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I recall the saturation of the first Trine to be more moderate than those of its successors - or has the Original version of GOG stayed exactly the same in this regard?

So, is there a way to reduce saturation in Trine 1 either (preferrably) in the Original or the Enchanted version? Probably with SweetFX, but maybe there's a quicker way?


Edit: SweetFX and its vibrance function is exactly what I was looking for. It increasingly reduces saturation depending on the original saturation.
normal.jpg (450 Kb)
sweetfx.jpg (448 Kb)
Post edited March 22, 2016 by LowKeyGamer