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Changelog for versions 33824 and 33718:
Version 33824 (July 08, 2021)

* Fixed default value for terrain texture quality

Version 33718 (July 08, 2021)

* Added news notification on startup
* Added borderless window mode
* Added setting to separately adjust terrain textures quality from all other textures
* Added setting to adjust quality of bloom effect
* Added creation of local copy of the stdout.txt file when game is crashing
* Added creation of emergency save game in certain situations when game is crashing
* Added minimum and maximum waiting time to loading configuration per station
* Added link from vehicle statistic field name to vehicle details
* Added cargo supplier information to town info window
* Added rail construction type and sub menu
* Added town building construction cranes
* Added particle emitters to vanilla road vehicles and planes
* Added blinking lights to vanilla trams with blinkers
* Modding Added support for particle emitters to tram, bus, trucks and planes
* Modding Added metadata property ‘trafficDelay’ for railroad crossings barrier timings
* Modding Added metadata property 'departureDelay' for animation-independent departure timings
* Modding Added metadata property for road vehicle and tram blinking frequency
* Modding Added metadata properties for tram blinking lights at intersections
* Modding Added metadata properties for asset constructions snapping along tracks, roads and water surface
* Modding Added metadata property ‘aiLock’ to control whether a street can be changed by the simulation on town development
* Modding Added metadata property 'crossingMaterial' for railroad crossing track filler material
* Modding Added support to configure single cable catenary
* Modding Added support for categories, descriptions and custom icons for terrain materials
* Modding Added support for categories for bridges, tunnels and railroad crossings
* Model Editor Added rendering of colliders
* Model Editor Added rendering of bogies and fake bogie positions
* Model Editor Added rendering of lanes
* Improved UI for road and rail menu
* Improved UI for modular construction configuration menu
* Improved road menu: added traffic light control tool to road menu
* Improved road menu: added street ownership control tool
* Improved road and rail menu: added signal and waypoint replacement function
* Improved terrain menu: added categories and descriptions to terrain materials
* Improved terrain menu: moved mixed brushes to front of menu
* Improved terrain menu: show erasers independent of category selection
* Improved menus: unify category icon sizes
* Improved construction: revised bridge/tunnel/railroad crossing menus
* Improved construction: assets snap along track/road edges in switches, railroad crossings and constructions
* Improved construction: added key command to disable snapping with default C
* Improved construction: better cursor and grab point positioning when building bridges over water
* Improved vehicle store: added sorting options by vehicle characteristics
* Improved vehicle store: added filter option by cargo type
* Improved vehicle store: added filter option for steam multiple units
* Improved vehicle store: adjusted wagon filter to also show unmotorized multiple units
* Improved vehicle store: always display vehicle groups in main column
* Improved vehicle store: better search function for umlauts, numbers and tokens
* Improved vehicle store: buy all vehicles with double-click
* Improved vehicle store: stable scroll position when adding/removing train vehicles
* Improved vehicle store: move wagons and locomotives to front or end of train with Ctrl + click
* Improved vehicle and line manager: better renaming of lines, vehicles and stations
* Improved line manager: disable terminal selection for stops with only one terminal
* Improved line manager: disable load options for truck unload stops
* Improved line manager: better terminal assignment stability after adding new stop to line
* Improved line manager: display of industry HUD icons when editing a line
* Improved mouse navigation: added zoom out to cursor mode
* Improved finances window: Use Shift + click to borrow or repay 10 times at once
* Improved settings dialog: moved language selection on top
* Improved settings dialog: added option to adjust texture qualities in-game
* Improved in-game menu: load game dialog offers same options as in main menu
* Improved in-game menu: added option to play game directly from map editor
* Improved simulation: vehicles wait for doors to be closed
* Improved simulation: road vehicles wait for barriers to open
* Improved railroad crossing animations
* Improved HUD: icons for traffic lights and player ownership to better reflect the current state
* Improved HUD: added properties for custom HUD icon render distances in base_config.lua
* Improved debug tools: regrouped tab content to fit window on smaller screens
* Improved debug tools: added option to flip frame buffers vertically
* Improved debug output: better error messages for various situations
* Improved debug output: added names of mods in stdout.txt log files
* Improved Vulkan related error messages
* Improved town generation: added experimental setting to configure initial street angle
* Improved camera tool: added output resolution 3840×2160
* Improved camera tool: reduced shadow map framebuffer size
* Improved save game handling: fallback for various missing ressources
* Improved save game handling: display list of replaced missing models after loading
* Improved simulation performance: better utilization of CPU cores
* Improved rendering of bloom effect: less flickering artifacts
* Improved loading time of mods in main menu
* Improved vehicle positioning after bulldozing underlying tracks
* Modding Improved modded icons scaling for more consistent ui layouts
* Modding Improved error output related to illegal self destruction of ui components
* Modding Improved model validation: Check for invalid fake bogies on game load
* Modding Improved campaign modding: Support custom worldmaps, medal icons and voice overs in main menu
* Modding Improved mod parameters: Support custom icons for icon buttons in mod parameters
* Modding Improved scripting interface: added commands to control vehicle departure
* Modding Improved scripting interface: added command to get list of vehicles in a specific state
* Modding Improved scripting interface: added functions to retrieve game language and settings
* Modding Improved scripting interface: resolved entity id’s returned in builder.apply events
* Modding Improved scripting interface documentation
* Fixed rare crash in main menu drop downs
* Fixed rare crash during street modification when person or vehicle is in idle state
* Fixed rare crash when pressing remove all button in line editor
* Fixed crash on game load when subscribed workshop mod is missing on local computer
* Fixed crash caused by multiple units with cargo wagons
* Fixed crash when setting calendar speed to custom value by script command
* Fixed crash when using scripting console in main menu (MacOS)
* Fixed crash loop when crashes occur before creation of setting.lua file
* Fixed crash related to variant selection in vehicle store
* Fixed crash when selling vehicles while replacing them
* Fixed crash when replacing bus stop pair with a station group of 1 station with many terminals
* Fixed delay when opening a vehicle overview on integrated graphics cards
* Fixed delay when exiting the game directly to desktop
* Fixed terrain render issues on integrated graphic cards (MacOS)
* Fixed shadow rendering near water surface
* Fixed rare town charts display issues
* Fixed animals grid collision views (MacOS)
* Fixed display of grid collision level bar in debug tools
* Fixed flickering of buttons in vehicle overview on fast game speeds
* Fixed display of multiple in-game popup messages
* Fixed rendering of vehicles when they get replaced
* Fixed display of HUD icons in front of camera when station is not in field of view
* Fixed people crossing the street while the traffic light is red
* Fixed station highlighted in red in modular construction builder
* Fixed problems with large number of sound sources
* Fixed audio settings pre listening of volume
* Fixed settings menu: remove deprecated era dependent music option
* Fixed voice over volume
* Fixed generation of towns over already placed industries in map generator
* Fixed use of rail only bridge types during map generation
* Fixed placement of catenary masts in other tracks during track construction
* Fixed building of vanilla intersection with 3 lanes in small and mid size
* Fixed synchronization of difficult settings during game creation between two menus
* Fixed load game options: reintroduced mod compatibility warnings
* Fixed calculation of track cost when upgrading
* Fixed station data mixup after placing stops nearby existing ones
* Fixed positioning of search field in vehicle store
* Fixed window size handling when applying graphic settings
* Fixed fullscreen resolution handling by retain resolutions when returning from windowed mode with Alt + Enter
* Campaign Fixed broken links several missions
* Campaign Fixed wrong construction names in mission 13
* Campaign Fixed misleading translation in mission 14
* Modding Fixed localization issues after modifying tab widget
* Modding Fixed corruption of emission layer for invalid vehicle configurations
* Modding Fixed missing mod parameters in runFn function
* Model Editor Fixed crash when adding first label
* Model Editor Fixed crash when using label custom filters
* Model Editor Fixed broken references to shared vanilla materials on fbx import
* Model Editor Fixed handling of name string when saving model
* Model Editor Fixed transparency issue for screenshot generation
* Modding Deprecated metadata property ‘upgrade’ for street type configuration
FYI: I've stopped updating this thread, since it feels rather redundant with the developer beta updates which are now posted over in:
Summer Update Testing Version

Thank you, matthias.guertler, for posting here on gog!
Post edited August 07, 2021 by gogtrial34987