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Hi,
I got stuck in the Anechoic Lazaret quest - the quest doesn't update in the journal despite disabling the enemy, which makes it impossible to report the progress to Salimeri. It seems to be a well known bug (https://steamcommunity.com/app/272270/discussions/1/133258593399778766/). I don't have any saves prior to getting stuck in the quest. Did anyone encounter the same problem and managed to fix it? I have version 1.1.0.

Cheers
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Anyone? :)
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Janusushi: Anyone? :)
I hit a bug but it's more complicated. I got through the battle OK, but my party has gotten stuck in combat "posture" (it kept behaving like it was Oom's turn still in crisis mode) so my character can move around by going from clickable to clickable but if I just point and click, I get the "unreachable" screen comment. I also haven't been able to save. I'm tearing my hair out. I've read it can have something to do with old corrupted save files, but I only got the game in Feb and only started playing this month so don't have saves from previous versions. Steam seems to have some discussions on this. I can't even tell if my quicksave works. If you found a solution, I'd love to hear about it. Also, I tried going back to the first floor and talking to Qorro and the quest flipped over to "completed" even though I hadn't purged all 3 terminals after killing the little bots who all thought they were Peerless. ((screams and tears out hair))
2019

Bug still present. Quest still broken.

Solution (steam forums) requires manual edition of game files.

Not a good thing.
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Telika: 2019

Bug still present. Quest still broken.

Solution (steam forums) requires manual edition of game files.

Not a good thing.
Well it didin't show up on my recent playthrough, so probably there are some particular conditions that trigger this bug. I had a problem with the Covetous Hearts quest though. It didn't want to mark as completed. I received the reward from Dracogen, but didn't get any experience and the journal entry stayed until I left the Bloom.
avatar
Telika: 2019

Bug still present. Quest still broken.

Solution (steam forums) requires manual edition of game files.

Not a good thing.
avatar
Sarafan: Well it didin't show up on my recent playthrough, so probably there are some particular conditions that trigger this bug.
Yes. It's related to your personal sequence of entering exiting fight modes while activating pillars, etc. Some "cleansing" doesn't get aknowledged as victory conditions in you're outside "crisis" mode, or within, dunno.

Anyway, I just copy/paste here the solution from https://steamcommunity.com/app/272270/discussions/1/1473096694453357831/?ctp=15 for possible future usage by GOGers.

1. Locate the file

<SteamLibrary>\steamapps\common\Torment Tides of Numenera\WIN\TidesOfNumenera_Data\StreamingAssets\data\conversations\a_sagus\a2623_damaged_peerless_drone.conv ersation

This file describes dialogue tree for that Peerless drone.

2. Make a backup! Seriously.

3. Open the file with an editor. It's XML, it has tree-like structure, with nodes surrounded with opening <Tag> and closing </Tag> tags.

4. Find the node containing <NodeID>15</NodeID>. This corresponds to an entry describing ::crackle:: message.
The correct one shoud contain block <Conditionals> with

<FullName>Boolean IsGlobalValue(String, Operator, Int32)</FullName>
<Parameters>
<string>a2623_damaged_peerless_deactivated</string>
<string>EqualTo</string>
<string>1</string>
</Parameters>

inside. That is condition when this message is shown, the drone was disabled or smashed. This is also a half of the condition required for the quest progress.

5. Inside of this <FlowChartNode xsi:type="TalkNode"> block containing <NodeID>15</NodeID>, find <OnEnterScripts/> line.

In 1.1.0, it is line 1010, between </Conditionals> and <OnExitScripts />

6. Replace

<OnEnterScripts/>

with the following block:

<OnEnterScripts>
<ScriptCall>
<Data>
<HasDifficultTaskAttribute>false</HasDifficultTaskAttribute>
<FullName>Void SetGlobalValue(String, Int32)</FullName>
<Parameters>
<string>Quest_AnechoicLazaret_DefeatedDrones</string>
<string>1</string>
</Parameters>
</Data>
</ScriptCall>
</OnEnterScripts>

Basically, it tells the game, whenever the message is popped, to also set a flag that is the second half of quest progress condition.

7. Save the modified file, restart the game, and load your "broken" save. Click on the disabled Peerless now, and if everything went well, the Quest Updated message will pop up, and the quest will progress to 'Return to Salimeri' phase.
(Edit: Nvm. Bunch of false alarms here.)
Post edited January 07, 2019 by Telika