Posted February 16, 2015
This wasn't such a bother until ARM mission 7, "the Defence of Larab Harbor". Facing battleships and missile ships that have WAY greater weapon range than sight range... it feels like the AI units have weapon range = to sight range, while all my units are limited to just their pitiful sight range, UNLESS they are the target, then it seems ONLY that unit will retaliate into the fog of war!! In combination with the high cost and time of naval units (+ the epic slowness of tier 2 ships), and the scarcity of metal on this mission, this feels awful. :(
I find myself being annoyed by this system of small sight range for every unit, and variable weapon range. Yes I see that it induces aggression... but with the AI seemingly following totally different rules this seems very lame. :(
Any tips? I'm playing on hard... I want some challenge, but I'm feeling violated by this!
I find myself being annoyed by this system of small sight range for every unit, and variable weapon range. Yes I see that it induces aggression... but with the AI seemingly following totally different rules this seems very lame. :(
Any tips? I'm playing on hard... I want some challenge, but I'm feeling violated by this!