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In Tropico 2 I'm having trouble getting working captives, Raiding a farmstead will only give me 2-3 captives and cruising only get's me wealthy captives and pirates. Is there something I'm missing or is it the current version, since I didn't have this problem with the disk version?
Post edited August 27, 2015 by scruffy123
This question / problem has been solved by HaaYaarghimage
Labor is something that you have to manage in the early game. I think one of the map modes gives you free captives periodically. Otherwise it's a matter of shuffling captives around to the industries that you need. Don't feel bad about "firing" them. Also focus on making your existing workers more efficient by assigning pirate guards and zombie teamsters. Take advantage of the zombies wherever you can, not only do they free up a captive slot but they're also work more efficiently than captives.

Cruising is what you want to work toward for the mid-game. You don't really want to attract more pirates than you need because they'll want to be entertained and that draws on your captives. So the lesson is, keep raiding and don't expand beyond what your captive population can support.
Spooky scary skeletons!

Seriously, they are the best. Yes, they cost a lot of gold (cost increases after every purchase), but they are very efficient.
They can be used only as teamsters, but they do not rest nor require food. It is good to have them as workers in every vital building like Rations building, Smuggler, Lumberjack. Eventually I always aimed to replace most teamsters with skeletons.

Capturing prisoners is rather tricky. Farmsteads will give you (as you said), very few captives, however two or three is rather unlucky amount. Good idea is to get a small ship, and send it to explore nearby coasts. With a bit of luck you will discover Merchant Stations or Garrisons (I might get the names wrong). They provide more captives, and increased chance of specialists, but, especially Garrisons/Forts, are well protected, so having a Snow (cheapest ship) to raid it, is not a good idea.
Yeah it is a problem, I usually have 2 smaller ships who do nothing but aquire workers.
I don't remember how I did (10 years ago with the last patch), but I wanted to play the 'nice' pirate, no necromancy, and edicting the freeing the more courageous prisonners to deserve becoming pirates (to have the less slaves), but I didn't have this problem. Maybe there's really a difference between the cd and the gog version? has the gog version really the last patch?
Post edited December 11, 2015 by ERISS