Exactly 10 years later, this post helped me too, I'm glad it exists.
Its probably documented somewhere on an official fan site and probably is fixed by tafferpatcher, but I'm running on an old Windows XP machine with an actual CRT monitor, they way it should look (colours are way better with the lights out) and running the patches seemed to upgrade the game in a way that it would no longer run with this old AGP video card. So persevering with the original state of the game.
One day when I'm playing on an OLED monitor I'll fully upgrade the game and play it on a modern system :)
But I knew the game was running too slowly on the 3rd floor, even on this old computer, there was no reason for it, these original levels are very well optimised. I'd say this guard bug triggers some kind of memory leak, and some kind of objects to do with AI are being created infinitely, taking up memory and resources, slowing the game down, till it crashes, even saving all this garbage data to the save file which is why it takes so long to load.
But because I like to keep very few save files to keep the tension up, I ended up having to play the entire mission again. Was fun speed running back to where I was up to anyway, didn't take long. Most of the time playing Thief is playing cautiously when you don't know what will happen ;)
Post edited October 10, 2022 by Domarius