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Every game I have played for years, I have used the numpad for movement. Skyrim had a fix for their issue with this, or rather a modder come up with one. When will I be able to play The Witcher Three without having to be a contortionist? My computer is set up where I can only use my left hand for the mouse. Without rearanging my whole room, that is just the way it is.
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Reading the sticky before posting is always a great idea.
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mmarci: Reading the sticky before posting is always a great idea.
Too many things to read, Forums, Faqs, what's a "sticky"? Anyway, thank you for the link.
You can edit the input.setting file located under \My Documents\Witcher 3 directory.

In your case you might want to replace the "hardcoded" WASD to 8426.

Specifically replace all instances of "IK_W=" to "IK_NumPad8=" (without quotes) for Up
"IK_A=" to "IK_NumPad4=" for Left.
"IK_S=" to "IK_NumPad2=" for Down.
"IK_D=" to "IK_NumPad6=" for Right.

change it according to your own personal preferences on the NumPad....
Post edited May 23, 2015 by UprightMan
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UprightMan: You can edit the input.setting file located under \My Documents\Witcher 3 directory.

In your case you might want to replace the "hardcoded" WASD to 8426.

Specifically replace all instances of "IK_W=" to "IK_NumPad8=" (without quotes) for Up
"IK_A=" to "IK_NumPad4=" for Left.
"IK_S=" to "IK_NumPad2=" for Down.
"IK_D=" to "IK_NumPad6=" for Right.

change it according to your own personal preferences on the NumPad....
Thank you for that. I tried that first. The tutorial shows the proper numpad keys but they do not respond. I tried again via your instructions in case I screwed it up, but still the keys are unresponsive. But Thank you for the detailed instruction.
Might try with NumLock on or off.

Also did you double-check that there are no keybind conflicts as I remember there are some NumPad keys used for "debug actions"?

For example your new Up; "IK_NumPad8=" *should* only have three values related to movement Up.
They are
1. IK_NumPad8=(Action=GI_AxisLeftY,State=Axis,Value=1)
2. IK_NumPad8=(Action=MovementDoubleTapW)
3. IK_NumPad8=(Action=ChangeChoiceUp)

Anything else that has IK_NumPad8= would cause a conflict.
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UprightMan: Might try with NumLock on or off.

Also did you double-check that there are no keybind conflicts as I remember there are some NumPad keys used for "debug actions"?

For example your new Up; "IK_NumPad8=" *should* only have three values related to movement Up.
They are
1. IK_NumPad8=(Action=GI_AxisLeftY,State=Axis,Value=1)
2. IK_NumPad8=(Action=MovementDoubleTapW)
3. IK_NumPad8=(Action=ChangeChoiceUp)

Anything else that has IK_NumPad8= would cause a conflict.
That's IT!!! THANK YOU! I greatly appreciate your patience, my mind doesn't seem to be as dynamic as it was 5 years ago. Multiple instances of the default key had to be changed. Find and replace worked great for this. Now I can be happy. Thank you again.
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UprightMan: Might try with NumLock on or off.

Also did you double-check that there are no keybind conflicts as I remember there are some NumPad keys used for "debug actions"?

For example your new Up; "IK_NumPad8=" *should* only have three values related to movement Up.
They are
1. IK_NumPad8=(Action=GI_AxisLeftY,State=Axis,Value=1)
2. IK_NumPad8=(Action=MovementDoubleTapW)
3. IK_NumPad8=(Action=ChangeChoiceUp)

Anything else that has IK_NumPad8= would cause a conflict.
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cailic27: That's IT!!! THANK YOU! I greatly appreciate your patience, my mind doesn't seem to be as dynamic as it was 5 years ago. Multiple instances of the default key had to be changed. Find and replace worked great for this. Now I can be happy. Thank you again.
You're welcome.

I wrote a post a http://www.gog.com/forum/the_witcher_3_wild_hunt/text_edit_all_the_keybinds for all the double-check values for movement keys. You might want to check it out for the other 3 directions. Also a quick look thru original, Numpad 1,2,5 are used for some debug actions, so careful IF you're rebinding those.
Post edited May 24, 2015 by UprightMan