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Do choices have consequences in this game? For example, whether I push the "boulder" in the beginning or deflate it with a stick, whether I choose Rosalene or Neil to explore the house, and whether I explore the light house before starting the machine.
I've been wondering myself, but the game seems pretty linear; it's in line with its theme. I don't think there would be any consequences, except maybe you can miss out on some information, or glean new or different information.
Yeah, it's pretty linear. I'm pretty sure (certain, even) that the only consequences your choices have are to provide you with different/new information (or even just to throw different gags at you, as I believe the candycane question and the "boulder" thing do).

I do wish it was a little less linear, as I'd definitely play it again if it had multiple endings.
It was a sweet game to play and I just hope that they use it as a blueprint for their next game. Adding some more pathways or alternative storylines is risky and would take a lot of time. If they didn't know that people were going to enjoy TTM it would be silly to reach too far instead of focusing on making a good game with a story they felt would work.

So hopefully they will get to expand on all the positives that eveyone loves about TTM and develop it further so we get more choice and consequences from their next game.
More actual gameplay would be nice too.
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ellynandroid: Yeah, it's pretty linear. I'm pretty sure (certain, even) that the only consequences your choices have are to provide you with different/new information (or even just to throw different gags at you, as I believe the candycane question and the "boulder" thing do).

I do wish it was a little less linear, as I'd definitely play it again if it had multiple endings.
An Interactive Story is what this is , at best, However the sound track and the music is what really sets this game apart from the rest. And then you have the soap opera moments where something is about to happen. If you were to tie in RPG elements such as fighting monsters, hmmmm.... Now that is strange. If you go to the developers website they have Quintessence (can't remember the rest of the title) I played it for a bit then kept walking around the town and could not figure the rest of it out.