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Did anyone see the ending,it is bad as mass effect 3.The whole game feels so unfinished and rushed(Yeah after 4 years)
What did you find so bad about the ending? Personally, I felt it fit the tone of the game pretty well. I would have preferred more ending slides, as well as less linearity in the ending sequence, but it was pretty good, all things considered.
Is there only one ending; and are you guys talking about the same thing?
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alcaray: Is there only one ending; and are you guys talking about the same thing?
It's basically the same as the original; there is one ending sequence that leads up to a confrontation with the Big Bad that's pretty linear, but from there you have several different choices that lead to different endings. I counted at least 3, plus some variations and ending slides that reflect the results of side quests you did.
It is basically chose your button like in mass effect 3.I chose to destroy millions of mind and the ending slides didn't even acknowledge it.I doubt that there is even a different slides for a different choices.The game is mighty unfinished,there is a lot of plot holes and unfinished stories.The problem is that it is obvious, planescape torment is rushed game with cut content but it never feels unfinished.
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dark___devil: Did anyone see the ending,it is bad as mass effect 3.The whole game feels so unfinished and rushed(Yeah after 4 years)
Not saying you did this yourself by the way.

Don't want to see the ending not played yet, games not been out a week and people are talking endings, how fast do people these days want to finish games ? Seems it is the way though, buy a game rush through it, then post somewhere the fact that you have finished a game in 10 hours, or faster than the next person, bin it move on, buy repeat.

Games like RPGs etc have content, unlike the present day linear button mashers, they have side quests etc etc, people rush though games miss out and not see half of the game they have bought.

So with no warning regarding spoilers, you post with the title Shyte Ending, thanks for that you just deflated my feelings a little regarding playing this anytime soon.

Could you have not titled it something like Game Ending ( Spoilers ) then in your main body of the
post put Shyte Ending etc etc ?
Post edited March 05, 2017 by Macos10
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alcaray: Is there only one ending; and are you guys talking about the same thing?
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mystral: It's basically the same as the original; there is one ending sequence that leads up to a confrontation with the Big Bad that's pretty linear, but from there you have several different choices that lead to different endings. I counted at least 3, plus some variations and ending slides that reflect the results of side quests you did.
There's more than three, but some of them may require completing quests earlier (depends whether it's possible to reach the end game without learning about a certain character).
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dark___devil: Did anyone see the ending,it is bad as mass effect 3.The whole game feels so unfinished and rushed(Yeah after 4 years)
I saw the ending, yes. Mostly I was thinking it was a slightly too-obvious homage to Planescape: Torment. Comparing it to Mass Effect 3 (even the updated Mass Effect 3) does the game a great disservice.
Post edited March 05, 2017 by wlerin
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wlerin: There's more than three, but some of them may require completing quests earlier (depends whether it's possible to reach the end game without learning about a certain character).
I had 6 options myself but I count 3 of those as variations since the only thing that changes is who's the only remaining survivor. And yeah I'll admit I was surprised to see a NPC from an easily-missed sidequest become so important in the ending. I did the sidequest but I wonder how it'd play out if you didn't...
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dark___devil: It is basically chose your button like in mass effect 3.I chose to destroy millions of mind and the ending slides didn't even acknowledge it.I doubt that there is even a different slides for a different choices.The game is mighty unfinished,there is a lot of plot holes and unfinished stories.The problem is that it is obvious, planescape torment is rushed game with cut content but it never feels unfinished.
It's not at all like the choose your coloured button thing. The ending slides just reflect your decisions on sidequests, but the NPCs in the cutscene right after your choice do react to it, and the endings are genuinely different.

And the game didn't feel unfinished to me, nor did I really find any plot holes. It is too short, yes, but apart from that it's very good imo.
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Macos10: ...
I didn't rush through the game, I explored all the maps and did all sidequests I could find (except one because doing it wouldn't have fit the character I was playing), although it's possible I missed a few.
This game is unfortunately too short, it took me about 20 hours to finish which is about a week game time for me.
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wlerin: There's more than three, but some of them may require completing quests earlier (depends whether it's possible to reach the end game without learning about a certain character).
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mystral: I had 6 options myself but I count 3 of those as variations since the only thing that changes is who's the only remaining survivor. And yeah I'll admit I was surprised to see a NPC from an easily-missed sidequest become so important in the ending. I did the sidequest but I wonder how it'd play out if you didn't...
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dark___devil: It is basically chose your button like in mass effect 3.I chose to destroy millions of mind and the ending slides didn't even acknowledge it.I doubt that there is even a different slides for a different choices.The game is mighty unfinished,there is a lot of plot holes and unfinished stories.The problem is that it is obvious, planescape torment is rushed game with cut content but it never feels unfinished.
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mystral: It's not at all like the choose your coloured button thing. The ending slides just reflect your decisions on sidequests, but the NPCs in the cutscene right after your choice do react to it, and the endings are genuinely different.

And the game didn't feel unfinished to me, nor did I really find any plot holes. It is too short, yes, but apart from that it's very good imo.
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Macos10: ...
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mystral: I didn't rush through the game, I explored all the maps and did all sidequests I could find (except one because doing it wouldn't have fit the character I was playing), although it's possible I missed a few.
This game is unfortunately too short, it took me about 20 hours to finish which is about a week game time for me.
20 hrs for the whole thing ? I read somebody spent 30 hours just exploring and finishing the first town.
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Macos10: 20 hrs for the whole thing ? I read somebody spent 30 hours just exploring and finishing the first town.
Well I don't know what to tell you. The first town has only 2 main quests and about a dozen sidequests, all of which are pretty short unless you somehow get lost or can't figure out what to do. It really shouldn't take much more than 5 hours.

After I finished, I looked at a guide to see if I had missed anything, and unless the guide is incomplete, I only failed to notice 3 sidequests and 1 companion. I really don't see how you could spend 30 hours in the first town unless you went afk. It's about the same size as the first town in PS:T,
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Macos10: 20 hrs for the whole thing ? I read somebody spent 30 hours just exploring and finishing the first town.
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mystral: Well I don't know what to tell you. The first town has only 2 main quests and about a dozen sidequests, all of which are pretty short unless you somehow get lost or can't figure out what to do. It really shouldn't take much more than 5 hours.

After I finished, I looked at a guide to see if I had missed anything, and unless the guide is incomplete, I only failed to notice 3 sidequests and 1 companion. I really don't see how you could spend 30 hours in the first town unless you went afk. It's about the same size as the first town in PS:T,
The sidequests that you've missed are probably the pretty long main plot-related ones
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Macos10: 20 hrs for the whole thing ? I read somebody spent 30 hours just exploring and finishing the first town.
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mystral: Well I don't know what to tell you. The first town has only 2 main quests and about a dozen sidequests, all of which are pretty short unless you somehow get lost or can't figure out what to do. It really shouldn't take much more than 5 hours.

After I finished, I looked at a guide to see if I had missed anything, and unless the guide is incomplete, I only failed to notice 3 sidequests and 1 companion. I really don't see how you could spend 30 hours in the first town unless you went afk. It's about the same size as the first town in PS:T,
I'm a pretty careful/thorough gamer, looking through all nooks and crannies, taking on as many sidequests as possible, and I can confirm that the game took me around 20-25 hours first time. That included a few cases where I restarted the second area after completing about half of it.

To be honest that's still a decent length, plus there are apparently certain sidequests you can only get as a certain gender (possibly also type)?

I also ended up with a huge pile of oddities, although I'm sure there are some I missed (I know that in some cases there are different things to get depending on how you solve a quest or bypass/use a machine/problem).

Having said that, given the vast amount of development time and the funding they got, you would think that they could have had slightly more areas to explore.
Post edited March 06, 2017 by squid830
After 29 hours, I just begin starting in Part 2 the dark passage .
(Trying to avoid straight up spoilers)

The actual resolutions (The text at the end) I find acceptable. It's not like this is new, or something that isn't done in modern times - Fallout does the same thing.

The final bit of 'playable' game, as in the absolute, final room? It screams of 'Whoops, we done goofed' to me. The way the conversation plays out, and with who, and the frankly boring and lame way it's lain out to you, was very disappointing.

Was the actual ending as bad as ME3? No. Was the method of resolution as bad as ME3s? Pretty much.
Post edited March 06, 2017 by fadingtheory
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fadingtheory: (Trying to avoid straight up spoilers)

The actual resolutions (The text at the end) I find acceptable. It's not like this is new, or something that isn't done in modern times - Fallout does the same thing.

The final bit of 'playable' game, as in the absolute, final room? It screams of 'Whoops, we done goofed' to me. The way the conversation plays out, and with who, and the frankly boring and lame way it's lain out to you, was very disappointing.

Was the actual ending as bad as ME3? No. Was the method of resolution as bad as ME3s? Pretty much.
Yeah I have to admit it wasn't a good resolution. I think they wanted to stick too close to PS: T, but The Sorrow just isn't interesting. Its motivations and origins really weren't explored enough to make it worthwhile as a final antagonist.

That said, at least you do have actually different choices for the endings, unlike ME 3.
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fgalkin: The sidequests that you've missed are probably the pretty long main plot-related ones
Not really, no. One was at the very beginning and takes less than 5 minutes to do, the other 2 were in the last town, and while they were a bit longer, they definitely wouldn't have taken more than an hour. And they had nothing to do with the main plot.
Post edited March 06, 2017 by mystral