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Hey chaps,
I've put tonnes of time into Witcher 3 with several play through's. But on my latest, I've been getting some strange texture errors or something.
in particular Rotfiends tend to almost always appear like ghosts, you can see them but they are semi-transparent. The only other things I've seen do the same is the heart of the tree in the whispering hillock and the alderman of Downwarren but only when he cut off his ear.
it's not game breaking but it's really doing my head in. it's certainly immersion breaking.
any thoughts?

Picture isn't the best, sorry. Haven't mastered the art of decent screenshots.


Edit: forgot to post my specs
4790k @ 4.5ghz
gtx980 x2 (364.51)
16gb RAM @ 1866mhz
windows 10 (and witcher 3) installed on samsung 850 pro
running g-sync @1080p 144hz
Attachments:
untitled.jpg (57 Kb)
Post edited March 15, 2016 by secretpeter
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secretpeter: running g-sync @1080p 144hz
Try lowering your monitor refresh rate.
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Hickory: Try lowering your monitor refresh rate.
I'm mid fresh re-install of drivers and the game. i'll let you know how i get on with the refresh rate when it's done.
cheers mate.
Unfortunately, the fresh installs didn't solve it and neither did reducing my monitors refresh rate.
any other idea's chaps?


Update: It turns out it's got something to do with the new nvidia drivers. i'm running 364.51 whql.
it is apparently causing this flickering problem for a lot of people with SLI configs.
so it looks like i'm either rolling back or hanging on for a fix :(
Post edited March 15, 2016 by secretpeter
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secretpeter: Update: It turns out it's got something to do with the new nvidia drivers.
Thanks for the feedback.