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Have gotten to about level 16 now, on level 11 or thereabouts in the dungeon. The amount of loot we get is enormous, even for a loot troll like myself :D It's bloody difficult to know what to keep and sell though. Have filled up both the shared stash and the normal stash now, mostly with rare and unique items, and some enchanted that look good. But we have run out of space. How on Earth am I supposed to manage all this loot?

Can I sell off any type of equipment, or will I need them for later quests or NPCs? We have a LOT of rare and unique items, and a couple of purple for sets.

Wish the stashes were MUCH bigger.
I only really keep unique items, set items, gems, giant/statboosting fish, and good rings/necklaces. I quickly filled up too, and made a stack of banker alts to hold everything. But when even THEY ran out of room, I checked out some mods.

The one I found was More Stash, which adds 19(!) extra non-shared stash chests to the town. I thought that was a little ridiculous even for me, so I downloaded TorchED and made my own personal stash mod using the instructions listed in the More Stash thread. Since I already had 5 banker characters, 4 extra stashes per character was more then enough, but you may want more than that. If I'd found the mod earlier, I'd probably have stuck with just one or two alts at most and more chests.
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Pangaea666: Have gotten to about level 16 now, on level 11 or thereabouts in the dungeon. The amount of loot we get is enormous, even for a loot troll like myself :D It's bloody difficult to know what to keep and sell though. Have filled up both the shared stash and the normal stash now, mostly with rare and unique items, and some enchanted that look good. But we have run out of space. How on Earth am I supposed to manage all this loot?

Can I sell off any type of equipment, or will I need them for later quests or NPCs? We have a LOT of rare and unique items, and a couple of purple for sets.

Wish the stashes were MUCH bigger.
If you use the mod I've seen, be careful to back up your Torchlight folder first. I'm glad I did, because installing the mod wiped out my stashes on all my characters.

My best suggestions are to do what's obvious -- use the shared stash to transfer items between your playable characters and "mules" who hold stuff. I have one for every ten levels worth of some items and one for every five levels of some others. That is, I have a character named Chest 10 and Chest 20, and another named Boots 10 and Boots 15, etc. When my stashes get full, I go through the tedious process of parceling my junk out to its respective bots. A chestpiece that fits level 12, for instance, goes into Chest 10, and a glove wearable at level 8 goes into Glove 0.

Also, you can combine many items to get embers, which themselves can be combined to get higher level ember. It's not always cost efficient, but it's sometimes cheaper than buying ember outright.

I hoard like crazy, so there's that's any good that I don't save. True upgrades are not all that common in this game, even though loot is. And that sword that I may not want to use on one character I may love using on another, so I save it for him.
Thanks. Isn't it a massive pain to use mules though, for not really any great benefit? Next time you play, you'll get craptons of loot too, after all.

I went through both stashes and sold off a lot of enchanted items that were no longer as good as I thought they were. Have now levelled up to 20, and have had to start selling off the odd rare item too. You're right though, real upgrades isn't that common actually. Most loot is for selling right away. Just wish we had more inventory space, because it's a bit of a pain. Lots of space is taken up by potions and scrolls alone, and I've even started to upgrade potions for higher grade ones, even though it's a massive loss over all. For example 800x3 health (2400) turn into 1200.

Enjoy wielding a health-stealing pistol and a solid 1-hander melee though. Means I can do both and not bother about changing them around, health is always good and only rarely do I have to chug a potion, and I can take out many enemies from afar. Has worked very well.

So far I have 3 items from 3 different sets, so I'm guessing there are a lot of them. Either I have to start using mules for that, so it may be possible to collect whole-ish sets, or I'll just have to five them the middle finger and go with what is best, period.

Where/how can you get statboosting fish? I've fished a fair bit, but the only half-decent thing I got was a pair of boots.
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Pangaea666: Where/how can you get statboosting fish? I've fished a fair bit, but the only half-decent thing I got was a pair of boots.
Stat fish are quite rare, but you can find other neat things than just boots. In addition to the regular fish you can find everywhere and things like shimmering scales and sushi and random boots, each tileset has two rare fish that do something unusual. One is semi-rare and usually has a temporary effect like increasing elemental damage or XP gain, and the other is super-duper-rare and does something very unusual. Some of those extra-rare fish will increase a given stat by 1, permanently. There's even a Sushi Helm that can be transmuted from some fishing items, which is not only a great actual helmet for low-level characters, but has its own (fairly large) fishing bonus.

The actual stat fish have a ridiculously low drop rate, and one of them (Magmamouth Bass, the Strength fish), can only be fished out of holes in lava areas... but the lava tileset can't actually spawn fishing holes in the unmodded game. All is not lost, though! On ruins maps (the ones with lots of water and vines), there's a certain secret area that has a large number of very rare fish just laying on the ground. That's where I've gotten most of my stat fish. I think I've only ever gotten one or two from actual fishing, and I've spent a LOT of time fishing.

Also, I like to use the Torchlight Armory for digging around at various items. If you use it too much to early, though, you can use up some of the wonder at finding new items, especially set pieces and uniques which generally have fixed stats. It's great to use for monsters, though, as it has all of their elemental resistances listed which can be very helpful especially in the later stages of the game.
Haven't found any lava yet, but then I'm 'just' on level 21-ish. Think I read somewhere there are 33. Have come across two places where I can get free enchantments, those green ponds. Each had a 1% chance to fail. I failed on BOTH. That should only happen 1 in 10,000 times.......... Ah well, I'm not using any embers anyway, as I'm trying to save up to good ones, and don't want to put them into good weapons in case I want to keep both the item and the weapon.

Thanks for that link, I had a quick look at it, and it looks pretty good. As you say, though, I won't dig around as it should be fun to come across great items. Rare to upgrade anything now, but I've gotten more harsh on the stashes. I had to. Sold off almost all rare items now, and have gotten about 8 from various sets, and 20-ish unique items. That plus embers is already making it tough on the two stashes. Will need more at some point. However, if I plug in the massive 19-stash mod, will it destroy items in the current savegame?

19 seems like such an overkill. At least with 2 we're 'forced' to sell stuff instead of just horde everything we find, but we really should have had more than that given the gigantonormous amount of loot in this game.
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Pangaea666: Haven't found any lava yet, but then I'm 'just' on level 21-ish. Think I read somewhere there are 33. Have come across two places where I can get free enchantments, those green ponds. Each had a 1% chance to fail. I failed on BOTH. That should only happen 1 in 10,000 times..........
The dungeon has 35 floors. Also, are you sure that there was a 1% chance to fail rather than a 1% chance to disenchant? Disenchanting is way worse than failing because it wipes all enchantments that your item currently has. Failing just means you don't get any new enchantments.
On enchanting:
Shrines of Enchantment have a 20% chance to add a socket and an 80% chance to add an enchantment. There's a max of two sockets per item, so if it already has two sockets, there's a 20% chance for nothing to happen. The disenchant rate (which is displayed) is calculated separately.

The enchanter in town is 20% socket / 70% enchantment, so there's a 10% chance of nothing even if you don't have 2 sockets yet. It goes up to 30% failure if you do have 2 sockets... again, calculated separately from his disenchant rate. The town enchanter generally also creates lower-quality enchantments than the shrines do, but he still has the capacity to create multiple low-quality enchantments, which when stacked through multiple enchants can make that difference irrelevant. I recommend backing up your save before messing around with the town enchanter too much, though, especially on unique items. (Note that unique doesn't actually mean "unique" the way it does in some games, it just means "more rare than rare.")

THE MORE YOU KNOW!
It was a unique item with 1 socket. I tried it on both Shrines of Enchantment I've come across, and both times I was told nothing happened. Sounds like I've misunderstood the whole mechanic though. I thought it would either add a socket or not. But it can add enchantments too, or remove them all? Glad I've barely tried the thing then, because I don't want more mishaps.

I'm not using any embers either, because the embers I want to use are high-grade ones, but I don't want to destroy either the ember or the weapon, because my good items are mostly unique. Would be much better if we could simply remove the ember and put them into new weapons if we wished.
There's a mod out there that prevents disenchantments. Worth using, IMO. You can still get fizzles where nothing happens, but you won't wipe out enchantments you've spent huge time, money, and risk enchanting. Suits me, anyway.

You may find that sometimes when you go to the second floor in a bought map, the first floor repopulates. When that happens, enchantment shrines on it will almost always repopulate, so to speak, too. You can get a second enchantment out of them. Word to the wise.

Not sure what triggers it, but it's probably saving your game and resuming it later in the same map.
I've installed a couple of mods now, including EnchantNeverWipe. Think the only thing it changes is to remove wipes, which is what I wanted. Not tried to enchant in the town yet, but have come across a few more enchantment pools, and it's worked every time now. Particularly liked when a weapon got 36 health on hits, that's incredibly useful.

By bought map, do you mean those labelled "level 15-30" for example? I've bought a pile of those, over half a stash full of them. Is there any point to that, or is each "level 15-30" more or less the same?

Actually wish health potions would be drunk automatically when in danger of dying. Have died 3 times now, and each time I've not noticed there was any danger before it was too late.
Yeah sometimes things do hit you before you can even see what they are.

By bought maps I do mean those ones you buy from a vendor. If you die and buy a new map of the same level right away, you often get right back into the same map. But not always.

The maps themselves will randomly spawn a floor and and its associated tile set. Small things might be moved about from where you've seen them before. For instance, a room that holds an enchantment shrine on one play-through may not hold it the next, or may put it in a different location. But the basic layout of each map is cast in stone. Play enough maps (I played one character almost entirely on vendor-bought maps through the low 50's) and you'll come to recognize individual maps from having played them before.
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Pangaea666: Where/how can you get statboosting fish? I've fished a fair bit, but the only half-decent thing I got was a pair of boots.
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bevinator: Stat fish are quite rare, but you can find other neat things than just boots. In addition to the regular fish you can find everywhere and things like shimmering scales and sushi and random boots, each tileset has two rare fish that do something unusual. One is semi-rare and usually has a temporary effect like increasing elemental damage or XP gain, and the other is super-duper-rare and does something very unusual. Some of those extra-rare fish will increase a given stat by 1, permanently. There's even a Sushi Helm that can be transmuted from some fishing items, which is not only a great actual helmet for low-level characters, but has its own (fairly large) fishing bonus.

The actual stat fish have a ridiculously low drop rate, and one of them (Magmamouth Bass, the Strength fish), can only be fished out of holes in lava areas... but the lava tileset can't actually spawn fishing holes in the unmodded game. All is not lost, though! On ruins maps (the ones with lots of water and vines), there's a certain secret area that has a large number of very rare fish just laying on the ground. That's where I've gotten most of my stat fish. I think I've only ever gotten one or two from actual fishing, and I've spent a LOT of time fishing.

Also, I like to use the Torchlight Armory for digging around at various items. If you use it too much to early, though, you can use up some of the wonder at finding new items, especially set pieces and uniques which generally have fixed stats. It's great to use for monsters, though, as it has all of their elemental resistances listed which can be very helpful especially in the later stages of the game.
Ok, I know I'm replying after a ridiculous amount of time, but you never know, maybe you'll be able to see my post and answer me. My question is : where is that "secret area" with rare fish laying on the ground??? I"m super intrigued. I'm already past those water levels (but I have not finished the main quest yet) and I always explore the levels as thouroughly as possible. Do you remember where that area could be and how it's accessed? Thanks!
The levels are mostly randomized, so it's quite possible none of your levels had that particular secret area. IIRC, it was a path of hidden stones under the water which surfaced once you got near them, leading to an island with tons of fish just lying around. The levels are fixed once you enter them, but you can return later and everything (including the fish on the ground) will have respawned. So if you do happen to find one, make a note of where it is.
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bevinator: The levels are mostly randomized, so it's quite possible none of your levels had that particular secret area. IIRC, it was a path of hidden stones under the water which surfaced once you got near them, leading to an island with tons of fish just lying around. The levels are fixed once you enter them, but you can return later and everything (including the fish on the ground) will have respawned. So if you do happen to find one, make a note of where it is.
Thanks! I forgot the levels were randomized from player to player and from game character to game character ... Somehow, I thought we all had the same layout ... You were lucky to find that fish room! Have a nice day.