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I'd like to hear some suggestions voiced about a very particular subject that concerns playing against Triss.

How do you stop a Triss with [Teleportation+Magic Tome] + Crow's Shroud + Aenye.

This is by far the best Develop combination I've seen for Triss in any game session I've played so far. Especially the first combo (Teleportation+Magic Tome) added with a Crow's Shroud, make her ignore all obstacles every round + gain two (up to three) Travel actions that gain her two proof tokens.

There is no need for further Develop draws. There is no need for Investigation draws. There is no need to roll dice for fights or skill checks. Foul Fate tokens are no concern.

How do you stop her?
Post edited January 02, 2015 by cyceon
I don't think you can :)