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I don't know about other localizations, but the german localization is rather bad.

First, there is no voice over localization. At all. Voiceovers are still in englilsh. Baldurs Gate and Planescape:Troment did have full voiceover localization. Why not TToN?

Second, the quality of the translation is occasionally lacking. Badly. It's kind of weirs because most of it appears to be done rather well. But sometimes it seems entire words are missing, or verbs inexplicably turn into substantives, turning the sentences into rubbish. It's not that it happens a lot, but when it does, it's so bad it breaks suspension. I was used to better quality from Baldurs Gate and Planescape Torment.
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Brummelbauch: Second, the quality of the translation is occasionally lacking. Badly. It's kind of weirs because most of it appears to be done rather well. But sometimes it seems entire words are missing, or verbs inexplicably turn into substantives, turning the sentences into rubbish. It's not that it happens a lot, but when it does, it's so bad it breaks suspension. I was used to better quality from Baldurs Gate and Planescape Torment.
There's a fan-made mod to fix the German translation; you can read about it on this page at the official TTON forum.
Russian localization is also just terrible. And I've heard we are not alone.
I think devs should continue polishing even English version.
In a year we'll have nicely patched game I suppose :-)
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Brummelbauch: I don't know about other localizations, but the german localization is rather bad.

First, there is no voice over localization. At all. Voiceovers are still in englilsh. Baldurs Gate and Planescape:Troment did have full voiceover localization. Why not TToN?

Second, the quality of the translation is occasionally lacking. Badly. It's kind of weirs because most of it appears to be done rather well. But sometimes it seems entire words are missing, or verbs inexplicably turn into substantives, turning the sentences into rubbish. It's not that it happens a lot, but when it does, it's so bad it breaks suspension. I was used to better quality from Baldurs Gate and Planescape Torment.
Seems that the company behind the localization ( Gamescribes ) just made an awful service as the spanish version has also big mistakes in the translation (AND NOT, is not "mexican spanish").

By the way, following the company websites, seems they charge a minimum of $192K USD by localization (The game has around 1.5M words). So, they drain resources for the game by giving back a very bad service (or maybe InXile was scrooge?) .
I left playig this game after about 1 hour.

The spanish localization is terrible, the game can not be played.
Dang, feel sorry for anyone who wants this is a language other than English - although even the English version doesn't feel complete, and some of the dialogue there isn't great to begin with.

After completing it, I'm left wondering what the devs spent all their time and money on, considering they just used an already-existing engine. While not a terrible game per se, there are so many parts that just feel unfinished or just plain rushed.

And they really, really shouldn't have marketed this as a spiritual successor to Planescape: Torment. That just increased the gap between people's expectations and what the game delivered.
I'm playing in French, and actually I prefer NO voiceover localisation. I still remember the awfulness of BG and BG2, and of course PS:T... But yeah, the texts are rushed, with a lot of mistakes, errors and nonsense. And still too "exotic" to be enjoyed in full english. Shame. It's as the whole game: unfinished.
Post edited November 18, 2017 by Tacituss
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squid830: Dang, feel sorry for anyone who wants this is a language other than English - although even the English version doesn't feel complete, and some of the dialogue there isn't great to begin with.

After completing it, I'm left wondering what the devs spent all their time and money on, considering they just used an already-existing engine. While not a terrible game per se, there are so many parts that just feel unfinished or just plain rushed.

And they really, really shouldn't have marketed this as a spiritual successor to Planescape: Torment. That just increased the gap between people's expectations and what the game delivered.
Well, in their defense I have to say that the game was never marketed as Planescape II--a sequel to the 90's game. Some people thought that was what it would be and of course were disappointed--the biggest let downs in movies, books, and games is when they don't meet the expectations people had when buying them...;) Lots of times those expectations were more a part of the consumer's imagination than they were the result of marketing. When these things happen--and they've happened to me, too!--I advise people to put the game down for a lengthy period until all of their expectations are forgotten and then come back to the game with an open mind. Some of my best gaming experiences were like that--ironically, the original Planescape was that way for me--didn't like it at first, then put it aside for a year, picked up again at that time and played through because I couldn't stop...;) I was no longer complaining to myself that the game wasn't going where I thought it should go, and instead just played the game as it was--turned out to be a very rewarding experience at the time.

Not sure what you mean about the game engine, though...thank goodness we are long past the time when every game had to have its own custom engine...;)
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squid830: Dang, feel sorry for anyone who wants this is a language other than English - although even the English version doesn't feel complete, and some of the dialogue there isn't great to begin with.

After completing it, I'm left wondering what the devs spent all their time and money on, considering they just used an already-existing engine. While not a terrible game per se, there are so many parts that just feel unfinished or just plain rushed.

And they really, really shouldn't have marketed this as a spiritual successor to Planescape: Torment. That just increased the gap between people's expectations and what the game delivered.
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waltc: Well, in their defense I have to say that the game was never marketed as Planescape II--a sequel to the 90's game. Some people thought that was what it would be and of course were disappointed--the biggest let downs in movies, books, and games is when they don't meet the expectations people had when buying them...;) Lots of times those expectations were more a part of the consumer's imagination than they were the result of marketing. When these things happen--and they've happened to me, too!--I advise people to put the game down for a lengthy period until all of their expectations are forgotten and then come back to the game with an open mind. Some of my best gaming experiences were like that--ironically, the original Planescape was that way for me--didn't like it at first, then put it aside for a year, picked up again at that time and played through because I couldn't stop...;) I was no longer complaining to myself that the game wasn't going where I thought it should go, and instead just played the game as it was--turned out to be a very rewarding experience at the time.

Not sure what you mean about the game engine, though...thank goodness we are long past the time when every game had to have its own custom engine...;)
Well it may not technically have been marketed as such, but the very fact it was mentioned got people's hopes up. Also the fact that there are many things borrowed from Planescape: Torment probably contributed - the Endless Battle (Blood War), the amnesia thing (although it's slightly different here), a location containing lots of doorways to other realms you need to find the "key" for, etc. It's a bit difficult to play this without noticing the parallels.

One thing I really didn't like was that they have no idea how to do the "technology as magic" thing. All "magic" in the game is supposed to be really advanced technology, but most of it makes no sense. Age of Decadence did that kind of thing really well IMO, but here we just get "wierd for the sake of wierd".

Despite that, I did like how they went to the effort of putting in lots of flavour text, even if most of it is nonsensical. I tended to keep all the "oddities" as long as possible, only selling them when there was something I really wanted to buy.

What I mentioned regarding the engine (I believe they used the POE engine) was that they had a huge amount of time and money, and they're a studio which supposedly has a lot of talent, so I would have expected more from them given said time and money. What did they do with it all?
Post edited December 01, 2017 by squid830
[deleted - stupid Galaxy]
Post edited December 01, 2017 by squid830
A mod for the german translation you can find here:

www.nexusmods.com/tormenttidesofnumenera/mods/1