augment
• Fixed UI so the selection range doesn't take up the entire screen
• Can no longer click 'Return' or press escape while in the resolution confirmation window
• Fixed a poorly placed teleport trigger on the map Syn
• Fixed a trap door not saving correctly between checkpoint loads in Dead Plaza
• Fixed pain screen effects not showing up after dying
• Fixed a collision bug in Dead Plaza where the player would get stuck on a fan
• Fixed a button in Ascension having no binding to the master audio mixer
• The post-processing effect on rain is now disabled correctly via the settings
• Zooming now works in Photomode

Quality of Life changes

• Micro Missile load times are maintained between saves
• Collision pass done on most maps to stop players getting caught on geometry while chainsawing
• Added a platform on Dead Plaza to assist with wall running section
• Added a platform to Battle Alley to assist on directions
• Your current mod configuration is now shown when holding Tab (default keybinding)
• You can now dash into jumppads
• Flamethrower remembers configuration between switching and respawns
• Uzi remembers configuration between switching and respawns
• Gameplay geometry tweaks to the train level to help guide players more and provide cover
• Fixed a lot of the settings descriptions in the menus
• Onscreen damage direction rings now added
• Improved UI on confirmation boxes significantly
• Capped the Weapon FOV so its values don't go crazy high
• Sold out message added to shops when all stock is taken
• Objective markers added to chains in Rooftops

Visual/Audio

• Ultra-wide Support now working correctly with UI elements
• Weapon Wheel on certain resolutions is no longer massive
• Low health breathing sound effect added
• A screen effect is now applied when you are underwater
• Objective Markers now have a pulsating effect to make them more apparent
• Portraits added to skill screen
• Pitch increased on big head mode enemies (Tech-Chip)
• Cinematics have big heads if its turned on (Tech-Chip)
• Another pass done on the fog in Ascension

Balance

• You can now jump on the hood of your car and ride it around like a surfboard
• Big tweaks to the difficulty settings, making the values a little more sane. Damage outputs increased, projectile speeds reduced
• Much more consistency on Waster electro shot stunning enemies
• Syn Mech's blast radius from the shield bash is now more obvious
• Artifact-Zero boss: Reduced eyeball health to make the boss feel less like a bullet-sponge
• Artifact-Zero boss: Made green-beam walls more obvious on where damage is applied and slightly reduced damage
• Artifact-Zero boss: Delay at start before enemies spawn in, and reduced numbers of enemies spawning in
• Artifact-Zero boss: More ammo added to the arena
• Artifact-Zero boss: Final phase beams have a damage cooldown
Post edited June 10, 2023 by Berzerk2k2
Patch 0.13b (May 10, 2022)
• Fixed a soft lock error on Rooftops
• Fixed inconsistency in the Secret Level select menu
• Alt-Fire cooldowns are now shown on the HUD (when switched on via the HUD settings menu)
• You can turn the HUD off completely from the HUD menu
Patch 0.13 (May 8, 2022)
Accessibility

• New Accessibility menu, moved the camera shake setting into it
• Option to remove flashing on death screen under the Accessibility menu
• Option to tweak how much screen flash should happen in the Accessibility menu
• Dead-zone slide for controller
• Ability to turn off gamepads completely in options menu
• Toggle button to reduce speed to 75% of normal speed
• More Ultrawide resolutions added (very WIP at the moment)

Quality of Life Changes

• When exiting the car, the last weapon you had will be reselected
• Added depth of field effect to the weapon wheel
• Increased brightness of currently selected weapon in the weapon wheel
• Twincendiary's face display now dynamic depending on your ammo count
• Twincendiary flamethrower is now more responsive when switching
• Rotated car miniguns to be more centered
• Added brief invincibility when leaving shops
• The current Zhen counter remains on the top right corner when you enter shops
• Extra checkpoints have been added

Bug Fixes

• Fixed trigger on Emergence near uzis
• Jumppads no longer affect the player if they are in a car
• Fixed car audio mixer channels
• Fixed Micro-Missile weapon selection bug when entering cars and using ladders
• Fixed Micro-Missile hand placement when using middle weapon placement
• Fixed a bug preventing secret levels from been loaded
• Secret levels no longer have progression blocking bugs
• Fixed save data bugs on Dead Plaza
• Fixed save data bug on Rooftops
• Fixed respawn inventory bug on Rocket Jump Arena
• Removed double up of Restart Level in cassette levels
• Sloth corpses disappear between loads
• Can no longer Micro-Missile while on a ladder
• Can no longer chainsaw up ladders

Balancing, Visual and Audio Tweaks

• Lessened the amount of screen roll when running on wallrunning
• Moved ammo that appear before Artifact-Zero fight to be inside the arena
• Magnums now do double damage on headshots
• Halved the time it takes for enemies to spawn in
• Replaced intro screen so it would load properly and works with the audio mixer
Patch 0.12 (May 2, 2022)
• Controller support added (still a lot to do with this, Photo-mode is currently not supported)
• Secret levels are now delegated to their own menu, instead of been a button on the side
• Fixed Insta-Gib techchip not activating triggers
• Magnum alt-fire works with Insta-Gib techchip
• You can now delete individual save profiles (the one in Settings now erases ALL profiles)
• Fixed bug where wrong music was playing after the police station in Open Season
Patch 0.11b (April 28, 2022)
• Multiple save profiles added (does not work with settings yet)
• Scrolling up and down will switch weapons even if they are on cooldown
• Keys now have more of a visual indicator on them
• Swapped camera shake toggle for a slider
• A 'are you sure' prompt appears when restarting level
• Reduced health on Artifact-Zero eyes
• Micro-Missiles now have a smoother movement trail
• Fixed bug where Micro-Missiles wouldn't detonate on low frame rates
• Fixed bug where mouse sensitivity was tied to framerate
• Moved spawn point on Ascension before grinder room to prevent voice-overs replaying
• Increased physics iteration count
Patch 0.11 (April 28, 2022)
QOL changes

• Added option for damage counters to the HUD menu
• Red vinette added around edge of screen when low on health (effect is work in progress)
• You can now restart a level from the end-level tally screen
• Console can now be accessed without having to hold down C, has a pretty background now
• Try it with commands like noclip, tornado, neverrunout, slomo [value], zhenme [value]
• Dying in cassette map "Rocket Jump Arena" will take you back to the beginning instantly
• Made the Micro-Missiles more apparent once they have reloaded
• Rain can be fully disabled via the Graphics menu
• Changing screen resolution has check on it
• Proper values in the framerate limiter option

Bug Fixes

• Refactored progression triggers to fix soft-lock errors in some maps
• Fixed train infinite-dying bug
• Fixed bug where stats were being reset at end of game
• Difficulties between levels are now maintained
• Removed ability to pause while in a on-screen tutorial
• Fixed bug where you can use the shop while in a tutorial
• Fixed collision bug in Battle Alley
• Fixed bug where Boomer shotgun doesn't consume ammo from alt-fire in some cases
• Fixed rain on screen option not working
• Fixed nav mesh errors on Train level
• Hitting a ceiling while jumping/using a jumppad will cancel out the jump instead of flying into celing
• Fixed Waster shotgun not firing charge mode despite having 3 shells
• Fixed audio being really loud on Ascension elevator
• Fixed mouse binding strings for additional mouse buttons
• Fixed switch next to Boomer in Ascension missing audio channel assignment
• Ascension intro cutscene has problematic decals removed

Balancing

• Slight increase to the Uzi's damage output
• Slightly increased explosive damage multiplier for the Technopede
• Slightly increased Waster shotgun damage
• Slightly increased burn time from flamethrower
EA Hotfix 4 (April 24, 2022)
• Slight delay when activating the weapon wheel
• Fixed bug where Resume game from main menu wouldn't load correct level after finishing it
• You can change the order in which weapons are selected with the scroll wheel
• Bindings for next/previous weapon selection added
• Weapons automatically switch when they are out of ammo
• Framerate limiter added to Display menu
Train level hotfix (April 23, 2022)
• Addressing another spawn bug on the train level (infinite death fall)
Quick fix (April 23, 2022)
• Moving spawn point on train level to stop players falling to their deaths
EA Hotfix 3 (April 23, 2022)
• Fixed audio on button in Battle Alley not being connected to the master mixer
• Fixed the train audio not being connected to the master mixer...... FINALLY
• Added ability to choose between normal and raw mouse input
• (Further testing required): May have fixed bug where player aims up and left constantly for some setups
• Removed ability to cheese Leapers in Open Season police station encounter
• Fixed bug where wall-running sound would not stop when using the Spider augment
• Fixed building visual glitch on Battle Alley near the wall-running boots
• Temp fix for soft locking areas, when you reload checkpoint from the menu, it will reload the level too. Proper fix coming.
EA Hotfix 2 (April 23, 2022)
• Added ability to nuke save game data from the main menu
• Set max mouse sensitivity from 20 to 40
• Added a bind key for the Rocket Launcher
• Fixed Rocket Launcher weapon position when setting the weapon placement to 'Middle'
Quickfix 1 (April 22, 2022)
• Fixing a soft-lock bug with the weapon upgrade shop on Level 2 - Emergence. Only happened on harder difficulties.