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lance.echo: yeah I just did the same through my Logitech software. I finally figured out to do it and I'm proud. But with that said they need to patch this into the game. Anyone that believes that the current way of casting signs make sense, is a moron at best. because Witcher 2 had it right. But I shall refrain from answering those other clowns that have commented here. I just never understand why do people come on these threads and shut down an idea for change, when it doesn't affect them directly or indirectly. Glad we are able to at least figure something out for the time being.
I think it has to do with how people communicate more, if someone is upset/angry about something that emotion carries through and others are more likely to be defensive about what they're saying or raise conflicting opinions, then challenge each other to prove who is right etc. It's kind of a waste of time pretty much but we all do it to one degree or another even if we know it's not the best way to go about things. The human factor if you will. :)

I think the idea is sound to have it built into the game, but the right way to make it happen is for those of us who would like to see it happen make polite feature requests to CDPR rather than cast Igni on them into a pit in the ground. :) I'm going to surf around the CDPR forums sometime soon and offer up some of my suggestions or improvement. In this particular case I have a workaround that works well enough for me but I know that everyone out there doesn't have custom programmable input hardware or want to have to buy it for such a thing either and there's absolutely nothing wrong with asking for a feature like this or for thinking it would be nice to have. Having options is a good thing afterall. :)

I gotta say though I played the game for several hours with the new mouse setup and being able to instant-cast each sign with one mouse button press is friggen awesome and much less of a finger dance for sure so I have to thank the original poster for mentioning the idea/request in the first place. It definitely has improved my gameplay and made casting spells more similar to how I do it in most other games as well.

Having said that, I believe there is 3rd party free software for setting up macros etc. like this for keyboards also, although I've never used any so can't recommend anything specific. It's worth looking into 3rd party software like that for other keyboards/mice/controllers though as it is out there and is a nice workaround, not just for a situation like this but it lets you add all kinds of advanced custom things to any video game at all, even if it came out 20 years ago and the developers all died 10 years ago. It's very self-empowering and improves the video game experience a lot IMHO, although I'm just using the custom software that came with all of my name brand input hardware so far personally.

Anyhow, hope this helps others to improve their overall gaming experience. If anyone wants my G600 configuration, let me know here and I'll try to make it available here or somewhere.

Take care guys!
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lance.echo: yeah I just did the same through my Logitech software. I finally figured out to do it and I'm proud. But with that said they need to patch this into the game. Anyone that believes that the current way of casting signs make sense, is a moron at best. because Witcher 2 had it right. But I shall refrain from answering those other clowns that have commented here. I just never understand why do people come on these threads and shut down an idea for change, when it doesn't affect them directly or indirectly. Glad we are able to at least figure something out for the time being.
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skeletonbow: I think it has to do with how people communicate more, if someone is upset/angry about something that emotion carries through and others are more likely to be defensive about what they're saying or raise conflicting opinions, then challenge each other to prove who is right etc. It's kind of a waste of time pretty much but we all do it to one degree or another even if we know it's not the best way to go about things. The human factor if you will. :)

I think the idea is sound to have it built into the game, but the right way to make it happen is for those of us who would like to see it happen make polite feature requests to CDPR rather than cast Igni on them into a pit in the ground. :) I'm going to surf around the CDPR forums sometime soon and offer up some of my suggestions or improvement. In this particular case I have a workaround that works well enough for me but I know that everyone out there doesn't have custom programmable input hardware or want to have to buy it for such a thing either and there's absolutely nothing wrong with asking for a feature like this or for thinking it would be nice to have. Having options is a good thing afterall. :)

I gotta say though I played the game for several hours with the new mouse setup and being able to instant-cast each sign with one mouse button press is friggen awesome and much less of a finger dance for sure so I have to thank the original poster for mentioning the idea/request in the first place. It definitely has improved my gameplay and made casting spells more similar to how I do it in most other games as well.

Having said that, I believe there is 3rd party free software for setting up macros etc. like this for keyboards also, although I've never used any so can't recommend anything specific. It's worth looking into 3rd party software like that for other keyboards/mice/controllers though as it is out there and is a nice workaround, not just for a situation like this but it lets you add all kinds of advanced custom things to any video game at all, even if it came out 20 years ago and the developers all died 10 years ago. It's very self-empowering and improves the video game experience a lot IMHO, although I'm just using the custom software that came with all of my name brand input hardware so far personally.

Anyhow, hope this helps others to improve their overall gaming experience. If anyone wants my G600 configuration, let me know here and I'll try to make it available here or somewhere.

Take care guys!
i have a g600, can you upload the profile? thx!
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lance.echo: I need someone's help or how can I get this to a Dev for Feedback, so we can get this shit changed pronto..... In The Witcher 2 they had it right, you pressed whatever number on your KB that the sign is assigned to and it fires off a sign. Now I feel as if I'm using a gamepad on a keyboard. Now I have to press a sign and then cast it, that defeats the purpose of streamline gameplay or using KB+M. If I wanted to do this, I'd just use a gamepad and then be forced to scroll through using my signs. Please make the sign casting like it was on Witcher 2; if it isn't broken don't fix it. I felt as if this new system is just going 10 steps backwards. How can we get this issue fixed, because I'm really not in the mood to suffer through this. Its game immersion breaking for me. Just so we are clear, I want to press the button that the sign is assigned to and then the sign is triggered. Another example, Igni is assigned to keystroke 5, what I would like to see is, if I press 5, igni is fired. It's that simple. This pressing 5 and then pressing Q is just counterproductive and simply just wont do.
I agree with this 100% I hate having the signs bottlenecked through the Q key.
I also want parry and intereact back on E.
It feels like they took alot of good ideas from witcher 2 and threw them out the window.
no idea what the issue is, reassign a number key to whatever sign blast away, use mouse wheel blast away... use tab (to slow) but blast away. Nooooo, I prefer this much much more then Witcher 2 who's combat was a major stumbling point to an otherwise great game. no way in hell would "I" want to revert to W2. I am using a Naga and key binds in the game are, not that difficult once you get used to the game play, it flows nicely.
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Wompoo: no idea what the issue is, reassign a number key to whatever sign blast away, use mouse wheel blast away... use tab (to slow) but blast away. Nooooo, I prefer this much much more then Witcher 2 who's combat was a major stumbling point to an otherwise great game. no way in hell would "I" want to revert to W2. I am using a Naga and key binds in the game are, not that difficult once you get used to the game play, it flows nicely.
The issue is largely that different individual people have different preferences and want to be able to maximize their personal enjoyment of things also, and options are good to have in just about anything because then people who like different things can both have things the way they want. When such options are relatively trivial overall to implement, it's a good idea to make such options available. This is why video games even have option screens to begin with afterall - because different people like different things for different reasons.

What you're suggesting above "reassign a number key to whatever sign" isn't completely clear what you mean by that. The signs are allready assigned to the number keys 3 through 7, but this just selects a sign as the currently active sign only, it does not cast it. You have to press the Q key to cast after selecting the sign with 3 through 7 or the TAB menu. Some people find that two part process distracting or feel that having a single key cast the sign simplifies things and they would prefer that. The game currently does not have any visible option to assign "Cast Igni" onto a single key however, which is what people are wanting. Others may be perfectly happy with how things are by default for their own reasons, but there is absolutely nothing wrong with anyone wanting to have it the way that is being suggested in this thread - it is imply people voicing their opinion on how they'd like to have the option for it to work a different way that they believe would enhance the game play for themselves.

Options are good.
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skeletonbow: I think it has to do with how people communicate more, if someone is upset/angry about something that emotion carries through and others are more likely to be defensive about what they're saying or raise conflicting opinions, then challenge each other to prove who is right etc. It's kind of a waste of time pretty much but we all do it to one degree or another even if we know it's not the best way to go about things. The human factor if you will. :)

I think the idea is sound to have it built into the game, but the right way to make it happen is for those of us who would like to see it happen make polite feature requests to CDPR rather than cast Igni on them into a pit in the ground. :) I'm going to surf around the CDPR forums sometime soon and offer up some of my suggestions or improvement. In this particular case I have a workaround that works well enough for me but I know that everyone out there doesn't have custom programmable input hardware or want to have to buy it for such a thing either and there's absolutely nothing wrong with asking for a feature like this or for thinking it would be nice to have. Having options is a good thing afterall. :)

I gotta say though I played the game for several hours with the new mouse setup and being able to instant-cast each sign with one mouse button press is friggen awesome and much less of a finger dance for sure so I have to thank the original poster for mentioning the idea/request in the first place. It definitely has improved my gameplay and made casting spells more similar to how I do it in most other games as well.

Having said that, I believe there is 3rd party free software for setting up macros etc. like this for keyboards also, although I've never used any so can't recommend anything specific. It's worth looking into 3rd party software like that for other keyboards/mice/controllers though as it is out there and is a nice workaround, not just for a situation like this but it lets you add all kinds of advanced custom things to any video game at all, even if it came out 20 years ago and the developers all died 10 years ago. It's very self-empowering and improves the video game experience a lot IMHO, although I'm just using the custom software that came with all of my name brand input hardware so far personally.

Anyhow, hope this helps others to improve their overall gaming experience. If anyone wants my G600 configuration, let me know here and I'll try to make it available here or somewhere.

Take care guys!
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lenskip: i have a g600, can you upload the profile? thx!
Sure, ok here is the current profile I whipped up. I've basically added most if not all of the available key/button actions from the game to a mouse profile, removed all of the default stuff that was just noise that Logitech puts there, and pre-configured the mouse with it in a way similar to how I tend to map my RPGs to buttons. I basically have the 5 direct-cast signs on the first 6 side buttons on the G600 along with "Lock on Target". The order I put them in is the same order they appear on the TAB menu in the game which seems ok to me but others may wish to reorder them perhaps. The next two rows are the various map/quest/inventory/character/meditation/etc. screens in the game which I put in an order that seems intuitive to me and overlaps similar layouts I have for Skyrim and other games. I have the G-Shift active on the rightmost button as Logitech defaults it to, and if you hold that down, 3 of the side buttons turn into Alchemy, Bestiary, and Crafting. I put the 2 Draw Sword actions on the left/right tilt of the scroll wheel, and I put the consumables on the G7/G8 buttons below the scroll wheel.

Just guesswork as to what might be intuitive in game more or less. So far I tested it out for a few hours and made some adjustments from my earlier incarnations and I feel mostly happy with this layout now.

I'll probably add more assignments in the future and possibly move some of these around if any of them seem unintuitive to me, but it is ultimately a thing of personal taste in the end so by all means you may want to reorder how the buttons are configured to your own personal taste, or add some of the other functions I put in there but didn't map to buttons as you see fit.

If anyone comes up with cool ideas for macros, or other advanced configuration or scripting please throw your ideas out there, or if you make customizations and feel like sharing back, post your profiles too.

Enjoy!

<span class="bold">Logitech G600 The Witcher 3 profile</span>
Post edited May 20, 2015 by skeletonbow
I figured a lot of other people might want this also and that it'd probably be better for it to have it's own thread in The Witcher 3 forum, so I'll be doing followups there for it, please post any comments/feedback/suggestions in the other thread instead:

https://www.gog.com/forum/the_witcher_3_wild_hunt/skeletonbows_logitech_g600_mouse_profile_for_the_witcher_3
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Wompoo: no idea what the issue is, reassign a number key to whatever sign blast away, use mouse wheel blast away... use tab (to slow) but blast away. Nooooo, I prefer this much much more then Witcher 2 who's combat was a major stumbling point to an otherwise great game. no way in hell would "I" want to revert to W2. I am using a Naga and key binds in the game are, not that difficult once you get used to the game play, it flows nicely.
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skeletonbow: The issue is largely that different individual people have different preferences and want to be able to maximize their personal enjoyment of things also, and options are good to have in just about anything because then people who like different things can both have things the way they want. When such options are relatively trivial overall to implement, it's a good idea to make such options available. This is why video games even have option screens to begin with afterall - because different people like different things for different reasons.

What you're suggesting above "reassign a number key to whatever sign" isn't completely clear what you mean by that. The signs are allready assigned to the number keys 3 through 7, but this just selects a sign as the currently active sign only, it does not cast it. You have to press the Q key to cast after selecting the sign with 3 through 7 or the TAB menu. Some people find that two part process distracting or feel that having a single key cast the sign simplifies things and they would prefer that. The game currently does not have any visible option to assign "Cast Igni" onto a single key however, which is what people are wanting. Others may be perfectly happy with how things are by default for their own reasons, but there is absolutely nothing wrong with anyone wanting to have it the way that is being suggested in this thread - it is imply people voicing their opinion on how they'd like to have the option for it to work a different way that they believe would enhance the game play for themselves.

Options are good.
I understand why single stroke usage is preferred, and actually I have to agree with you. I just tried playing the game without the use of my thumb keys and my macro keys... numerical key usage while rolling dodging and fighting is difficult and very user unfriendly. Not everyone uses or would want use a 17+ button mouse. The UI reminds me of several console ported games, I've just gotten used to playing them with my setup.
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skeletonbow:
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Wompoo: I understand why single stroke usage is preferred, and actually I have to agree with you. I just tried playing the game without the use of my thumb keys and my macro keys... numerical key usage while rolling dodging and fighting is difficult and very user unfriendly. Not everyone uses or would want use a 17+ button mouse. The UI reminds me of several console ported games, I've just gotten used to playing them with my setup.
Yeah, being able to directly hit a button and have it cast immediately is definitely an advantage. My G600 mouse profile does that but as I just discovered it also has a flaw which I'm not sure how to resolve yet. Later on when your signs get upgraded you can for example cast Igni as a continuous stream of sparks/fire while continuing to hold down Q when casting. My current mouse profile does not work like this so I'll have to explore changes to try to get that to work also, either switching from text-block to macros or even to a scripted sequence in LUA. Not sure when I'll get around to that though.
Here is a small ini tweak I made, it makes signs instantly cast after selecting them with number keys: nexusmods.com/witcher3/mods/81
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skeletonbow:
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Wompoo: I understand why single stroke usage is preferred, and actually I have to agree with you. I just tried playing the game without the use of my thumb keys and my macro keys... numerical key usage while rolling dodging and fighting is difficult and very user unfriendly. Not everyone uses or would want use a 17+ button mouse. The UI reminds me of several console ported games, I've just gotten used to playing them with my setup.
Yep, if I had to use a regular mouse I'd want the signs instant-cast on 1-5 and put the two swords on 6 and 7 instead.

I'd also like to assign at least 5 unused keys on the keyboard to be the "Do not ever put my sword away automatically for any reason whatsoever." button. There is a "sheathe your sword" button and I know how to use it, but there is no "I know how to sheathe my sword thanks, stop doing it for me, ESPECIALLY when I am STILL FIGHTING" key. :)

Even though the game itself is not a console port, it is pretty obvious that they designed the game for controller use first and keyboard/mouse interaction was thrown in much later on with a "I use a gamepad myself but I have to figure out how to make this work on keyboard and mouse now, so I'll just modify the gamepad setup" mindset. It's not terrible, but it isn't as intuitive nor flexible as most PC games are. It is good however to see they've already patched some of these problems such as now allowing all keys to be rebound. Hopefully the game will continue to evolve with bug fixes and UI etc. improvments for some time to come as it's going to be a long term all time classic I think and the more polish it gets the better. :)
I used Notepad to insert your tweak into my input.settings file and I added it at the bottom of the existing text but I put several **** between them hoping I would be able to come back and identify the changes and remove them if there was a problem.

Now my game is freezing up at random times and it never did that before.

I went to my input.settings file and the text seems to have gotten all mixed together !!! :(
There are no **** separating my changes from the original file.

How can I find and remove the lines of your changes from the original or just restore the original file --- I was stupid and didn't save a copy of the original file under another name. Boy do I regret that now.



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Jonbenet: Here is a small ini tweak I made, it makes signs instantly cast after selecting them with number keys: nexusmods.com/witcher3/mods/81
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Arizona-Willie: I used Notepad to insert your tweak into my input.settings file and I added it at the bottom of the existing text but I put several **** between them hoping I would be able to come back and identify the changes and remove them if there was a problem.

Now my game is freezing up at random times and it never did that before.

I went to my input.settings file and the text seems to have gotten all mixed together !!! :(
There are no **** separating my changes from the original file.

How can I find and remove the lines of your changes from the original or just restore the original file --- I was stupid and didn't save a copy of the original file under another name. Boy do I regret that now.

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Jonbenet: Here is a small ini tweak I made, it makes signs instantly cast after selecting them with number keys: nexusmods.com/witcher3/mods/81
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Arizona-Willie:
My tweak can't be the source of your game freezing up, it's just a couple of lines changing keybinds.
To reset the input.settings file just open the game and reset keybinds to default ones.
The autohotkey macro I use:

#IfWinActive, ahk_exe witcher3.exe

*3::
send {3}
sleep 50
send {Q}
return

*4::
send {4}
sleep 50
send {Q}
return

*5::
send {5}
sleep 50
send {Q}
return

*6::
send {6}
sleep 50
send {Q}
return

*7::
send {7}
sleep 50
send {Q}
return

Insta-sign casting on the default keys.