Posted May 23, 2015
edit: Meant to write "guys" on the title. lol
Here's the deal:
When i'm travelling long distances i find myself looking way too much to the minimap to be sure i'm going the right direction and whatnot. I believe the minimap requires way more atention than it should, since the game is so full of details to look around.
So, what happens is one of two things, either i spend most of the travelling time looking to the minimap, or i enjoy the vistas and the environment art and get lost trying to reach my goal, which then makes me go back to speding too much time paying atention to the minimap.
I wish i could enjoy the environment, the artwork and the atention to detail this game has, and, at the same time, keep track of where i'm going.
The way i believe this can be achieved is to have a marker/icon on the screen that points the direction of where i should go. It doesn't need to be a lot of markers like Skyrim's UI that shows the direction of everything nearby, but a single one related to the quest that is being tracked would be nice.
Do people agree with me on that? Let's discuss and talk about it;
PS: There are great games that doesn't point anything to the player, like Gothic3, but they're designed to give the player enough information so he can find things by himself. TW3 is not like that. So.. i know there's the possibility of disabling elements of the UI, but i dont believe it would solve this issue.
Here's the deal:
When i'm travelling long distances i find myself looking way too much to the minimap to be sure i'm going the right direction and whatnot. I believe the minimap requires way more atention than it should, since the game is so full of details to look around.
So, what happens is one of two things, either i spend most of the travelling time looking to the minimap, or i enjoy the vistas and the environment art and get lost trying to reach my goal, which then makes me go back to speding too much time paying atention to the minimap.
I wish i could enjoy the environment, the artwork and the atention to detail this game has, and, at the same time, keep track of where i'm going.
The way i believe this can be achieved is to have a marker/icon on the screen that points the direction of where i should go. It doesn't need to be a lot of markers like Skyrim's UI that shows the direction of everything nearby, but a single one related to the quest that is being tracked would be nice.
Do people agree with me on that? Let's discuss and talk about it;
PS: There are great games that doesn't point anything to the player, like Gothic3, but they're designed to give the player enough information so he can find things by himself. TW3 is not like that. So.. i know there's the possibility of disabling elements of the UI, but i dont believe it would solve this issue.
Post edited May 23, 2015 by TitoOliveira