It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
So I just finished the game on Blood&Broken Bones..........I was lvl33.......and in the last boss fight i didn't even use one health potion, not one!! I love the game overall but difficulty is just bad, not challenging at all...........is there much difference on Death March? I hear it's only difficult at beginnng.

can someone tell me what's the point of leveling up to lets say 40 if you just 1 hit kill every enemy including bosses? Why aren't there any quests or harder challenges for those with higher ranks?
avatar
Zion_Shall-Fall: can someone tell me what's the point of leveling up to lets say 40 if you just 1 hit kill every enemy including bosses? Why aren't there any quests or harder challenges for those with higher ranks?
Oh the game doesn't necessarily need that. With the way it's structured, developers have no way of guessing what level you're going to be at the end - and I'm probably going to get crucified now, but at least for the main storyline, I would welcome some form of level scaling. The combat just ceises being fun when it's too easy, and for the most part, it feels far too easy already at lvl 19. The progress is bullshit as it stands, I really would have no trouble with the main storyline scaling with your level just so it keeps being interesting.
avatar
Zion_Shall-Fall: can someone tell me what's the point of leveling up to lets say 40 if you just 1 hit kill every enemy including bosses? Why aren't there any quests or harder challenges for those with higher ranks?
avatar
Fenixp: Oh the game doesn't necessarily need that. With the way it's structured, developers have no way of guessing what level you're going to be at the end - and I'm probably going to get crucified now, but at least for the main storyline, I would welcome some form of level scaling. The combat just ceises being fun when it's too easy, and for the most part, it feels far too easy already at lvl 19. The progress is bullshit as it stands, I really would have no trouble with the main storyline scaling with your level just so it keeps being interesting.
The game is a masterpiece even with its many flaws, combat remains the weakest part of Witcher series as it's just boring and repetitive, problem is the game offers no challenge at all and leveling up has no meaning once you reach a certain level (and that happens fast).

I want them to add something that will make it worth to level up and replay the game.
+1. A big one.

I play in Death March and I would like more difficulty for my next run =)
In Death March, I sometimes have to be careful but the game is not so hard and I rarely feel in danger.
avatar
Fenixp: I'm probably going to get crucified now, but at least for the main storyline, I would welcome some form of level scaling
In my opinion, the difference between level 1 and level 30, in terms of power, should not be so important.
If this difference made you only 1,5 or 2x more powerfull, you would not need level scaling. Obviously the ennemies would have to be less powerfull too.

Two advantages:
- even in the end game, an "early game" ennemy would represent some kind of threat
- it would be as it is in reality! You don't become 10x more powerful by changing your sword. It would be far more realistic IMO.
Post edited July 27, 2015 by Glocon
No, the game is not too easy. It's pretty hard on death march and the difficulty is fine. People want to enjoy the game, not die on every step. There are other games for self torturing like super meat boy and similar crap.
avatar
orangutangiukas: No, the game is not too easy. It's pretty hard on death march and the difficulty is fine. People want to enjoy the game, not die on every step. There are other games for self torturing like super meat boy and similar crap.
Nobody forces you to choose hardest difficulty if you don't want to.
Post edited July 27, 2015 by Glocon
avatar
Fenixp: Oh the game doesn't necessarily need that. With the way it's structured, developers have no way of guessing what level you're going to be at the end - and I'm probably going to get crucified now, but at least for the main storyline, I would welcome some form of level scaling. The combat just ceises being fun when it's too easy, and for the most part, it feels far too easy already at lvl 19. The progress is bullshit as it stands, I really would have no trouble with the main storyline scaling with your level just so it keeps being interesting.
For the main story missions, I don't see a big problem with level scaling as long as it doesn't scale *down* to your level. Maybe instead of level scaling it would be interesting to just multiply enemies/multiply the tactics/bombs/abilities they use? I mean, there are only two or three big "boss" fights IIRC, so that wouldn't seem to be such a terribly large undertaking.

Not really a suggestion for Witcher 3 as much as game development in general....
avatar
Glocon: In my opinion, the difference between level 1 and level 30, in terms of power, should not be so important.
If this difference made you only 1,5 or 2x more powerfull, you would not need level scaling. Obviously the ennemies would have to be less powerfull too.

Two advantages:
- even in the end game, an "early game" ennemy would represent some kind of threat
- it would be as it is in reality! You don't become 10x more powerful by changing your sword. It would be far more realistic IMO.
You're right, the increase in power is insane. It's especially bizarre since Geralt enters the game as a professional, experienced Witcher already. What I really, really loved about Pillars of Eternity was that the most powerful weapon in the game has 50% more base damage than the weakest one. And every enemy type is consistent across the game - so you don't meet a lvl1 bear and lvl20 bear, all bears have the same stats. In Witcher 3 is't like ... "Those drowners are far better trained than the other drowners over there! And they take a lot more damage to kill as well for reasons!"
avatar
darkness58ec: For the main story missions, I don't see a big problem with level scaling as long as it doesn't scale *down* to your level. Maybe instead of level scaling it would be interesting to just multiply enemies/multiply the tactics/bombs/abilities they use? I mean, there are only two or three big "boss" fights IIRC, so that wouldn't seem to be such a terribly large undertaking.
Yeah, why not, whatever would keep the experience a bit more intense.
Post edited July 27, 2015 by Fenixp
avatar
Fenixp: You're right, the increase in power is insane. It's especially bizarre since Geralt enters the game as a professional, experienced Witcher already.
True, it don't fit with the scenario either... (Geralt is a professionnal).

In my case, this hudge power increase remembers me that I am in a video game. I would personnaly have preferred a more "simulation" approach. The RPG standard, which imposes a hudge XP progression, is fun in some games but not here. It probably don't works with open worlds (that is why scaling is needed, which is a non-sense: just suppress this insane XP progression).
My 2 cents.
avatar
Fenixp: In Witcher 3 is't like ... "Those drowners are far better trained than the other drowners over there! And they take a lot more damage to kill as well for reasons!"
Haha, you killed me! ;)
Post edited July 27, 2015 by Glocon
My attempt to summarise the discussion:
"We need the REDkit." ^_^

Already there are mods out there that make battles more difficult / interesting: Have a look at the Witcher 3 Nexus.
avatar
Jentuncegs: My attempt to summarise the discussion:
"We need the REDkit." ^_^
Haha, very good attempt indeed ^^
Post edited July 28, 2015 by Glocon
avatar
Glocon: In my opinion, the difference between level 1 and level 30, in terms of power, should not be so important.
If this difference made you only 1,5 or 2x more powerfull, you would not need level scaling. Obviously the ennemies would have to be less powerfull too.

Two advantages:
- even in the end game, an "early game" ennemy would represent some kind of threat
- it would be as it is in reality! You don't become 10x more powerful by changing your sword. It would be far more realistic IMO.
avatar
Fenixp: You're right, the increase in power is insane. It's especially bizarre since Geralt enters the game as a professional, experienced Witcher already. What I really, really loved about Pillars of Eternity was that the most powerful weapon in the game has 50% more base damage than the weakest one. And every enemy type is consistent across the game - so you don't meet a lvl1 bear and lvl20 bear, all bears have the same stats. In Witcher 3 is't like ... "Those drowners are far better trained than the other drowners over there! And they take a lot more damage to kill as well for reasons!"
avatar
darkness58ec: For the main story missions, I don't see a big problem with level scaling as long as it doesn't scale *down* to your level. Maybe instead of level scaling it would be interesting to just multiply enemies/multiply the tactics/bombs/abilities they use? I mean, there are only two or three big "boss" fights IIRC, so that wouldn't seem to be such a terribly large undertaking.
avatar
Fenixp: Yeah, why not, whatever would keep the experience a bit more intense.
You are comparing two very different games with different game mechanics. Pillars of Eternity is a party-based RPG, which relies on possitioning, tactics and class-speciffic roles, while The Witcher is a single PC (playable character, not personal computer) game. In my oppinion the most comparable game is Gothic (and its sequel).

I would agree about keeping the game experience intense, though. It is a bit lame for the game to put you in a "Super Serious We Live Or We Die This Is Our Final Stand" situation, just so you can mutilate your enemies with two slashes without losing any health.

But let us not also forget that CDPR (as I recall, it might be a rumour though) said that they wanted the players to get familiar with the game mechanics before releasing another (or more than one more) difficulty.
avatar
TURSHiA: You are comparing two very different games with different game mechanics. Pillars of Eternity is a party-based RPG, which relies on possitioning, tactics and class-speciffic roles, while The Witcher is a single PC (playable character, not personal computer) game. In my oppinion the most comparable game is Gothic (and its sequel).
It doesn't really matter tho, both Pillars and Witcher ask you to master certain kind of combat system, and I believe that it's quite simply wrong that an opponent four levels higher than you should be able to one-shot you. Then again, I'm coming from a position of a guy who'd welcome for the progression system to be removed from the game altogether - in other words, either do it properly or don't do it at all.

Remove levels, Geralt can't really level-up from where he is at that point anyway. Remove equipment, just leave some scavenger hunts and allow player find stuff with massively different properties that way, including swords which behave somewhat differently. Personally, due to the way progression is designed, it doesn't really give me a particularily good feeling anyway - so just get rid of it and use resources that you used on it to polish up the combat system and give us proper difficutly curve.

Or okay, do Gothic, whatever. See, thing is, you can't quite have it both ways for your systems to work properly. Gothic did not have fully open world - it had a world which slowly opened up as you were getting stronger and more experienced with the game. At any given point, developers knew roughly about what kind of level/player skill will reach which part of the game, and so they could have designed it around that. Since Witcher 3 offers completely open world, partial level scaling is the way to go at the very least.
avatar
Glocon: Haha, you killed me! ;)
Sad thing is that I'm not really making that shit up. Now imagine that there are guys who weild blackjacks 1000x more powerful than other blackjacks. It's incredibly inconsistent.
Post edited July 28, 2015 by Fenixp
if it's too easy play naked [Geralt I mean], that's what people did in WoW when they found it too easy... :P
Post edited July 28, 2015 by Cavenagh