Posted May 27, 2015
Title a slight exaggeration, but I'm finding a lot of enemies: bandits, nekkers, wolves, and in particular drowners, turn their back on me and don't react at all until I'm right on top of them. Once in a fight, if I back off even a little they all run off, with an MMO style 'snap' back to their original positions. Doesn't seem to affect single larger enemies like bears or werewolves, or set piece fights, and in the case of wolves this behaviour sort of works as it seems like they're circling.
I love the world and really enjoy the combat but it's not much fun in these cases where it just seems glitchy. When it works it's great, I've had a few fantastic running battles but in most cases it's obvious the enemies are bound to a relatively small circle and their behaviour because of this can be really immersion breaking.
This issue 'seems' worse since patches 1.03 and 1.04, I'm wondering if they changed AI behaviour to improve performance (ironically also worse for me since the patches). Would happily trade off graphic fidelity and frame rate to fix this. Does anyone know if there are any ini settings that maybe dictate 'aggro' range or alter enemy behaviour?
I love the world and really enjoy the combat but it's not much fun in these cases where it just seems glitchy. When it works it's great, I've had a few fantastic running battles but in most cases it's obvious the enemies are bound to a relatively small circle and their behaviour because of this can be really immersion breaking.
This issue 'seems' worse since patches 1.03 and 1.04, I'm wondering if they changed AI behaviour to improve performance (ironically also worse for me since the patches). Would happily trade off graphic fidelity and frame rate to fix this. Does anyone know if there are any ini settings that maybe dictate 'aggro' range or alter enemy behaviour?
Post edited May 27, 2015 by bytesplicer