It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Certain vegetation such as sunflowers, wheat fields, crops, and large buildings, small houses, and huts all have very bad distant-asset texture popping (pop-in).

This video is with in-game settings on ultra-max quality (trees/grass/shadows are well beyond ultra via config), GTX 980, driver 352.86, game version 1.04.

*****(WATCH IN FULLSCREEN 1080P to see issue better)******
https://www.youtube.com/watch?v=8tBI0A374t8
*****(WATCH IN FULLSCREEN 1080P to see issue better)******

None of the assets that are rendering like this shown in the video can be modified, and it is literally driving me insane. This video I made just doesn't do it justice when you're constantly running around in novigrad or these fields or running around medium-sized towns with these huts everywhere it can be maddening.

There seems to be two different levels of this distance rendering that I've noticed. The first one occurs obviously at a much shorter distance and looks more like tessellation popping in, the other that is farther away looks more like the textures themselves are popping-in between a low-quality asset and a high-quality asset.

I have tried messing with the rendering config file and the user.settings file and nothing seems to eliminate this problem.

I've tried changing:
MeshLODDistanceScale=
MeshRenderingDistanceScale=
TerrainReadAheadDistance=
TextureStreamingDistanceLimit=
MaxVisibilityDepth=
TextureMemoryBudget=
FoliageDistanceScale=
TextureMemoryBudget=
TextureStreamingCharacterDistanceLimit=
cvMaxAllowedStatMeshes=
cvMaxAllowedStatTextures=

I've doubled, even tripled these settings ABOVE ultra, but these settings do absolutely nothing in the game beyond ultra values. There is no change in the fps or the visual assets whatsoever when changing any of these settings.

It seems certain vegetation and whatever this rendering-distance limitation technique is, is hardcoded into the engine and can't be changed.

I really hope CDPR updates the config/engine and allows us to mess with rendering-distance for houses/buildings and certain vegetation as seen in the video because I don't know about anyone else around here but I'm damn sick of this pop-in crap.
Post edited May 28, 2015 by Shelledfade
FYI Skyrim does that too. *bad thing I hate too*

Have you updated your drivers?
avatar
thelostdunmer: FYI Skyrim does that too. *bad thing I hate too*

Have you updated your drivers?
of course... the top of my posts includes my driver version. This isn't a hardware issue, this is how the game behaves at ultra quality. Anyone can recreate this in their own game if they're using ultra options. Just stand at the distances I am and walk back and forth... easy to see it.

The problem is, we can't even fix distance-rendering issue by using the config, as these specific assets that I show in the video can't be changed with any of the config settings.
Post edited May 28, 2015 by Shelledfade
CDPR needs to unlock everything in the config for this engine because there's way too many settings that don't do anything.

As it stands right now its impossible to decrease the amount of texture popping from houses/huts/buildings and vegetation like wheat fields, vegetable crops, sunflower crops. You can't increase the rendering distance on any of these mentioned assets.

It's extremely noticeable on crops, huts, and buildings in novigrad.
Post edited May 28, 2015 by Shelledfade